I just couldn't get into Berseria. I enjoyed the characters and story but the game has been the same since Xillia and I just can't be bothered with it any more.
Every non-town location has lost the feeling of being neatly hand crafted. Used to be with games like Abyss and Vesperia that every time you entered a dungeon or other location that it felt totally new, no matter how short it was and was exciting to explore.
Half the locations in the games now are just another mix of cut-paste corridors and rooms with enemies dotted around for you to run into. The between-cave/dungeon areas are fine as a replacement for the overworld, in fairness, but half the games now just feel like this endless boring trudge through identikit brown and grey caves.
The only non town locations that are approaching interesting to me are the major story locations, but even those just feel like chore to me in the games now. Lots of bland military bases and castles with non descript corridors. Feels like the imagination has just... gone. Berseria opens in a grey military-esque castle and the next big dungeon I can think of after that is a big grey military base. Everything else has been grey and brown corridors. There's no wonder to excitement to exploring the world, interesting sights are few and far between. Zestiria was similar - though the "overworld" areas were pretty good, and a few very impressive, they're few and far between the endless bland caves you trudge through. Even the 4 major temples just felt... meh.
It's a shame as even though I can tell Berseria is a much better game than Zestiria I feel like I've played it before. There's a spark that's gone missing from the series for me. I wasn't a huge fan of Graces F but it still gripped me in a way the recent ones haven't.
A switch to UE4 would be cool, and maybe a return to the fixed camera angles and overworld structure, the current one is just stale to me.
Did the series take a big budget cut or something? Maybe it's just in my memory, but Vesperia I recall looking far more vibrant, imaginative and just better throughout than any of the games that followed it.