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Tekken 7 PC performance thread

But lots of people have seen the film grain get removed too. Maybe it only work in certain Windows versions or with certain GPUs?

Windows 10, 980ti here, latest Nvidia drivers, with the grain still there after the ini-tweak unless I lower the post processing quality. It's less visable on some stages though.

No, what's most likely is happening is that people run the game, see no grain on some stages and think that's it.

But as you said, it's there. I literally saw no difference between using the command and not using it, whether on Precipice of Fate or other stages, until I got Post Process on Medium.

According to Digital Foundry the higher settings allow for Bloom, so maybe instead of trying to disable the grain we can try to force the other effects on lower settings?
 

naw

Member
yeah on abandoned temple i can still see grain even after the ini tweaks. i almost made a post about it yesterday but i thought it was just me seeing things
 
So managed to play for a bit. Still have the issue with the game starting way overscanned and green/purple. But managed to navigate to the options and set the resolution to 4K and, bingo, it' normal. Even though in the ini. I changed the resolution from 720p to 4K. But then maybe that was the wrong file to change. However the game doesn't remember or it's the drivers (I think it's the drivers) because when I re-start the game it's overscanned and green etc but in the resolution option it says 4K. I have to go on it and confirm it for the picture to return to normal. So yeah, it's still wrong.

Also the game IS in HDR even though there's no option in the menu. If I have the desktop set to HDR (which I don't like doing because it makes the desktop washed out) the game plays in HDR and is significantly more colourful with greater contrast as would be expected. And my TV says a HDR video is playing.

My feeling is this whole W10/Nvidia HDR thing is fucking the drivers up or they simply don't work properly. I can get round it, but my God it's so fucking stupid.

Oh and I can't get the OSD of Afterburner running on Tekken when I play for some reason.
 

Skyzard

Banned
Stage gets motion blurring when the camera rotates:

vpxevc.gif

Oh and I can't get the OSD of Afterburner running on Tekken when I play for some reason.

I had to upgrade to the 7.0 beta RTSS.
 
the fuck is my laptop doing...GTX 1060 and the FPS is constantly jumping between 60 and 35...I hate laptops, but I want to set it up in my arcade cabinet
 
the fuck is my laptop doing...GTX 1060 and the FPS is constantly jumping between 60 and 35...I hate laptops, but I want to set it up in my arcade cabinet

Are you using a controller/arcade stick, if so which one? Some people have reported performance issues due to their controllers.

So this was running flawlessly just moments ago on my rig (1070/i7 2600k), I had matches both offline and online at a consistent 60fps. Now out of nowhere after opening the game i'm getting stuttering/lag straight from the get go, game starts lagging as early as when the Bandai logo comes up and Jin and Kazuya throw punches.

On the main menu the framerate is constantly shifting between 30-50fps with a lot of lag whilst cycling through the menu, in-game is more or less the same performance. I've tried installing the Tekken 7 Nvidia driver, moving the game from my SSD to HDD, restarting/shutting down my computer and changing graphic settings all to low but their is still no change. Temp/Load on my GPU and CPU seem normal so nothing strange is going on there, I just opened up Vanquish and The Witcher 3 to see if it could be my computer acting up but they're both running fine.

Anyone else suffering from this or have any suggestions?

EDIT: Never mind, it was my Hori Commander 4 causing this, weird right. Unplugged it and the framerate suddenly went back to 60, plugged it back in and the framerate tanked. I solved this by flicking the switch on the pad to change it to Dualshock 3 mode instead of 4. This is even more weird because i'm sure it was in Dualshock 4 mode earlier when the framerate was fine. Whatever at least it's fixed now, time for some Tekken!

A very similar issue happened with my Hori Real Arcade Pro 4 stick except the framerate was constantly down in the 40s/30s, everything stuttered like mad and it didn't read directional inputs properly. Switching it to PS3 mode solved all my issues.

You may also want to check your temperatures as it could be throttling due to the heat. How do other games run for you?

If heat isn't much of a problem your could try changing your Windows power setting to High Performance, and maybe setting a profile for it in the NVIDIA Control Panel to "prefer maximum performance". Another thing you could try is to lower the settings a notch or two.
 
Are you using a controller/arcade stick, if so which one? Some people have reported performance issues due to their controllers.

You may also want to check your temperatures as it could be throttling due to the heat. How do other games run for you?

If heat isn't much of a problem your could try changing your Windows power setting to High Performance, and maybe setting a profile for it in the NVIDIA Control Panel to "prefer maximum performance". Another thing you could try is to lower the settings a notch or two.
Im connected with two sticks made from modded fighting commander pro 4s.
However I seemed to manage to get it working. Quick restart, swap from borderless to full screen, and disable mirrored output.

I knew something was being dumb because changing settings had 0 impact on FPS.

Amusingly I see commander 4 in the edit above
 
I am running to a weird bug, if choose fullscreen the game launches on my second (and crappy) monitor, the only way to make it launch on my main monitor is to select borderless.

I checked my nvidia settings preferences and my main monitor is already selected as the primary monitor, any ideas?
 
Anyone else having issue with frame-tearing? I'm not sure the vsync option in the game does anything. It's only an issue when I have the game plugged into the tv via HDMI. When it's running on the laptop screen it's fine. Not sure what's wrong.
 

dawid

Member
Gonna try to ask this again: Are you guys playing with vsync on or off?

I find the tearing saddening.. but i can't live with the input lag of vsync. At the same time the PS4 version seem to have forced vsync so i guess most people play like that anyway?
 
Gonna try to ask this again: Are you guys playing with vsync on or off?

I find the tearing saddening.. but i can't live with the input lag of vsync. At the same time the PS4 version seem to have forced vsync so i guess most people play like that anyway?

Vsync on. Screen tearing is unacceptable IMO, and IMO the added input delay is not perceptible unless I'm using a mouse.
 

petran79

Banned
Gonna try to ask this again: Are you guys playing with vsync on or off?

I find the tearing saddening.. but i can't live with the input lag of vsync. At the same time the PS4 version seem to have forced vsync so i guess most people play like that anyway?

With Gsync monitor there is no tearing with vsync off but you can still enable Fast Sync. Almost the same latency with Vsync off but without screen tearing
 
I have dynamic settings on but I still notice drops during some fights.(It's running at 4K/60fps about 95% of the time though I sometimes see it goes to like 57fps. I thought it'd lower visual fidelity to keep the performance on top?
 
It runs so well.

On 1440p ultra settings with high motion blur and 200 render scale and I'm still at capped 60fps.

Running on an i5 6600k @4.4 with a evga gtx 1080ti sc and 16gb ddr4.
 
Tekken 7.....ultrawide? 3440x1440 21:9.

Not perfect though, it only goes 21:9 in fights, loading screen and menus are still 16:9

GGmfGoPl.jpg


uxwPgIgl.jpg
 

Momentary

Banned
How can I disable grain and CA ? Can anyone help me with it

ShadowSoldier89 posted this

I GOT RID OF THE FUCKING GRAIN!!

Some quick googling about unreal engine 4, added this to the same scalibility.ini file

r.Tonemapper.GrainQuantization=0

so here is my file now

Code:
[PostProcessQuality@2]
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0

[PostProcessQuality@3]
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0

this file for anyone just seeing this now
C:\Users\*user*\AppData\Local\TekkenGame\Saved\Config\WindowsNoEditor\Scalability.ini

Gets rid of Grain and CA in the higher settings of the game.

Tekken 7.....ultrawide? 3440x1440 21:9.

Not perfect though, it only goes 21:9 in fights, loading screen and menus are still 16:9.

GGmfGoPl.jpg


uxwPgIgl.jpg

I'm pretty sure porn isn't allow on NeoGAF.
 
The grain only goes away when setting Post Processing to Medium, and since there's no CA there neither, you can use that. If you can live with grain though, do as detailed here: http://steamcommunity.com/sharedfiles/filedetails/?id=937686044

ShadowSoldier89 posted this



Gets rid of Grain and CA in the higher settings of the game.

Thank you!

Btw I don't know if I'm doing something wrong because it is too good to be real, the game is running at 5K(DSR) with solid 60 at ultra settings. I just cannot believe it. (i7 6800K + 1080)
tekken706.03.2017-23.18lzr.png

https://abload.de/img/tekken706.03.2017-23.wixsj.png/IMG]
[IMG]https://abload.de/img/tekken706.03.2017-23.zxz8j.png
 
Thank you!

Btw I don't know if I'm doing something wrong because it is too good to be real, the game is running at 5K(DSR) with solid 60 at ultra settings. I just cannot believe it. (i7 6800K + 1080)

Does DSR work with borderless windowed mode in this game? Does it look the same if you switch to fullscreen? The game looked sub-native to me until I switched to exclusive fullscreen. This was with both my desktop and game set to 4K.
 
Thank you!

Btw I don't know if I'm doing something wrong because it is too good to be real, the game is running at 5K(DSR) with solid 60 at ultra settings. I just cannot believe it. (i7 6800K + 1080)

Believe it, the game is pretty well optimzed (loadtime notwithstanding). I'm running 4K with rendering scale at 200%, that's effectively rendering it at 7680x4320, and DSR it back to 4K and it's still locked solid at 60fps. Everything maxed. On a liquid-cooled GTX1080.

bM1eFGt.jpg


Youtube is still processing that 4K video I've recorded. In the meantime, here's my Tekken 7 Ultrawide 21:9 3440x1440 experience. Not perfect, in-game is 21:9, menus and loading screens still 16:9.

https://youtu.be/TsO-3aTC7ng
 
Does DSR work with borderless windowed mode in this game? Does it look the same if you switch to fullscreen? The game looked sub-native to me until I switched to exclusive fullscreen. This was with both my desktop and game set to 4K.

Well, that is interesting. I switched it back to the full screen and it automaticly capped the framerate to 30 and the GPU usage went from %40 to %100. As you have said DST does not work with borderless windowed. It seems like it was kind a bug or something because game did not allow me to choose any other resolution other than 5K in borderless.

Believe it. I'm running 4K with rendering scale at 200%, that's effectively rendering it at 7680x4320, and DSR it back to 4K and it's still locked solid at 60fps. Everything maxed. On a liquid-cooled GTX1080.

bM1eFGt.jpg


Youtube is still processing that 4K video I've recorded. In the meantime, here's my Tekken 7 Ultrawide 21:9 3440x1440 experience. Not perfect, in-game is 21:9, menus and loading screens still 16:9.

https://youtu.be/TsO-3aTC7ng
21:9 seems really amazing and I believe it is the future of the gaming. I'll need to buy a 21:9 ASAP
 

Momentary

Banned
How are people getting such high resolutions and framerates? I've got a Titan Xp and an i7 6850 processor and can't do 5120x2880. I also have motion blur maxed out.

Are you guys taking the 2 bears inter the Kinder stage? That will cause some real issues right there.

34914025132_263d7406a5_h.jpg


34267353053_dd7844b32e_h.jpg
 
How are people getting such high resolutions and framerates? I've got a Titan Xp and an i7 6850 processor and can't do 5120x2880. I also have motion blur maxed out.

Are you guys taking the 2 bears inter the Kinder stage? That will cause some real issues right there.

34914025132_263d7406a5_h.jpg


34267353053_dd7844b32e_h.jpg

After I switched back to the Full Screen, I got 32-36 at 5120x2880. But in 4K it is butter smooth 60. Let's say there is a %30-35 difference between 1080 and Xp, the framerates that you got seems legit. But the game looks amazing at high resolutions I must say
 

Momentary

Banned
I'm trying this 200% resolution scale and did a comparison and there doesn't seem to be a difference in quality.

It seems like it could be busted.

http://screenshotcomparison.com/comparison/211677

I can't even run something like DARIUSBURST at 8K without it making my system burst into flames.

I wonder if it only works with resolutions native to the monitor you're using? That could be the case.

Edit: just checked this out and it doesn't work at 1440p either... Hmmm.
 
Hey guys, anyone having an issue where the game takes a long time to load?

From the time I press the Play button in Steam to the time I can access a menu, it's anywhere between 70 and 85 seconds...

Also, is there no way to adjust the resolution? I don't see how to adjust it in the graphics settings menu. No way to change it?
 

Freshmaker

I am Korean.
Hey guys, anyone having an issue where the game takes a long time to load?

From the time I press the Play button in Steam to the time I can access a menu, it's anywhere between 70 and 85 seconds...

Also, is there no way to adjust the resolution? I don't see how to adjust it in the graphics settings menu. No way to change it?
Try using full screen rather than borderless windowed (which is what T7 defaults to for some reason).
 
I'm trying this 200% resolution scale and did a comparison and there doesn't seem to be a difference in quality.

It seems like it could be busted.

http://screenshotcomparison.com/comparison/211677

I can't even run something like DARIUSBURST at 8K without it making my system burst into flames.

I wonder if it only works with resolutions native to the monitor you're using? That could be the case.

VRAM usage haven't increased at all, I think it doesn't work . And there aren't any visible differences between 2 screenshot. I wonder why ? Maybe it cannot be used with DSR ?
 
I noticed something funny with the Rendering Scale setting today, I think there's a bug with the character customization screen.

Ok, so my situation might be a bit special, but I wanted to try Tekken 7 on my 2015 XPS 13. It has some integrated graphics card with an i5. Not ideal, I know, but I'm away from my Desktop for the weekend.

I set everything to low, with 720p resolution, and 50% rendering scale. I can just about get 60 FPS at these settings. Enough to get me through the story. However, whenever I go into the character customization, the Rendering Scale seems to reset. The options will still display 50%, but when I try to play a fight, the quality looks much higher (possibly reset to 100), and my FPS tanks. I need to relaunch the game to get it back to 50, changing the setting no longer has effect.

Now, I know this is an exceptional case for the low end, but I wonder if this also happens with higher rendering scales. Is anyone experiencing (or able to test this) with a higher resolution scale?? Open the game, modify the rendering scale, play a fight, see how it looks, go to character customization, play another fight, and see if there's any difference.
 

Timu

Member
I GOT RID OF THE FUCKING GRAIN!!

Some quick googling about unreal engine 4, added this to the same scalibility.ini file

r.Tonemapper.GrainQuantization=0

so here is my file now

Code:
[PostProcessQuality@2]
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0

[PostProcessQuality@3]
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0

this file for anyone just seeing this now
C:\Users\*user*\AppData\Local\TekkenGame\Saved\Config\WindowsNoEditor\Scalability.ini
This should be in the OP.
 

JaseC

gave away the keys to the kingdom.
This should be in the OP.

It was added to the OP shortly after he posted it but later replaced as the game doesn't use r.Tonemapper.GrainQuantization=x for film grain. Rest assured that if somebody finds the correct cvar and posts it in the thread, the OP will be updated accordingly.
 

Momentary

Banned
So I've got to set it to medium to remove that?

I just tried it and it does look a lot better, but also seems to remove AO, which looks gorgeous in this game...

I'm gonna keep it on ultra.
 
The worst it dropped to with the bears. Can't stand the tearing though with V-Sync off.

IjaEvNF.jpg


From this article: https://www.pcinvasion.com/tekken-7-pc-technical-review

"The ‘Rendering Scale’ option runs from 50 to 200 and appears to determine the rendering resolution of the main characters. At the default Low setting (which sets it to 50) the characters look much lower resolution than at 100 with all other settings the same. ‘Dynamic Adjustment’ can be turned on if you’re at the cusp of 60fps but would like the game to automatically apply some emergency measures to keep you there when necessary."

If it is true, then it wouldn't eat up that much VRAM if it's just dealing with the two characters on screen and not the whole image (background and characters).
 

Erebus

Member
How are people getting such high resolutions and framerates? I've got a Titan Xp and an i7 6850 processor and can't do 5120x2880. I also have motion blur maxed out.

Are you guys taking the 2 bears inter the Kinder stage? That will cause some real issues right there.

34914025132_263d7406a5_h.jpg


34267353053_dd7844b32e_h.jpg

Is it the new Furmark? :p
 
I noticed something funny with the Rendering Scale setting today, I think there's a bug with the character customization screen.

Ok, so my situation might be a bit special, but I wanted to try Tekken 7 on my 2015 XPS 13. It has some integrated graphics card with an i5. Not ideal, I know, but I'm away from my Desktop for the weekend.

I set everything to low, with 720p resolution, and 50% rendering scale. I can just about get 60 FPS at these settings. Enough to get me through the story. However, whenever I go into the character customization, the Rendering Scale seems to reset. The options will still display 50%, but when I try to play a fight, the quality looks much higher (possibly reset to 100), and my FPS tanks. I need to relaunch the game to get it back to 50, changing the setting no longer has effect.

Now, I know this is an exceptional case for the low end, but I wonder if this also happens with higher rendering scales. Is anyone experiencing (or able to test this) with a higher resolution scale?? Open the game, modify the rendering scale, play a fight, see how it looks, go to character customization, play another fight, and see if there's any difference.

did that. 100 to 200. FPS dropped from locked 60 to lower 50s in 4K.

From this article: https://www.pcinvasion.com/tekken-7-pc-technical-review

"The ‘Rendering Scale’ option runs from 50 to 200 and appears to determine the rendering resolution of the main characters. At the default Low setting (which sets it to 50) the characters look much lower resolution than at 100 with all other settings the same. ‘Dynamic Adjustment’ can be turned on if you’re at the cusp of 60fps but would like the game to automatically apply some emergency measures to keep you there when necessary."

If it is true, then it wouldn't eat up that much VRAM if it's just dealing with the two characters on screen and not the whole image (background and characters).
 

robotrock

Banned
So the rendering scale doesn't actually render the whole 3D scene in a different resolution, just the characters?

For example, if I'm at 3840x2160 with rendering scale set to 50%, the stage is rendering at 3840x2160 while the characters are rendering at 1920x1080?
 
I'm super fucking annoyed that I seem to be the only one with the overscanned-green/purple problem when I launch the game. No fucking idea why (though I suspect drivers) but little I can do because of work this weekend. Not seen any mention anywhere else.

At least I discovered the game is HDR though but only via the W10 Creators Update added HDR option. I kinda' feel it could be part of the problem.
 
So the rendering scale doesn't actually render the whole 3D scene in a different resolution, just the characters?

For example, if I'm at 3840x2160 with rendering scale set to 50%, the stage is rendering at 3840x2160 while the characters are rendering at 1920x1080?

That article I quoted has sample images at 50 and 100. Background stayed the same relatively while the characters look worse at 50.
 

Alo81

Low Poly Gynecologist
Anyone got a cheat engine table for infinite money? Just trying to futz around with the character creator for now
 
did that. 100 to 200. FPS dropped from locked 60 to lower 50s in 4K.

From this article: https://www.pcinvasion.com/tekken-7-pc-technical-review

"The ‘Rendering Scale' option runs from 50 to 200 and appears to determine the rendering resolution of the main characters. At the default Low setting (which sets it to 50) the characters look much lower resolution than at 100 with all other settings the same. ‘Dynamic Adjustment' can be turned on if you're at the cusp of 60fps but would like the game to automatically apply some emergency measures to keep you there when necessary."

If it is true, then it wouldn't eat up that much VRAM if it's just dealing with the two characters on screen and not the whole image (background and characters).

From my experience (the low end), it is definitely true. It's pretty clear to see that only the character models are the only things affected by the render scaling.

I should also point out that I have the dynamic scaling and vsync turned off. I was just curious to see if anyone else experienced the rendering scale being completely negated in fights after entering the character select screen, which is what I have experienced when setting the scale to 50%.
 
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