OK, somebody really needs to explain why BR:B is a bad game. It gets so much hate here, and I will never understand why.
I found it really fun because it was a mix between Megaman Zero and Muramasa. Fun game all around.
The game possessed extremely frustrating controls which did nothing for players who had trouble with the difficulty. I don't mind a challenging game but I'm not going to enjoy a game's difficulty if you don't provide a competent enough control system. Everything from platforming to combat felt very loose and sporadic. Not a fun game at all.
The platforming felt very floaty, which I don't mind in a game such as this but stringing combos against enemies felt worthless when you attempt to launch them in the air and your jumping height varies with. For some reason the game felt the necessity to not let me use the analog stick to move either. There's no sense of control in Rayne's movements when you can't control the speed of her walking (she goes IMMEDIATELY into sprint for no fucking reason) and making her stop running takes too damn long.
Why would you make platforming segments that you can't even go through without taking hits because the game decides to not include a lot of stuff that makes platforming in an action platformer better. I mean for fuck's sake SOTN has better platforming than that game.
Combat. Yeah Rayne doesn't have a block button and her dodging system is fucking useless. Doesn't help that the game throws an endless surplus of enemies for no reason. It's not even the type of game you'd expect to have intense hordes of enemies.
It also doesn't help that the game's environments felt very bland and repetitive. Enemy design was lacking as well.