I thought PS3 didn't have games? How can ppl desire this company that made games for a console that has no games?
Wider audience to me implies not just larger but also more diverse. Kinect, Wii, iOS and that sort of thing. PS3's built a sizable base, but it's pretty uniform in terms of audience compared to the platforms Microsoft and Nintendo can offer.You think they would leave the 60m PS3 audience for 65m 360s? No. They're going multi.
Jokes aside, how does that even make sense? Presumably anyone who does care about them are PS3 owners already.I thought PS3 didn't have games? How can ppl desire this company that made games for a console that has no games?
Did you just tumble out of 2007?
That implies it's Sony's choice. I doubt it is.2007 was a nice year wasn't it.
I'd say, why not keep this company . The one thing that's great about Sony's consoles is that they have nice exclusives and that's what people keep on buying their consoles.
2007 was a nice year wasn't it.
I'd say, why not keep this company . The one thing that's great about Sony's consoles is that they have nice exclusives and that's what people keep on buying their consoles.
If every game becomes multiplatform then theres no reason to get a PS3 anymore and the PC would be the best option.
Not always. Sony doesn't own Heavy Rain or PixelJunk for example.
Ask Ted Price that.
Sometimes you just want to spread your wings I guess.
QD own it. I think that's fairly unique for Sony though.I thought Sony owned the Heavy Rain IP since they (at least partially) funded the development?
Like Team Ninja and Enlaved? Ya, spread those wings into lame IPs that fail!
If this generation has proven anything, it's that exclusives don't make much sense anymore.
It doesn't matter if you're making $60 retail games, or smaller downloadable titles, or mobile games. If you are targeting a single platform you're simply leaving tons of money on the table.
It seems NT, and Sony had a falling out after Heavenly Sword. Rumors are that SCE did a lot of internal work on that game just to make sure it was up to par.
I'm guessing IOS.
We're critically acclaiming games that aren't out yet now?
Critics have acclaimed it, it is critically acclaimed.We're critically acclaiming games that aren't out yet now?
How does Kinect have a wider audience than PS3? Or am I misunderstanding you?
well, critics have acclaiimed the review codes ;D
That has done nothing to muzzle their gushing.Yeah, but they're under embargo.
I mean that Kinect's user base is wider in demographic than that of core gamers on who know of/use PSN. Kinect has core and casual gamers to reach. More than half the people I know who have consoles don't know about XBLA/PSN.
In this case Kinect has a more diverse demopgrahic but it's not necessarily bigger
Bigger = multiplatform
I've been curious with that ueda girl comment, is the interviewer ask Ueda why the main character is a boy? That seems like a very random question. Most of game's protagonist is male by default, it's only female if they want to exploit it or have some statement to make or need a female for the story they want to tell.
People dont ask epic why marcus isn't a woman for example.
Actually most of the times it does.Doesn't work like that. Going exclusive to multiplatform doesn't mean your old followers will buy the game. A certain part of your audience is going to be buying your game because you're exclusive which entails a lot of publicity. Look at the amount of publicity Insomniac gets for a Resistance compared to Overstrike.
No it was just a general question by Ryan Clements. Just because most games feature male protagonists doesn't mean a female character would be awkward. Nowadays, most WRPGs and some JRPGs allow the player the choose the gender of the protagonist. It was Ueda's incredulous responses that caused Ryan to keep pushing the subject. The game industry is ever evolving and there will be people who will always seek to exploit female characters (both devs and gamers) but as the proliferation increases the less stereotyping we'll see.
There's a difference between an addressable market and a viable one. Not that I think they'll start making Kinect games mind you, but a bigger market doesn't necessarily translate into more sales if it's filled with consumers who aren't interested in your products.
Actually most of the times it does.
Only the most rabid fanboys stop buying games from loved developers if they goes multiplatform.
And if the new product is interesting enough (and adequately promoted) you can bet you ass you are most likely going to expand your audience.
Especially when the original fanbase wasn't that large in the first place.
Ninja Theory failed once. DmC not outselling Heavenly Sword would be stunning.Do we actually have examples from studio's going from console-holder backed to multiplatform this generation where their new game is a bigger success? Can't think of someone.
Ninja Theory failed, still waiting on Bungie and Insomniac. From Software could be used as an example for Demon's Souls to Dark Souls.
"Jenova Chen" is one of the coolest names I've ever heard of.
Pretty unfortunate that they won't retain ownership. Guess that's the downside of these exclusivity deals.
Thankfully the more open environment on Steam and iOS these days makes room for successes without having to make that sacrifice.
not saying this will happen, very much doubt it, but they could go 360/next xbox & PC alot of MS games are also on PC and the rumors of windows 8 and next xbox being compatible and the windows 8 phones... that would be a much bigger crowd. When 360 launched MS went after alot of the Sony exclusives, could they be doing the same with their next launch?You think they would leave the 60m PS3 audience for 65m 360s? No. They're going multi.
If exclusives don't make sense anymore then multiple consoles don't make much sense.
MS partially funded a few games that also ended up on PS3, with that said I will buy whatever system heavy rain 2 is on or that companies next game. I love the adult adventure games, and seeing HR sold well over a million hope other companines jump in. fix the controls tho.I thought Sony owned the Heavy Rain IP since they (at least partially) funded the development?