And in many cases, less is just less.In many cases, less is more.
This is exactly it. It's the reason why I generally tend to prefer liner games over open world, as I tend to find the linear games to have more compelling/entertaining content than open world games do, even though open world games generally have at least 20+ hours worth more content.It goes a long way and it's not just about throwing in loads of content, it's playability and entertainment for the player, giving them entertaining things to do with your product.
SFV got criticized for content because it didn't include standard features that past games and competing games have included, and people found those features to be entertaining. It wasn't just some random arbitrary "content checklist."