Ghost Recon has no chance. I mean.... look at it. Looks a shit ton more detailed than The Division 2015.
2014 still looked really damn good. The lighting was beautiful, and you still had some good detail and ground clutter.
It didn't look that bad to me.
2015 looks.... ok I guess
lol, wow. The game doesn't even look good anymore.
https://youtu.be/MK_1W9Q3y-I?t=1118
This video shows the commented Dark Zone demo from the point of view of another team.
The game looks really good and you can see there are parts of the streets with lots of detail and stuff lying around.
Framerate most likely won't be locked with all those effects and reflections.Is it just me or is the framerate terrible?
Ubisoft's MO
Never trust the pre-release graphics of their games
A crossgen title that was in development before the new consoles had final specs. Not to mention that after that demo they started showing ps4 footage exclusively.Yup.
Seeing Ghost Recon Wildlands I was like :O
And then I remembered it was Ubisoft and that you can't fucking trust what they show you until release.
*cough* Watchdogs *cough*
A crossgen title that was in development before the new consoles had final specs. Not to mention that after that demo they started showing ps4 footage exclusively.
Lmao, FUDmaster9000, you want to show us the downgrades to AC4, 5, or Far Cry 4?Still doesnt change the fact that Ubisoft is master in downgrading.
Doesn't change that we don't know if this game was actually downgrade, the environment seems to be way more detailed outside dark zones. And we're seeing console footage for the first time instead of pc footage. If watch dogs could've looked like that it likely would've, since AC Unity looks much better. They even had to downgrade the geometry for last gen.Still doesnt change the fact that Ubisoft is master in downgrading.
Doesn't change that we don't know if this game was actually downgrade, the environment seems to be way more detailed outside dark zones. And we're seeing console footage for the first time instead of pc footage. If watch dogs could've looked like that it likely would've, since AC Unity looks much better. They even had to downgrade the geometry for last gen.
"It's ubi lol" is getting really old. Almost every god damn developer is guilty of the same hype bullshit.
Yea because I definitely implied that people should pre-order. Why people feel the need to bring up pre-orders as if we're forced to do so is beyond me.we don't know till its out, pre-order now!
XB1.So is that 12 minute new dark zone gameplay being played off the Xbox One or PC? Because it looks mighty good.
Killzone Shadow fall only improved after its reveal so.....No shit it doesn't look like the reveal.
Let me spell this out for anyone who still doesn't understand.
Game reveals are not a finished game. They will always look better to wow the audience.
Stop worrying about graphics and worry about gameplay.
Hell I just hot done playing 2 player superario bros 3 and I sure don't give a shit if it looked better when it was first revealed.
XB1.
Yea because I definitely implied that people should pre-order. Why people feel the need to bring up pre-orders as if we're forced to do so is beyond me.
XB1.
Here's a great one from 2014.
I think everyone just needs to learn how to not trust anything Ubisoft says or does.
No, don't make it what it's not. I'm referring to when Ubisoft demo's their games or show it on first reveal. Show me those games being played on actual hardware at the fidelity that they show them. If the game is actually being played on a Quadruple SLI PC, show me that too so I'd know before hand that consoles will never replicate those visuals.So seeing the Xbox One button prompts does nothing, but seeing the PS4 ones works for you?
Compared to the detail, effects and textures in the original? you better believe it. The footage from which this gif was made I've watched the entire 10 minute demo from gamersyde. It doesn't change the fact that this was massively downgraded from the reveal, it's immediately noticeable.Just quoting one more time,
^ Subhd, and awful textures. Ok. Not to mention far cry and Unity.
No hyperbole necessary, the division looks significantly dialed back from reveal; resolution, textures, effects. Does it look like an N64 game? No, does it look as good as the reveal? No. Now, I can understand dialing back some effects here and there, perhaps some effects to keep the framerate kosher, but when every element is downgraded, especially resolution; IQ and detail is going to take a big nosedive right away, and people will notice it doesn't look as good immediately. I'd love for Gamersyde to do a framecount on that demo too, it doesn't look like it held up when there was explosions onscreen. The IQ and detail is already butchered but still the framerate can't hold? That is the state of UBisoft that has me scratching my head in comparison to the output of other devs this gen.You forgot "no atmosphere" and "looks like a N64 game"
What version is that? Looks kinda darkhttps://youtu.be/MK_1W9Q3y-I?t=1118
This video shows the commented Dark Zone demo from the point of view of another team.
The game looks really good and you can see there are parts of the streets with lots of detail and stuff lying around.
Isn't it in the OP?I don't know if this video has been posted yet. It compares videos from 2013, 2014 and 2015. It's crystal clear, even with the direct feed / livestream obvious quality difference.
https://www.youtube.com/watch?v=c2jrVPcIarU
Lmao, FUDmaster9000, you want to show us the downgrades to AC4, 5, or Far Cry 4?
Concerning effects, the demo at this e3 had more intensive snow effects than any other showcase of the game, and cloth physics enabled, which the other two builds lacked. Againn, you're comparing console footage to high end pc footage and using that as an indication of a downgrade. And then you're using completely different parts of the map to say "there's less detail than in this other part of the map." Also, FC4, AC4, The Crew, hell Unity outside of compressed ps4 capture screenshots look great on console. They really need to fix that btw, because this is what the game actually looks like on console.Compared to the detail, effects and textures in the original? you better believe it. The footage from which this gif was made I've watched the entire 10 minute demo from gamersyde. It doesn't change the fact that this was massively downgraded from the reveal, it's immediately noticeable.
As bad as Ubisoft games look on consoles with all their subhd, dialed back effects and textures, don't expect a solid framerate from them either. I imagine this will be sub-HD on PS4 as well (perhaps for parity); this is when you begin to wonder what's going on at Ubisoft. Compare The Division to other large level games or a massive warfare game like battlefront with top notch effects littering the screen at every turn, and it becomes a crying shame as to Ubisoft's output this gen.
Every developer is getting a handle except them and it's a bit disappointing, but as I said, I'm hyped for FOR HONOR. I hope they deliver on that front, that game looks like it's using an entirely different engine from Watch dogs, AC, Division etc.. and there was no mystery as to where it was played, no bullshot trailer, just the game demoed. As a matter of fact, a beta is supposed to hit the PS4 soon.
And Dev just confirmed that the walkthrough on Gamersyde is Xbox One footage. Think about how good PC footage is going to be. This is a non-issue.
Just quoting one more time,
^ Subhd, and awful textures. Ok. Not to mention far cry and Unity.
Concerning effects, the demo at this e3 had more intensive snow effects than any other showcase of the game, and cloth physics enabled, which the other two builds lacked. Againn, you're comparing console footage to high end pc footage and using that as an indication of a downgrade. And then you're using completely different parts of the map to say "there's less detail than in this other part of the map." Also, FC4, AC4, The Crew, hell Unity outside of compressed ps4 capture screenshots look great on console. They really need to fix that btw, because this is what the game actually looks like on console.
"Dialed back effects." You keep pushing that transparent "parity" conspiracy theory btw. Also, massive warfare game? Battlefront, as beautiful as it is, takes place on maps, it's not a huge seamless open world like The Division. And they've gotten a great handle on the next gen consoles so far, looking forward to Syndicate which already has a better average framerate and resolution than Unity.
You can google this for yourself.
But keep believing in Ubisoft
I think it's only a matter of time. Battlefront has this quality of lighting, UC4 is packing this level of detail. I can see a later gen title like TLOU2 getting to this levelYep. There was no way they could've packed that much detail in for consoles. Not to mention, for an open world online game.
This is from 2013:
I don't know if this video has been posted yet. It compares videos from 2013, 2014 and 2015. It's crystal clear, even with the direct feed / livestream obvious quality difference.
https://www.youtube.com/watch?v=c2jrVPcIarU
Ran on PC but they were on-stage with PS4 controllers to muddy those waters.In this video I would like to point out that the developers have said that both 2013 and 2014 ran on PC, while 2015 ran on Xbone.
This is actually really odd in retrospect because of the whole microsoft deal, would assume that that usually means xb1 controller or "aiming for xb1 spec" footage.Ran on PC but they were on-stage with PS4 controllers to muddy those waters.