I can't agree with this at all. I'm not seeing where comparisons to
Silent Hill 2 are coming from. This game is trying to be
Resident Evil 4, not a psychological horror game.
I think the story is pretty bad, the dialog/VO is terrible - not intentionally bad/cheesy, or intentionally stilted to be unnerving, just
bad - and this "gamer dad" hero fantasy that middle-aged game devs are pushing is really tired.
It felt like everyone was disappointed with
The Evil Within for not being
Resident Evil 4, but the sequel is trying
so hard to be
RE4, and fails to capture anything which made that game good.
It takes itself too seriously for that, and your combat options feel so limited in comparison. The
at the start of Chapter 10 really highlights everything that it gets wrong compared to
RE4 and was the point that I considered giving up on it.
The environment / setting is very bland and uninspired, which stands out even more when compared to what the first
Evil Within was doing.
I think the technical issues on console really hurt the original game, as well as comparisons to
RE4, and an apparent hate for the intentionally disorienting / disjointed narrative.
TEW1 managed to be a very tense game at times, while
TEW2 has none of that.
TEW1 felt threatening, while in
TEW2 you can sprint around a corner or two to break line of sight and most enemies just forget about you.
I started quoting and responding to some of them, but there are too many good posts in this topic comparing
TEW2 to the original game both mechanically and its narrative/atmosphere, as well as other survival horror games, and it makes me happy to see that I'm not alone in my opinion of
TEW2 and the survival horror genre in particular.
I don't think the people who like
TEW2 are really looking for survival horror at all. Games like
Dead Space and
Resident Evil 4 are what I'd probably call "action-horror" rather than "survival horror" but
TEW2 doesn't even feel like it belongs with those games. It's more similar to something like
The Last of Us, with a light horror aesthetic.