Not even hiding the Assignment Ada relation
So was this game any good, bought it on release and then left it alone.....
Hopefully it isn't shit, but like chapter 9 instead.
didn't play TEW.
what is "the assignment"?
didn't play TEW.
what is "the assignment"?
well not literally, but nothing between the first 10 minutes of the game and last 10 minutes of the game actually happened, so...
So you get the impression there -are- answers, right? Like, Mikami understands it all, but us fans are still figuring it out.
We're pretty sure we have a handle on it, but the problem is that our answers need confirmation. As it stands now, we've only connected the dots and came up with likely theories. .
I own TEW on PS4, but haven't played it yet. Is the story really that ambiguous, or is it one of those anime-esque stories where people have made "sense" of it but it's just not blatantly spelled out in the game?
We? Is there an official story post somewhere on Gaf? I'd really like to read someone's summary, who has been able to piece together everything that happened.
The story is basically "Mikami tries to write Silent Hill and fails spectacularly at it".
It's baaaaaad. Especially the characters, holy shit.
The story is basically "Mikami tries to write Silent Hill and fails spectacularly at it".
It's baaaaaad. Especially the characters, holy shit.
Can't wait. Is there a patch planned for any of the technical issues?
well not literally, but nothing between the first 10 minutes of the game and last 10 minutes of the game actually happened, so...
I don't get it either, there are also hardly any unanswered questions left after finishing the game. Getting the collectibles isn't even required although they help to understand the details and to make some connections. Is it because the story is not told completely in a linear manner?There really are no chars except for Ruvik, the Sebastian you play doesn't even come close to the one in his journals rofl. Same with the voice acting only Ruvik is half decent.
I finished the game twice, mostly for the shooting and difficulty but having the plot rely on collectibles and having no actual story for the first 9 chaps is pretty meh.
The plot isn't that hard to follow I fail to see why everyone is having trouble with it.
Ot but I want to know about the patch. Fps has been fixed on console or not?Patch just recently came out on consoles/pc.
Patch just recently came out on consoles/pc.
That's how it was for me. Bayonetta 1/2 and Shadow Warrior came out and it was hard to go back, despite really enjoying it. I've since gone back though and it's great (even if chapter 11 kind of sucks so far)I am only two or so chapters away from finishing this game. I really need to go back and finish it, as I was really enjoying it.
Sunset Overdrive came out and it was pretty much impossible to go back to the Evil Within. They are complete opposites as far as immediate satisfaction in gameplay and the mood of the game. It was like fighting my way out of a nightmare dungeon and then being a bad ass god/dess in a paradise city.
well not literally, but nothing between the first 10 minutes of the game and last 10 minutes of the game actually happened, so...
I don't get it either, there are also hardly any unanswered questions left after finishing the game.
Ot but I want to know about the patch. Fps has been fixed on console or not?
well not literally, but nothing between the first 10 minutes of the game and last 10 minutes of the game actually happened, so...
I hear its better but its still bad at times. I don't know how to compare it since I just started playing yesterday but its sometimes smooth, sometimes very choppy (outdoor areas, lots of fog, lighting etc). My biggest issue with the game is you're FIGHTING to even see anything because of the huge black bars, mediocre framerate (sub30) and lots of fog. Gameplay wise, atmosphere wise, its fun.
I don't think it's that people don't understand it, it's just that people think there has to be more to it.The plot isn't that hard to follow I fail to see why everyone is having trouble with it.
Alright, I admit that there are questions left unanswered, but most of them regard only details of the story. I'm just under the impression that many have trouble understanding even only the basic backstory that sets the happenings in the game up.Alriiiiight.
Put me on Team None. I think the entire thing happened inside STEM, aside from the moment where Seb momentarily 'wakes up' which could potentially be real, then hallucinates himself shooting himself, and that Ruvik is now a literal ghost within the machine, albeit as Leslie.
There are dozens of unanswered questions.The list goes on.Did Joseph survive? Who is Tatiana? Was Juli on Seb's side? Are they still connected to STEM? What does Mobius want Ruvik/STEM for? Is Mobius in cahoots with the cops?
I don't think it's that people don't understand it, it's just that people think there has to be more to it.
It's barely even a story. It would have been better off not even trying to tell a story and just went with the game being a random assortment of horror-themed levels with no real coherence, like it already is, but without the half-assed context.
Since we decided early on the character was going to be Kidman, I wanted the DLC to play different rather than having it feel like just a character skin. My favorite DLCs have been ones that give the player a new spin on gameplay, while still feeling connected to the main title.
Probably two of the biggest inspirations were Chapter 5 and 9. Chapter 9 had you uncover past stories by solving puzzles and exploring and there is a lot of that in the DLC. Overall, Julis adventure is rather story driven Juli tends to discover these things by her actions and by solving puzzles. But at the same time, the atmosphere and progression is similar to Chapter 5, where you were trapped in a very oppressive area and the horror element was at its strongest.
However, I would say theres quite a bit of variation in her encounters so I wouldnt want anyone to think Oh, its just another Chapter XX. Even the horror element has a different feel! Julis experiences are much more dark, lonely, and claustrophobic.
I just hope we don't have deal with too much Leslie.
I don't think it's that people don't understand it, it's just that people think there has to be more to it.
It's barely even a story. It would have been better off not even trying to tell a story and just went with the game being a random assortment of horror-themed levels with no real coherence, like it already is, but without the half-assed context.