Razgriz-Specter
Member
From the creator of Socom for PS4 and PC.What's H-Hour?
A project made by earlier Zipper employees for PC?
basically a Socom 1/2 style game.
http://www.youtube.com/watch?v=7wMKm6hzj4s
Proof of concept
From the creator of Socom for PS4 and PC.What's H-Hour?
A project made by earlier Zipper employees for PC?
MAG , i feel, was before its time, the system just couldnt make the game run well enough in many aspects...graphics, movement, sound, HUUGE frame dips when 256 people were in their final push...
But is was occasionaly magical.
Confrontation I liked...it felt like SOCOM (I know it wasnt zipper), but I think no one wanted SOCOM then, they wanted COD.
Now I feel like the FPS genre is getting stale in many peoples minds, so maybe the world is ready for a new tactical 3PS.
I also think as the average console type gamer gets older (im 36 and all my friends still play games, i doubt we'll stop..its our "TV" time) that we'll want /need some slower paced think mans type shooters cause twitch games get old, and you young bucks got quick thumbs.
MAG , i feel, was before its time, the system just couldnt make the game run well enough in many aspects...graphics, movement, sound, HUUGE frame dips when 256 people were in their final push...
But is was occasionaly magical.
Confrontation I liked...it felt like SOCOM (I know it wasnt zipper), but I think no one wanted SOCOM then, they wanted COD.
Now I feel like the FPS genre is getting stale in many peoples minds, so maybe the world is ready for a new tactical 3PS.
I also think as the average console type gamer gets older (im 36 and all my friends still play games, i doubt we'll stop..its our "TV" time) that we'll want /need some slower paced think mans type shooters cause twitch games get old, and you young bucks got quick thumbs.
Man remember that beta?Where you around during launch because the game was an unplayable mess for months. Things slant six didn't fix that were problems in the public beta. It also put the socom franchise on a sour note on ps3.
M.A.G was their big mistake. Never should have been green-lighted.
Socom 4 was just the final straw.
M.A.G was their big mistake. Never should have been green-lighted.
Socom 4 was just the final straw.
Where you around during launch because the game was an unplayable mess for months. Things slant six didn't fix that were problems in the public beta. It also put the socom franchise on a sour note on ps3.
Zipper found success at a time when there was no competition for PS2 multiplayer and not many people owned Xbox where the likes of Halo were on another level completely. SOCOM and SOCOM 2 weren't bad games, they were quite decent. But Zipper never moved beyond being decent and in such a competitive shooter market as we have now they eventually became one of the least impressive developers around
Grenade out! Take cover!Fuck. Sony should port MAG to PS4.
M.A.G was their big mistake. Never should have been green-lighted.
MAG was a great fucking game.
I think Socom gameplay itself was an awesome balance between slower paced tactical gameplay and the more arcadey modern day shooter. The only thing is the lack of respawn might turn some people off. But for me, the round based shooter without respawn is where the magic really starts to happen. Idk if H-hour will ever come out, so right now I'm hoping the new rainbow six might be nice tactical shooter option.
Xbox had a userbase less than 10 million when SOCOM 2 came out. Yes Halo was known, but not many people owned an Xbox in general.By the time Socom 2 came around Halo was already an established and thriving franchise. Sure console shooters were not the monster they are now but let's not act like Socom was thriving because there was nothing else.
MAG , i feel, was before its time, the system just couldnt make the game run well enough in many aspects...graphics, movement, sound, HUUGE frame dips when 256 people were in their final push...
But is was occasionaly magical.
Confrontation I liked...it felt like SOCOM (I know it wasnt zipper), but I think no one wanted SOCOM then, they wanted COD.
Now I feel like the FPS genre is getting stale in many peoples minds, so maybe the world is ready for a new tactical 3PS.
I also think as the average console type gamer gets older (im 36 and all my friends still play games, i doubt we'll stop..its our "TV" time) that we'll want /need some slower paced think mans type shooters cause twitch games get old, and you young bucks got quick thumbs.
Fuck. Sony should port Unit 13 to PS4.
"Were trying to recapture the glory days of Socom 1 and 2"
it burns
MAG was a great fucking game.
M.A.G was their big mistake. Never should have been green-lighted.
Socom 4 was just the final straw.
MAG , i feel, was before its time, the system just couldnt make the game run well enough in many aspects...graphics, movement, sound, HUUGE frame dips when 256 people were in their final push...
But is was occasionaly magical.
Confrontation I liked...it felt like SOCOM (I know it wasnt zipper), but I think no one wanted SOCOM then, they wanted COD.
Now I feel like the FPS genre is getting stale in many peoples minds, so maybe the world is ready for a new tactical 3PS.
I also think as the average console type gamer gets older (im 36 and all my friends still play games, i doubt we'll stop..its our "TV" time) that we'll want /need some slower paced think mans type shooters cause twitch games get old, and you young bucks got quick thumbs.
Zipper were the poster child of poor management. They really needed someone at the top to guide them instead of given carte blanche. Socom on PS3 should have been Sony's 4 player co-op game with a Socom 2 style MP mode for the hardcore. I still don't get why Sony never put out a 4p co-op campaign shooter on PS3.
I loved MAG but they screwed up by splitting the user base. Seemed dumb given numbers was the big draw of the game.
Never played it but felt Unit 13 should have been branded as Socom.
Podcast Beyond: http://ec.libsyn.com/p/5/5/9/5597e1...1ce3dae902ea1d06c88431d4c05e4240&c_id=7316278
Quick notes for those who can't listen.
- Developers were told to stop working on an upcoming game 2 weeks before they were shut down
- Zipper was working on multiple projects
- One was a PS4 game
[*]Were trying to recapture the glory days of Socom 1 and 2- Most of the dev team of Unit 13 are now at FunBits Interactive (Escape Plan)
Right on!Zipper found success at a time when there was no competition for PS2 multiplayer and not many people owned Xbox where the likes of Halo were on another level completely. SOCOM and SOCOM 2 weren't bad games, they were quite decent. But Zipper never moved beyond being decent and in such a competitive shooter market as we have now they eventually became one of the least impressive developers around
I WANT TO CRY.
kill me now"Were trying to recapture the glory days of Socom 1 and 2"
it burns
No developer that releases that piece of shit SOCOM 4 is ever going to recapture any sort of glory days, let alone glory days as glorious as SOCOM/SOCOM II.
It was the same developer, though... Unless all the key people left after SOCOM I and II?
"Were trying to recapture the glory days of Socom 1 and 2"
it burns
It was the same developer, though... Unless all the key people left after SOCOM I and II?
Fuck. Sony should port Unit 13 to PS4.
[*]Were trying to recapture the glory days of Socom 1 and 2
MAG was a great fucking game.
MAG was one of my favorite games last gen... damn I had so much fun.... BUT NEVAH FORGET!
http://i.imgur.com/jCjFmRo.jpg?1/IMG]
I still had a ball getting my ass kicked because of this.[/QUOTE]
so true... the sver maps were just ridiculous. I think on some of the maps I never even saw a game where people managed to get past the first line of bunkers.
i loved MAG during the beta, and socom 4. i think they put some weird action mode in socom 4 or something that was garbage but if you played it in standard socom mode it was awesome.
H-Hour still needs to be picked up by a publisher. Don't know if we could get enough support with asking Adam Boyes or something to see if Sony would pick up the game.
I blame the SVER being OP as the reason the game didn't do as well. It drove tons of people into quitting.