As a multiplatform owner and someone who plays Switch almost exclusively on the television, I'll tell you why I buy every indie on Switch.
Sleep mode.
PS4 and XB1 have sleep modes and they're great. You're usually back into a game within 30 seconds or less. But due to Switch's hybrid nature, sleep mode has to be near instant or it loses its portable appeal. Because of this, I'm back into my game within 5-10 seconds. This is pretty huge for me. It makes playing for 5-10 minutes at a time effortless and I've finished many games on this system because of it. I enjoy long gaming sessions, but most of the time it's easier for me to just play for a few minutes at a time.
Most indies are perfect for bit-sized play and Switch is such a great fit for these games, even if you use the system mainly as a home console. If you use the device as a portable (or both), it's an absolute no-brainer.
I did read it, but I chose to ignore it because you're talking about a difference of 10 seconds at most, and I didn't want to get into a pointless argument about it.
Edit: to the above, MS push reels and interviews at E3 and other major events.
You want so desperately to push the limited library angle, and while there is merit and logic to that perspective, one could just as easily focus solely on form factor and presentation as the defining reasons for indie success."overwhelming competition".
No. Overwhelming competition for indies is on Steam or to a lesser extent, on PS4 and maybe Xbox One. Basically, we're talking here platforms with a LOT of weekly releases, high profile AAA games to a wealthy release of indies.
The competition argument isn't a variation, it's basically the non-trollish way to say the platform is new and the release schedule is still fresh and slow. Which means, smaller profile releases and also more sparse schedule.
I mean, the very fact you took games like USF2HD or Bomberman R or even Neogeo ports as competition to the indie fare is pretty much telling about the lack of competition.
Heh.
Reminds me of those 80's teen movies where the high-school loser suddenly becomes popular and then turns into an a-hole overnight, completely forgetting his roots and acting just like his former high-school bullies.
Nintendo fans are starved. Nintendo fans get games. Nintendo fans are suddenly insufferable about it.
It's a pretty cool game. Glad to see it finding success on Switch.
We have/had a huge thread tracking player counts and Steam sales for PUBG, including posters going to other threads and dumping on other similar games for not doing as well as that title.
We have a thread talking about the low player base of a recently released multiplayer game.
We had a thread just yesterday about the estimated Steam sales of a controversial new game.
These threads are apparently all fine and acceptable content for this video game forum.
But a developer goes on twitter and says his game did well on a Nintendo platform and suddenly we're calling people assholes.
It's pretty fucking transparent.
You want so desperately to push the limited library angle, and while there is merit and logic to that perspective, one could just as easily focus solely on form factor and presentation as the defining reasons for indie success.
This is going to be my last post on the matter (again, this is a pointless argument), but here is a video I recorded from the Rest Mode BETA (as such, it's only improved with time):Nah, it's not 10 seconds at most.
As someone who uses the resume function on XB1, PS4, and Switch religiously, it's a pretty big difference. I'm back into a Switch game within five seconds of booting up the machine, almost every time. With PS4 it's closer to 20-25 seconds. XB1 is around the same, if not a bit longer.
Now, if these extra seconds seem meaningless to you, that's perfectly fine. I'm simply giving my own experience on how I consume video game content and Switch's snappy sleep mode has made a large difference in how I play games. When it only takes 5 seconds or so to wake up a system, short 5-10 minute play sessions are very easy to justify. That's an entire Picross S puzzle for me in many cases.
I love hearing about indie devs being successful on Nintendo consoles.
To be honest this post is about as annoying as any I've seen on the topic. Nintendo owners are like "high school losers turning into a-holes overnight"...
What the heck..?
This is going to be my last post on the matter (again, this is a pointless argument), but here is a video I recorded from the Rest Mode BETA (as such, it's only improved with time):
https://www.youtube.com/watch?v=A_x0pkgoBgo#t=30s
10 seconds
Personally, I'd choose fidelity (i.e. resolution and performance) over a 5 second advantage in boot-up time but that's just me.
I had a nice and snarky reply all typed up, but I like yours betterWe have/had a huge thread tracking player counts and Steam sales for PUBG, including posters going to other threads and dumping on other similar games for not doing as well as that title.
We have a thread talking about the low player base of a recently released multiplayer game.
We had a thread just yesterday about the estimated Steam sales of a controversial new game.
These threads are apparently all fine and acceptable content for this video game forum.
But a developer goes on twitter and says his game did well on a Nintendo platform and suddenly we're calling people assholes.
It's pretty fucking transparent.
That's great for these guys - but I don't think it reflects well on the Switch library. It's a nice looking game, but not fun to play, at all.
Context is important.
"Buh...buh...buh I thought Switch has no games? Am I right boys?" is a really poor look.
I'm actually happy that many indies are finding a second life on Switch.
Just wish some of the diehards could enjoy it without screaming, "LOL, SALT!" over every successful sales story.
It's kinda cringe, but ultimately no big deal.
Had CSH not already been locked into a Sony exclusivity window maybe they would have? Axiom Verge pushed through after it's initial rejection so it's not like resources and approval aren't getting looser.
Context is important.
"Buh...buh...buh I thought Switch has no games? Am I right boys?" is a really poor look.
I'm actually happy that many indies are finding a second life on Switch.
Just wish some of the diehards could enjoy it without screaming, "LOL, SALT!" over every successful sales story.
It's kinda cringe, but ultimately no big deal.
Axiom Verge had to come out with a Multiverse Edition. It wasn't just a straight port which Nintendo is rejecting.
I did read it, but I chose to ignore it because you're talking about a difference of 10 seconds at most, and I didn't want to get into a pointless back-and-forth about it.
I get wanting to play games on the go.
I don't get wanting that so much one basically ignores games until you can.
Good games are good games. It is ace if a zeitgeist gives them new life, but where were you guys before? Long before the Switch was known of, many of these games were available and... good.
What sort of game?
What sort of game?
so far my search results on the site have given me no OT results
Its an excuse because theres already a heavily crowded indie market on a still tiny userbase. Theres going to be many more games in the future yes but therell also be many more people to sell them to.It will be easier for these games now compared to 3-4 years from now when there are far more games on the system. I don't understand how that is an "excuse". It is common sense.
Its a clear variation, its the same core argument only shifting the goalposts from no games to not many games. And its just as trollish and superficial really."overwhelming competition".
No. Overwhelming competition for indies is on Steam or to a lesser extent, on PS4 and maybe Xbox One. Basically, we're talking here platforms with a LOT of weekly releases, high profile AAA games to a wealthy release of indies.
The competition argument isn't a variation, it's basically the non-trollish way to say the platform is new and the release schedule is still fresh and slow. Which means, smaller profile releases and also more sparse schedule.
I mean, the very fact you took games like USF2HD or Bomberman R or even Neogeo ports as competition to the indie fare is pretty much telling about the lack of competition.
Also, I stand again on "doing well" not being a general metric. It is a good thing for the devs claiming that, but doing well isn't the same dev to dev and hence why concrete numbers are more important than "did better on Switch than on X platform". A good exemple was that game who did as much on Switch in 1 month than on Steam in 1 year. Sure, it means for this dev it was doing better or doing well. But in concrete number, we were talking about a game selling 18k units. Which is why, if you want to draw a picture of the landscape, you need actual data rather than statements. And on top of that, you also need to look for the context around it. There's also no denying that some indie games are more suited to the Switch audience. I wouldn't be surprised if a game like Yooka Laylee or Hat in Time would perform better on Switch for exemple.
ME is just the physical release with extra swag, its the same exact game (ie: a straight port).Axiom Verge had to come out with a Multiverse Edition. It wasn't just a straight port which Nintendo is rejecting.
I picked up the Flame and the Flood and its been an excellent survival experience that has nothing to do with Zombies. It's given me a Don't Starve/Oregon Trail vibe.
Nintendo wont let this release on Switch? I held off on getting it for PS4 specifically for a Switch version.Nintendo's not letting every dev do it, not even every established indie dev. Cosmic Star Heroine for example.
I'm curious if a lot of these games are seeing more success simply because the handheld nature of the Switch suits indie games?
Nintendo's not letting every dev do it, not even every established indie dev. Cosmic Star Heroine for example.
Late ports need new content, that's the rule with Nintendo right now.
Axoim Verge, Shantae 1/2 Genie Hero and several others have no additional content.Late ports need new content, that's the rule with Nintendo right now.
Axoim Verge, Shantae 1/2 Genie Hero and several others have no additional content.
Late ports need new content, that's the rule with Nintendo right now.
I think that was true during launch period. Somebody mentioned it here before. Now probably things are more lenient.
I'm not so sure. I mean World of Goo didn't have any new content.
I'm not so sure. I mean World of Goo didn't have any new content.
I'm pretty sure this is false now, though it may have been true around launch time. I mean, just look at the Flame in the Flood.
EDIT: Actually does this have any extras? I didn't think so but I might be wrong. Look at the examples below, those are better.
This Complete Edition includes various gameplay enhancements and a Directors Commentary mode.
Late ports need new content, that's the rule with Nintendo right now.
Nintendo wont let this release on Switch? I held off on getting it for PS4 specifically for a Switch version.
I'm not so sure. I mean World of Goo didn't have any new content.
the issue for CSH was timing and dev kits. I am pretty sure Zeboyd has been in contact with Nintendo and has a dev kit.
The no new stuff thing is long gone. Nintendo just gave early dev kits to folks who got in touch with them early and generally had new thinngs to offer.
'Policies' can change in the matter of days/weeks so if anyone is quoting old things definitely look it up and see if they're right.
In both of these instances Nintendo changed in a matter of weeks from the original news.