Forsete said:Didn't they say something like: "Don't expect news about Killzone for a while" at the forums recently?
Yeah, but they said it a while ago...
Forsete said:Didn't they say something like: "Don't expect news about Killzone for a while" at the forums recently?
xsarien said:If your idea of a good time is being annoyed, then yes.
Mmmkay said:Yeah, but they said it a while ago...
Are you freakin' kidding me?!? They unbanned you too soonSolidSnakex said:But it looks more like its going to just be flying around as a dragon and fighting which is..Not so interesting.
kaching said:Are you freakin' kidding me?!? They unbanned you too soon
robertsan21 said:I think that the US pricepoint will be confirmed at sony´s keynote.
why wait till E3?
If they give us the pricepoint at GDC the price point will be all forgotten at the time of E3 and sony can WOW the world again with Other Cool news about PS3!
Amir0x said:There is no way that Sony is going to confirm the US pricepoint almost more than eight months in advance of launch.
Mmmkay said:Yeah, but they said it a while ago...
Make sure to send me the details!Gazunta said:GAF meetup FTW. pm me, guys.
Goreomedy said:Agreed. TGS for the price. Hell, TGS for the final word on the HDD, as well.
TheKingsCrown said:Damn it, I'm in Spain right now. Everything occurs like 70,000 hours after U.S.A.
There's a lot of questions here about "will our NDAs be lifted?" Sorry, the answer is no. We will be allowed as time goes on to talk about certain information, but it's still going to be a bit yet. You should expect that the first things we will be talking about will be Killzone: Liberation for the PSP.
Someone also asked about GDC. There are some folks from Guerrilla attending. I am also going. But just because GDC is coming up next week doesn't mean that we will suddenly "spill the beans" on everything Killzone.
Ferret7
Killzone Dev Team
Pedigree Chum said:Oh I'm ready
Oh dear God.PhoenixDark said:From what I've heard...
A plumber and some dragons will steal the show
:lol The subtitle really fits. :lol :lolPedigree Chum said:Oh I'm ready
element said:I'll post updates with my laptop from the Sony keynote.
element said:I will be there, first GDC for me as well.
Hopefully they will have free wifi, I'll post updates with my laptop from the Sony keynote.
acidviper said:Are gamesites or the respective companies going to be streaming the conferences?
Chittagong said:Any thoughts of sessions worth attending? They've changed the way they list the info on the website, and suddenly it seems like mostly crap to me... Surely there must be good sessions. Last year was fantastic.
Forsete said:Ok good.
I would really like to see Killzone PS3.
Quellex said:Before, Europe is ahead of USA.
yes, 7:30 on the same day as the US, not on the previous day.TheKingsCrown said:I think you've confused me. I'm 9 hours forward from U.S.A. PST. So a conference that happens @ 10:30 a.m. in California will be 7:30 p.m. my time I think.
GaimeGuy said:yes, 7:30 on the same day as the US, not on the previous day.
truffleshuffle83 said:i dont think you guys are ready for it
The KeynotesChittagong said:Any thoughts of sessions worth attending? They've changed the way they list the info on the website, and suddenly it seems like mostly crap to me... Surely there must be good sessions. Last year was fantastic.
the avatar of powertruffleshuffle83 said:i dont think you guys are ready for it
Building a Flexible Game Engine:
Speaker: Tim Sweeney (Programmer, Epic Games, Inc.), Martin Sweitzer (Programmer, Epic Games Inc)
Session Description
This talk discusses three core techniques which are vital to building a flexible game engine: abstraction, indirection, and orthogonality. The presentation starts with high level theory, but quickly delves into real world application, using the Unreal Engine as an example. The talk ends with a discussion of why these techniques are crucial for creating next-generation games.
Tips and Tricks for Modeling for Next-Gen Games
Speaker: Pete Hayes (Artist, Epic Games Inc.)
Session Description
This session demonstrates tips and techniques for increasing the quality and quantity of 3D modeling. There are many different ways to generate final normal maps for low-poly models, and knowing when to use certain techniques to achieve the best possible results is essential. The concepts are presented using a combination of live modeling demonstrations and final in-game examples from Epics upcoming GEARS OF WAR. While these tips are presented within the example of the Epic art pipeline, they can be easily applied to similar packages and production environments.
Odd vs. God: An Interview with David Jaffe by Lorne Lanning
Speaker: Lorne Lanning (President, Oddworld Inhabitants), David Jaffe (Creative Director, Sony Santa Monica Studios)
Session Description
This session offers a rare glimpse into the mind of GOD OF WAR director David Jaffe in a one-of-a-kind interview by ODDWORLD creator Lorne Lanning. Lanning sits down with Jaffe and gets him to warm-up with "off-the-record" commentary on his recent commercial and critical hit, GOD OF WAR and its outstanding creative and design aspects that made it a huge success. He then puts Jaffe on the spot by drilling down on Jaffes provocative rant on game journalists, why he thinks his comments are taken out of context, why he doesn't care or does he? before getting the scoop on his upcoming projects and thoughts about the future of game design. Attendees get a unique opportunity to learn what makes Jaffe tick as Lanning exposes him in a different light - as only a fellow game visionary can.
3ds Max and ZBrush Workflow
Speaker: Shane Caudle (Technical Art Director, Epic Games, Inc.)
Session Description
Speed up your workflow to create high-quality next generation game content with ZBrush 2 and Autodesk 3ds Max 8. This class will focus on how to plan ahead for the best results, the pros and cons of different options, saving effort when redos are required, and explaining how little known tools can make your life easier.
Modeling Next-Gen Characters: From Concept to Game
Speaker: Kevin Lanning (Character Modeler, Epic Games Inc.), Jerry O'Flaherty (Art Director, Epic Games Inc.)
Session Description
The visual fidelity possible with next-generation platforms begs for more realistic and detailed character models. This session discusses the character pipeline used at Epic Games to create the stunning models seen in the upcoming Xbox 360 title, GEARS OF WAR. The speakers start with an idea, and take it from concept art, to an extremely high-poly character mesh, to the final in-game asset. From the mechanical parts to the organic bits, the demonstration shares techniques used at Epic Games to achieve visually amazing results.
What's Next in Digital Distribution & Mainstream Games
Speaker: Ray Muzyka (Joint CEO, BioWare Corp.), Gabe Newell (President & Founder, Valve Software), Greg Canessa (GM, Xbox Live Arcade, Microsoft Corporation), Lars Brubaker (CEO, Reflexive Entertainment), Thomas Arundel (Director & Co-founder, Introversion Software)
Session Description
Industry analyst reports indicate that the growth in the digital distribution of videogames is expected to grow dramatically in the next couple of years. At the forefront of digital distribution are a select group of companies that have turned it into a viable business and will continue to define what is still being looked at as an emerging market. But at what cost and how are they really doing it? What are some of the advantages and challenges these developers are facing? What are the market trends?