A new developer blog speaking primarily of the XB1 version patch that was submitted to Microsoft on Friday, check it out here:
http://thegolfclubgame.com/2014/09/12/xbox-one-patch-submitted/.
From the looks of the information contained in this article, it looks like they've made more sweeping fixes and improvements to the XB1 version than most of us would have imagined. The biggest impression I got from reading it was how much the point of "improved frame rate" was emphasized. I agree that it's the area that's in the most need for attention on both console versions of The Golf Club, but as an owner of each, I can easily say that it needs shoring up more with the XB1 version. Improved frame rate is cited as a benefit from changes and fixes in three separate bullets in the blog that are being treated by the patch:
1.)
Several Memory Leak Issues
Improved stability.
Improved frame rate
Course Saving error after a few hours of play fixed.
Fixed crash that could occur if the user stayed on a certain screens for an extended period of time.
2.)
Improved Performance
Optimisations, to
improve frame rate.
3.)
Audio
FMod Thread affinity fix.
Also
improved frame rate of the game.
I think HBS is trying to emphasize that they understand the need for frame rate improvement in the XB1 version and I'm relieved to see that they are putting such a high priority on it. Regarding bullet #3, as a game coding layman, can someone explain to me how one improves the frame rate of a game via a change to the audio? I'n not saying it can't happen, I'm just trying to expand my understanding of the relationship between the two. I'm also unsure or what is meant by an
"FMod Thread Affinity"?
One final note I'd like to add here is that I'd recalled that some 'graphics enhancement' would be seen in the XB1 version thanks to the new SDK that Microsoft has put in their hands. The only improvement item listed in the patch blog relating to the new SDK was "This fixed issues with blocky Terrain Editing within course designer." I was hoping that what this might have also meant in terms of graphics enhancement was the implementation of some degree of antialiasing, or perhaps and increase in the level of anisotropic filtering? Maybe it's there and the blog simply didn't mention it?
Nonetheless, I think we're going to have a much more stable and playable game once this patch is applied to the XB1 version of The Golf Club!