Thequietone
Member
My first Zelda game since MM. Can't remember that mechanic in OoT either, but that seems so long ago.
Don't think it's been in any 3d Zelda before. It wasn't in OoT.
My first Zelda game since MM. Can't remember that mechanic in OoT either, but that seems so long ago.
|OT3| Your free time is badly damaged.
Do you mean a set bonus, as the fairies allude to? If so, the Hylian gear doesn't have one. Just defense boosts. Most other sets do, however.
YesThanks. I think I only have two of my other set - I knowhas a very expensive headpiece, but do thegoronarmours have a third item?climbing and Zora
i have done 71 shrines now and only got 39 korok seeds
i'm having trouble with my inventory, any tips on collecting Korok seeds ?
I'm not using horses as much as I thought I would. I think partly it's not wanting to miss anything as I'm still uncovering areas, but also I tend not to take roads. Even going along the zora and goron roads I was actually alongside or over them up on the rocks looking for random stuff off the beaten track. Also trying to reduce ambushes.
I'm not using horses as much as I thought I would. I think partly it's not wanting to miss anything as I'm still uncovering areas, but also I tend not to take roads. Even going along the zora and goron roads I was actually alongside or over them up on the rocks looking for random stuff off the beaten track. Also trying to reduce ambushes.
|OT3| Your free time is badly damaged.
It has to be some combination of these.The Legend of Zelda: Breath of the Wild |OT3| Your inventory is full
Can I generate a blood moon just by sitting by a fire over and over again?
Can I generate a blood moon just by sitting by a fire over and over again?
Yes. I had to trigger one and just kept making fires and going til the next day, then one day luckily was blood moon day. So you don't actually have to do anything ingame to get one to trigger (though it could be faster), but just idling and resting at fires can make one randomly trigger.
|OT3| Your free time is badly damaged.
Don't wait arouns for one quest. Once you notice a blood moon teleport to that nearest tower and race over to the quest spot. Even if the moon isn't still red it will still work, as long as it is still night.Ok cool. I'm trying to do that stupid blood moon shrine quest.
Thanks!
Collecting armor sounds fun.I found the Akalla lab and decided to attempt to kill guardians because I need tons of that stuff. I have the climbing chest and Babarian head. Pretty sure i found both in shrines though, so not sure how to finish the set except for doing a bunch of shrines and hoping to get lucky. I'd love to get the rest but at this point it's feels like a look it up or wander everywhere until I find it. None sound especially ideal.
I'd love to get theclassic outfit and shield. But have no clue how to do so.
If you finish the Tarrey Town quest a merchant appears from who you can buy the sets for I believe 4000 rupees per piece.
The classic one is Amiibo exclusive I think
|OT3| Your free time is badly damaged.
So since the durability system is so divisive, I think I've got some ideas on how to make it far more palatable rather than replace it entirely.
I don't even know if I've been to that town...If you finish the Tarrey Town quest a merchant appears from who you can buy the sets for I believe 4000 rupees per piece.
The classic one is Amiibo exclusive I think
|OT3| Your free time is badly damaged.
The Legend of Zelda: Breath of the Wild |OT3| I didn't know you could do that
The Legend of Zelda: Breath of the Wild |OT3| Your inventory is full
Haha, l love all of these!|OT3| Nothing Stops This Rain
|OT3| Your free time is badly damaged.
Haha, both of those are amazing!|OT3| Nothing Stops This Rain
- Certain tools like torches and sledgehammers have their own inventory slots, but are also functionally useless as weapons outside of outside the box thinking. They mainly exist to facilitate creative gameplay and certain non-combat purposes.
Implement certain needed QoL improvements such as being able to compare and replace weapons after opening a chest, and radial menus for switching equipment. This is one area I'm legitimately shocked that the devs overlooked.
Start Link off with a "Hero's Sword" and a "Hero's Bow", both of which don't break in any fashion, but the downside is that they both start with 1 attack power. This essentially makes them emergency weapons. The upside is, however, you can upgrade them by collecting a certain number of special collectables littered around the world, mainly through chests in enemy camps and generally exploring the world, but more rarely in shrines. You can eventually max them out to the point where they render most weapons obsolete, but that will take quite a while. Fortunately, acquiring them all would probably also be easier than getting all the shrines. They can also be customised in terms of looks as you go, so you can make your sword and bow look fucking rad if you want.
weapons acquired fromChampionare technically 'unbreakable' but they require a lengthy recharge after enough usescompleting dungeons. A reasonable compromise, I think, in terms of making them more 'special' and more used while simultaneously making players unable to rely on them all the time.like the Master Sword
Link can also collect 'weapon mods' that can be used to upgrade the durability and attack power of lower-ranked weapons. They can't be removed once attached, but they return to your inventory when the weapon breaks, with the caveat that you can't equip them to another weapon for a decent amount of time.
Certain tools like torches and sledgehammers have their own inventory slots, but are also functionally useless as weapons outside of outside the box thinking. They mainly exist to facilitate creative gameplay and certain non-combat purposes.
|OT3| Nothing Stops This Rain
|OT3| Campfires stop rain.
|OT3| Nothing Stops This Rain
This is an interesting point and something I've thought about too. Though I think it's part of the charm of the game that they were able to squeeze multiple tools into the same, generalized weapon system. Like the fact that hammers, torches, leaves, and boomerangs are all just "normal" weapons is kind of elegant and aesthetically pleasing. It makes the game simpler, that all the tools operate by the same rules.
Only the 12 of which you have pictures matter for the quest.
- Found the memory at
Eleven memories found, seven to go, although three of those are story-prompted.the ruins just over the Tabantha bridge.
Oh I know, I just want to experience them all.Only the 12 of which you have pictures matter for the quest.
You can be a little bit late and still qualify. Don't give up just because the blood moon happened while you were on the way."Under a Red Moon" can kiss my ass.
I'm down to my last 3 shrines. The other two I know where to go and what I need to do. But with this one, I can't get the conditions to work in my favor... ugh
Also killed my first Lynel today. Ate through 2 shields and weapons, all 4 were decent items too. Can't believe I have to kill probably two dozen of these things if I want to fully upgrade the barbarian armor
So, I finished Zelda: Breath of the Wild today and I had some fun, but I have already played better games.
I like the free open world, where you can go wherever you like. But after some time I just didn't have enough motivation to explore it, because there is not much to explore. The world is huge, but quite empty and repetitive. You only get to see some enemy camps, but they aren't a huge challenge and after some time I just went by, because they weren't worth the effort.
Why? Because of this stupid weapon durability. I don't have an issue with weapons that degrade after some time like in The Witcher 3. But here the weapons break constantly, which is annoying, because you always need a replacement. But it's even more annoying when you go out of weapons during a bossfight and can't fight on. Even bows are breaking, because you are shooting arrows. During the water dungeon bossfight I ran out of arrows, which made the boss a HUGE pain in the ass.
The combat system is ok, but nothing special. IMHO a good evading system is missing. The current one is not good enough and only usable in boss fights. In normal fights it's just not that helpful. And even at the end, when I had 16 hearts some normal mobs could kill you with 1-2 hits. What the fuck? Why do I even care to collect hearts then?
The story itself is also not good, it's just the usual Zelda-story, which is maybe good for a Zelda game. But most other games have much better stories, especially because Link is just a hollow puppet without emotions.
All in all I had fun with it, because the freedom is really nice. But after some time I grew tired of it, because the game is not giving enough reasons to explore the world. Add to that the boring story, the stupid weapon system and the improvable fighting system and you get a game which is quite good, but IMHO nothing special.
7,5 / 10
"Under a Red Moon" can kiss my ass.
I'm down to my last 3 shrines. The other two I know where to go and what I need to do. But with this one, I can't get the conditions to work in my favor... ughCamped for 20 nights in a row and no blood moon, even after killing some overworld minibosses how in the hell!?
Also killed my first Lynel today. Ate through 2 shields and weapons, all 4 were decent items too. Can't believe I have to kill probably two dozen of these things if I want to fully upgrade the barbarian armor
If you just want to get it done,Ok cool. I'm trying to do that stupid blood moon shrine quest.
Did you upgrade your armour? Doing that will bring the damage enemies do down and from there the extra hearts are a definite boon (you can last 5-6 hits instead of 1 if you only have 3 hearts).