Gattsu25 said:
How do you get the foreground completely dark while the background is still very visible?
I'm guessing darkness settings to high/high fog with a glass background. Sticker that shit away for extra fun.
Couple levels for y'all to try. I didn't take pics though so you'll have to take my word for it.
Space Station 42
In an attempt to simulate low gravity, this stage does a pretty good job of it. You really do feel like you're in a jacked up space station with the occasional loss of gravity causing you to float without cause. It's worth at least one experience.
Veins (especially this one)
This level does a better job representing the human body than the human body level did. It even has red blood cells dropping down your pathway to the exit. Decent platformer with an average difficulty.
Also...
I initially wanted to make a small tech demo for the mecha I made in game so that players can get oriented to the controls before I started on a real stage. Needless to say, it didn't work out that much so in the next couple of days, you should be seeing part one of my mecha series...
- Armorboy: Basic Training - (name pending)
Aside from the mecha control training, I've kinda managed to shove a lot of platforming in this as well. I'm kinda surprised personally, but I still have a ways to go before I'm done. The mecha can be boarded by two players and even provides a weapon power-up versus one player.
Here's a video of the basic design, movement, and base weaponry of the mecha used in the game.
http://www.youtube.com/watch?v=MQ9uncjh1Kg
Stuff added since I posted the vid are damage on the Armorboy can now be taken over time versus a lucky one hit kill and weapon angle/camera angle adjustment when facing enemies above.