I'm almost 100% positive no one at Bungie has every played 1-sided VIP. It's the epitome of a broken gametype. Setting aside the fact that there is no fun to be had while playing it, it almost always ends in a tie. The VIP spawns with no OS, only a pistol, and an indicator above their head and has to run around Narrows for 3 minutes trying not to be killed.Ramirez said:I'm stunned that one sided VIP is still in any of the playlists, who at Bungie believes that it's fun?
Shishka said:The reason most people don't play ranked MLG isn't because it's ranked, or because they're intimidated by it. It's because the average person isn't interested in the experience MLG gametypes offers.
Kibbles said:Oh and since it gets dark out early, earlier weekly update plz, kthx.
You call pictures of Assembly we seen before and 2 non-revealing screens of Orbital sweet pictures of the new maps? Pfff. I want them all, on my face.Q. X0N3xSH0TxL3FTx asks: Can we get some sweet pictures of any of the new maps?
A. Yup. In the December issue of Game Informer.
Q. A Deaf Boy asks: How does the delay of Halo Wars impact the Mythic Map pack release date?
A. To our chagrin, it delays their appearance in the wild as well. The Mythic Map Pack is tethered to the Halo Wars LE retail launch
Domino Theory said:Wait, does this mean that now Halo Wars is the ONLY way to get the Mythic Maps and no release on XBLMP afterwards?
Youch, harsh LukeYeah, Im really looking forward to a trip back to the mitten state. The studio is closed down for a couple of weeks and then well be back in the New Year to keep making games. Is that what you meant?
Shishka said:If I start adding MLG playlists, know that it's some evil attempt to destroy MLG presence on Matchmaking.
MLG fans believe they should have their own hoppers for every imaginable matchmaking format. Social MLG. MLG doubles. MLG FFA. The average MLG fan's perception of both their own representation of the community and the perception of their clique from the outside is skewed toward this "I am an intimidating person and I play intimidating games," which, and pardon the light ego burn, is nonsense.
A social MLG playlist would not bring more players into the MLG fold. Not in the way MLG fans believe it would, anyway. Instead, it would just divide the existing MLG base in Matchmaking between two/four/eight/sixteen playlists. The reason most people don't play ranked MLG isn't because it's ranked, or because they're intimidated by it. It's because the average person isn't interested in the experience MLG gametypes offers.
If I sound like I'm taking a defensive approach, it's because when people start talking about what the MLG experience "should be" on Matchmaking, it's because they generally have the same misconceptions; they believe MLG represents the majority of Halo fans, that everyone wants to play MLG gametypes, and that the reason I don't give MLG free reign over Matchmaking is because I actively dislike MLG as a community and am simply trying to keep them down. Or something. The reality is that yes, I do recognize the difference between MLG the group, actual sponsored players, and the internet. I don't dice the MLG experience up in an attempt to preserve it because, contrary to common belief, hopper population does appear from thin air, and simply making a duplicate of the existing playlist in the social arena isn't going to attract that many more people, it's just going to divide the people that are already invested.
EazyB said:I'm almost 100% positive no one at Bungie has every played 1-sided VIP. It's the epitome of a broken gametype. Setting aside the fact that there is no fun to be had while playing it, it almost always ends in a tie. The VIP spawns with no OS, only a pistol, and an indicator above their head and has to run around Narrows for 3 minutes trying not to be killed.
Like you said, VIP itself is just plain unfun but one-sided VIP is blatantly terrible.
Domino Theory said:Wait, does this mean that now Halo Wars is the ONLY way to get the Mythic Maps and no release on XBLMP afterwards?
Domino Theory said:Wait, does this mean that now Halo Wars is the ONLY way to get the Mythic Maps and no release on XBLMP afterwards?
Booties said:How dare you, Bungie spends hundreds of hours play testing everything. It's extremely obvious.
HAWTBWU said:Halo 3: ODST
* The door to Martys office has been shut. The RECORDING light has been on. Blindfolded outsiders have been shuffled into his recording studio.
* Marty and the audio team have also been doing off-site recording in LA and earlier this week even helped all of Bungie get our SAG cards by recording us as crowd sounds for possible use in ODST. Thanks Marty!
* All of the ODST mission dialog is written and implemented thought the current implementation is often the dulcet tones of Joseph Staten coming through my headset.
* Damian is working on patrol cycles (think seek and destroy, not vroom vroom) for enemies in the Hub and adding some new behaviors for a foe.
* Barry is sitting at a teeny, tiny desk and adding decorators, details and signage to the Hub. Hes bringing things to life.
* Adrian Perez hooked up some stuff for some things that will add pretty visceral feedback elements to players.
* Halo 3: ODST is just a day away from the Representative Experience milestone and preparing for a team-wide playthrough of the whole game next week.
Kibbles said:Yeah, we knew that already juices. Still fucking sucks. There is no way I'm buying Halo Wars. I'm not supporting that kind of business they are trying to pull off.
Yeah, I read your message the wrong way. I thought you just found that out. I'm not supporting the fact of putting game content from one game onto another, totally different game's collector's edition ($80 too, lol)... exclusively. Ugh :Sxxjuicesxx said:You already support exclusivity as a business strategy. You play Halo 3.
And Domino didn't seem to know since he asked...
urk said:Nope, that's not what it means. The deal has not been altered.
urk said:I'm sure Shishka would respond, but he's literally in playtest right now.
snack said:Halo 3: ODST is content complete, and is supposedly releasing nine months from now?
I have this sinking feeling that Recon will be out sooner than Fall 2009. A lot sooner.
Woops, that was a typo I meant to put 'Recon' the second time. What I am saying is, if ODST is content complete now, what could they possibly be doing for the next nine months. I think they are going to release the game much sooner than we think, but Microsoft doesn't want to make that known, because it will cannibalize sales of other games they have coming down the pipe.Merguson said:Halo 3: ODST and Halo 3: Recon are the same thing.
xxjuicesxx said:So are you going to make it 4v4 only? Or does that make too much sense?
Well this is what they said they'll be working on:snack said:Woops, that was a typo I meant to put 'Recon' the second time. What I am saying is, if ODST is content complete now, what could they possibly be doing for the next nine months.
Like I said, earlier, that seems like they've got a hell of a lot of time to do it in. I'm also surprised at how quickly they reached this milestone because they only started working on it sometime during the summer. It makes me a little questionable about how much content is in the package but hopefully it's priced accordingly.BWU said:Q: What changes from representative experience to game conclusion?
CC: Were done with all the major code work, content is locked in, and the designs are finalized, so additional changes will primarily be refinements and iteration on the content and design, polishing and bug fixing.
Hmm, I'm surprised subtitles aren't in the game, never knew that. I thought all games had subtitles especially games with such broad appeal normally having subtitles in multiple languages. Doesn't seem like it'd be that hard to throw in there either.Merguson said:...
Well I don't know if you would call that a rant, but eh.
Eh, that could be a couple of issues. For instance, we know the Mythic map pack has been (content) complete for months yet we won't even get half of them until March-ish.DopeyFish said:for example... on a much smaller scale...
the legendary map pack (a damn map pack ffs) was content complete on january 21st, 2008.... but the release date was april 15th
t4ng0 said:Social MLG is just an opportunity for people who actually play MLG regularly to beat up on kids that aren't as good, a chance they already have with the present social playlists(without BR starts). Grow up, and play your competitive matches in the ranked MLG playlist. I honestly can't see any other reason for you to argue for a social mlg hopper.
Tango is absolutely correct. If some MLG die-hard wants to play casually then just jump into the ranked MLG playlist and play casually. It's no different than having an MLG playlist with invisible ranks. Eventually trueskill will make you up against harder people until you either play hardcore (as opposed to casualy) or lose a bunch of matches. Would then only matter to players who are obsessed with that little number beside their name in MLG.sixthsubset said:nice, lets stereotype a whole community. its not black and white. we like to play casually too. ive probably played three times as many non-mlg mm games than most of the people in this topic.
if smurfing is a concern, match based on invisible rankings and increase its priority in searching.
Disclaimer: I enjoy playing MLG far more than any other mode of Halo. The competitiveness and intensity of MLG can't be matched for me elsewhere.sixthsubset said:nice, lets stereotype a whole community. its not black and white. we like to play casually too. ive probably played three times as many non-mlg mm games than most of the people in this topic.
im dont really care about social mlg at all, but the difference isnt just br starts. what about 110% speed, 90% recharge? no radar, drop weapon spawns, custom? forged maps? tested settings? its alot different, and played casually id prefer it to sandtrap and isolation and epitaph. people wouldnt mind as much if the playlist settings werent as poor as they are now (down right terrible compared to halo 2).
if smurfing is a concern, match based on invisible rankings and increase its priority in searching.
IIRC, Halo 3 went content complete in ~June. There's clearly a long ways to go here; Marty is still recording, decorators are being added, the dialogue is written but is still placeholder recordings, AI routines being written, encounters being tested and designed. Playtesting is just about to begin. As you said, plenty to do.DopeyFish said:content complete doesn't mean anywhere near complete
it means the media part of it is done : models, textures, blah blah blah
but the coding might not be done yet
for example... on a much smaller scale...
the legendary map pack (a damn map pack ffs) was content complete on january 21st, 2008.... but the release date was april 15th
Looks good.Botolf said:A short and new video of CMT's custom campaign, this is on The Silent Cartographer.
http://www.youtube.com/watch?v=0HIYVrudtts&fmt=18
Domino Theory said:Brain teaser: A Spartan is in a Team Slayer match. He has a Sniper Rifle with 3 bullets left. Two enemies approach him. He manages to kill both players with 3 sniper bullets. Neither of the kills were headshots. How did he get the kills?
The sooner the better.GhaleonEB said:IIRC, Halo 3 went content complete in ~June. There's clearly a long ways to go here; Marty is still recording, decorators are being added, the dialogue is written but is still placeholder recordings, AI routines being written, encounters being tested and designed. Playtesting is just about to begin. As you said, plenty to do.
But from this update, it sure sounds like a September release rather than a November one.
Oml3t was one of the enemies. The awful sniper's first and third shots hit your teammate and you in the bodies respectively, after which you pull out rockets and "accidentally" shoot your teammate in the back, killing you both and giving the sniper a double kill.Domino Theory said:Brain teaser: A Spartan is in a Team Slayer match. He has a Sniper Rifle with 3 bullets left. Two enemies approach him. He manages to kill both players with 3 sniper bullets. Neither of the kills were headshots. How did he get the kills?
Sounds like a typical Halo game for Mr. Eggs.t4ng0 said:Oml3t was one of the enemies. The awful sniper's first and third shots hit your teammate and you in the bodies respectively, after which you pull out rockets and "accidentally" shoot your teammate in the back, killing you both and giving the sniper a double kill.
Wish they were making this for Mac.Botolf said:A short and new video of CMT's custom campaign, this is on The Silent Cartographer.
http://www.youtube.com/watch?v=0HIYVrudtts&fmt=18
Botolf said:A short and new video of CMT's custom campaign, this is on The Silent Cartographer.
http://www.youtube.com/watch?v=0HIYVrudtts&fmt=18
It's time to kick back and eat pizza, but I'm all out of pizza.Russian Steve said:So it's going on two months now, when are we going to get a new podcast Duke Lukems?
A quick googling suggests that Halo Custom Edition was never ported to Mac. Running custom maps in regular Halo PC requires a new map to have the name of an old map (which would be simple enough on a total conversion). No idea how successful that would be on a Mac version, but it would be worth trying if you own the game.Dax01 said:Wish they were making this for Mac.