It was meant as an endearing joke referencing all the bickering about the game. Sorry if I offended anyone.
Some more specific notes about the Gameplay:
There's a wide variety of guns at your disposal, all of which sound and feel as tangible as their rendering looks. You can feel the gun powder making the metal snap against the battered, grainy wood of your rifles. Explosions leave believable carnage and destruction, both on the environment and the enemies. All of which is accentuated by various uses of on-screen effects like DOF and motion blur, especially as you take cover.
Cover is another curious aspect of the game. You can move in pressing circle, vault or get out of it by pressing X or simply walking away from it. You're able to move and fire while in cover, and depending on which side of the left stick you're pointing at, Galahad will pop out from the side, or up top. It gives the combat a more organic feel, rather than simply popping UP. Blind fire also works beautifully from many different poses.
Your pose depends on whether you're engaged in combat or undetected, so it's context sensitive.
I'll keep updating as I remember.