a Master Ninja
Member
Crackdown is the test. I'm skeptical.
The funny thing about this is, that Crackdown isn't using MS's cloud service at all. They have partnered with Cloudgine to provide the service.
The funny thing about this is, that Crackdown isn't using MS's cloud service at all. They have partnered with Cloudgine to provide the service.
General Manager of Redmond Game Studios and Platforms Matt Booty said:"One example of that might be lighting," he continued. "Let’s say you’re looking at a forest scene and you need to calculate the light coming through the trees, or you’re going through a battlefield and have very dense volumetric fog that’s hugging the terrain. Those things often involve some complicated up-front calculations when you enter that world, but they don’t necessarily have to be updated every frame. Those are perfect candidates for the console to offload that to the cloud—the cloud can do the heavy lifting, because you’ve got the ability to throw multiple devices at the problem in the cloud."
http://arstechnica.com/gaming/2013/...s-more-processing-power-from-cloud-computing/ [/QUOTE]Booty added that things like physics modeling, fluid dynamics, and cloth motion were all prime examples of effects that require a lot of up-front computation that could be handled in the cloud without adding any lag to the actual gameplay. And the server resources Microsoft is putting toward these calculations will be much greater than a local Xbox One could handle on its own. "A rule of thumb we like to use is that [for] every Xbox One available in your living room we’ll have three of those devices in the cloud available," he said.
The funny thing about this is, that Crackdown isn't using MS's cloud service at all. They have partnered with Cloudgine to provide the service.
Kampfheld said:This is what I am allowed to share.
Running in real-time on XBO. Very early wip, so don't care for the lighting and so on. It is a very basic frequency test where the grass splines update 12 times a second. This is nothing special so far. The cool thing is tho that the start and endpoints of our splines influenced by wind and objects are being calculated by Azure. This means: the physic calculations you see are costing us pretty much no local power (excluding GPU ofc). We can use the saved power for other things - like AI, animations and so on. We are very proud of it - especially since we completely eliminated any chance of clipping. I just wanted to add that here.
And no, this won't be a golf/grass/whatever simulator - I just thought maybe it is interesting to see
Lets see what crackdown can do before throwing it all out as BS marketing speak.
so yeah
"The Power of the Cloud" is mostly a PR argument. The very idea was doomed from the start, due to local US conditions.
Try to visualize a game that require you to DL 25GB for installation, then 2GB per hour of use for the "power of the Cloud". Play 50 hours with that, and then think about your next ISP receipt.
so yeah
Try to visualize a game that require you to DL 25GB for installation, then 2GB per hour of use for the "power of the Cloud". Play 50 hours with that, and then think about your next ISP receipt.
They should have leaned on the multiplayer aspect of it. I'm a believer after playing Titanfall.
Smoke and mirrors.
Buzzwords. Not fast enough for actual processing. Can do things like Titanfalls bots etc.
6/10The cloud got....... cloudy
I don`t get this. Unreal Tournament was released in 1999 with better bots. They also played offline.
Have you played against the survival mode bots? They are ridiculously intelligent.Buzzwords. Not fast enough for actual processing. Can do things like Titanfalls bots etc.
Where was this post originally from?
And as far as I can remember, really only TitanFall and Crackdown seem to be using to offload resources in a tangible way, but then again we don't know what else MS has in the pipeline.
They should have leaned on the multiplayer aspect of it. I'm a believer after playing Titanfall.
To all the naysayers, what's going to happen when Crackdown comes out? I find it funny to see people completely denying it like MS hasn't spent billions developing their cloud stuff.
I mean, the game is in actual development and is attached to the cloud, so what's going on? I can understand thinking it might not work completely, but to actually say it was nothing but lies is silly.
When Titanfall 2 barely runs on PS4, that's when you'll all see.
That would have been nothing new - dedicated server's and bots on them exist since the dawn of time.
In the case of cloud processing, it's not the same thing as cloud gaming. You're not streaming high resolution video but only game data, which can be much smaller in volume (if it's only object types and positions for example).