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The Silver Case PS4 |OT| In The Name of Suda

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  • Developer: Grasshopper Manufacturer (Original) / Active Gaming Media (Remake)
  • Publisher: Playism (PC release)/NIS America (PS4 release only)
  • Platform: PS4
  • Genre: Visual Novel/Adventure
  • Price: $49.99 (Limited Edition), $29.99 (Regular Edition)
  • A Suda 51 Trip, Music by Masafumi Takada

F.A.Q:

What is this game?
A visual novel/Adventure game originally released for the original PlayStation back in the late 1990s. It is Goichi Suda's directorial debut at Grasshopper Manufacture re-released into HD for the first time, a game development company well known for releasing such games as Killer7, No More Heroes series, Killer is Dead, Lollipop Chainsaw, Shadows of the Damned and most recently, Let It Die.

Can I jump into this game with no knowledge of any of the other games either from Suda or Grasshopper Manufacture?
Absolutely. No need to have played any of the other games at all.

What is ”Kill The Past"?
Please see the section below titled ”Kill The Past.

If I enjoy games such as Ace Attorney, Danganronpa and other visual novel/Japanese adventure games will I enjoy this game?
Most likely.
Considering Suda games such as this gave birth to the like of Kodaka wanting to enter the game industry (who mentioned in his talk with Suda rather like a fanboy that he waited with his friends for games from him and was a big influence on his work), I'd say so. If you're the type to enjoy reading lots of text such as those games, this should be no different since 95% of this game is spent reading. Fans of visual novels and story heavy adventure games should definitely play this game. It's full of twists, character development and weirdness. It's a cult classic in Japan for a reason.

Fire Pro Wrestling Special when?
There is an English fan translation of Fire Pro Wrestling Special in the works (one of Suda's Fire Pro games that he worked on as a writer/planner at Human Entertainment).

Why hasn't Killer7 gotten a HD remaster yet?
Beats me. We're better diverting our attentions to Capcom since they seem to be the ones sitting on their hands about it, Suda himself has made it pretty obvious he'd love to do it. Better off pestering Capcom for it if you want it to happen.

Is this voice acted?
No, text only.

How does Flower, Sun & Rain relate to The Silver Case?
Play the game and find out.

What are the additional scenarios included exclusively in this PlayStation 4 version?
They basically consist of one new scenario written by Suda himself called ”Whiteout Prologue" & one new scenario by Masashi Ooka called ”Yami".

Whiteout Prologue
A short-but-sweet prologue that occurs years after the events in The Silver Case, and links the story and builds up the lore to Suda 51's episodic sequel, The Silver Case: Ward 25.

Yami
A slightly larger scenario that takes place months after the last chapter of the game, serving as a conclusion of the initial game.
This occurs during the Placebo section, where you see the murder mystery investigation from the viewpoint of freelance journalist, Tokio Morishima.

New Scenarios Screenshots:

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Source (from NIS America):
http://nichegamer.com/2017/04/13/pair-of-new-story-chapters-for-the-silver-case-fully-detailed/

I have finished the game and wish to discuss spoilers freely
Please visit the spoilers topic here:
http://www.neogaf.com/forum/showthread.php?t=1309167

PC OT by cj_iwakura is here:
http://www.neogaf.com/forum/showthread.php?t=1290329

OT Co-Authored by cj_iwakura who did most of the work, thanks to the PC |OT|

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The Silver Case was originally released for the PS1 in 1999. It was Suda51's first game with his new studio, Grasshopper Manufacturer, formed after he left Human Entertainment.

The Silver Case was made with an extremely small team, so the film window system was a result of the game's financial limitations. Though major story developments are told through copious amounts of text, still artwork, animation clips, and even live action footage serve as visual aids.

Although there are references to his earlier Syndrome games from Human Entertainment, The Silver Case is largely standalone, and would mark the start of a series that would later come to be known as the Kill The Past series.

The story that begins here will continue in Flower, Sun, and Rain and end with the tale of the Killer7.

Not to mention that maybe, just maybe, the success of this could lead to a localization of the sidestory sequel, Ward 25.

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1999 - the "24 Wards". A string of mysterious serial killings plagues the city. The detectives of the 24 Wards Heinous Crimes Unit have their eyes on one man: Kamui Uehara, legendary serial killer and assassin of a number of government officials 20 years prior in the now-famous "Silver Case". However, nobody knows who - or what - Kamui really is.

Has he really returned? Who is this infamous serial killer?

The player takes control of the protagonist - a member of the Special Forces Unit known as ”Republic" - from a first-person perspective. The primary story, Transmitter, consists of five chapters. A secondary chapter, Placebo, is told from the perspective of a journalist attempting to piece together the myriad truths of The Silver case.

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HD Remake


Original Version


HD Remake Opening (Akira Yamaoka remix of The Silver Case theme)

Original Opening

The Silver Case MAD (Live Version) (Beware of Spoilers)

The Soundtrack

The Physical Release
http://store.nisamerica.com/silver-case
[NSFW]
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  • * • Collector's Box
    * • The Silver Case for PS4™
    * • Hardcover Art Book (40pgs., 5.25" x 6.75")
    * • Soundtrack (34 tracks)
    * • Poster (18" x 24")
    * • Bonus: Manga (20pg., 6" x 8.4") (packaged separately)

Base game by itself here for $29.99:
https://www.amazon.com/dp/B01N1JM9RO/?tag=neogaf0e-20

Avatars

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GameSpew
90
Sociological questions about mental illness and crime, unethical romantic relationships, and mysterious world building all combine into a game that demands you to think in ways many others do not.

Digitally Downloaded
80
It is a testament to Suda's forward thinking that all these years later The Silver Case manages to succeed in its storytelling. This is especially true in terms of the way it builds quirky characters and a quality hardboiled detective plot. The Silver Case takes a little time to find its footing, but it finishes more strongly than it begins, and is a real treat for genre fans.

RPG Fan
80
The Silver Case instead shows us a side of Goichi Suda that Western audiences are largely unfamiliar with: one of restraint and fearlessness towards experimentation, before his reputation preceded him. Despite being nearly two decades old, The Silver Case feels like Grasshopper's freshest work to date.

Kill The Past

Kill The Past is a ”series" not in the classical sense at all. Mostly what ties these games together are similar themes that often stray into the psychological and surreal. These games often scratch the itch for something out there and ”different" (or ”crazy" or ”bizarre"). Suffice to say, these games by Suda were a big influence on such writers and directors in the industry as Kodaka of Danganronpa fame and SWERY of Deadly Premonition fame.

Common themes and imagery that have been consistent with each and every game include - imagery of the moon, the political, the psychological, horror imagery, brainwashing, unintelligible/gibberish voices, the weird and the unknown, serial killers (of which there are many), changing narratives (different plotlines; some that tie into the main narrative, others that are independent to the main narrative and end abruptly), characters that speak directly into the psyche of the main character, plot lines that end explaining nothing, constantly changing presentation (The Silver Case and Killer7 feature unique art styles in each chapter) and finally main characters who are hiding from their past and have to face it head on.

Some games are tied together more fully though, such as The Silver Case and Flower, Sun & Rain which starts off as an original game before revealing that the game is actually a sequel to The Silver Case.

The saga mainly consists of various games, these include but are not limited to:

Moonlight Syndrome

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Opening: https://www.youtube.com/watch?v=5OiALe1OXPI

Released in Japan only for the original PlayStation in October 1997. This was a survival horror game much in the same ilk as Human Entertainment's previous works such as Clock Tower and Twilight Syndrome (side scrolling survival horror adventure game). This is Suda's follow up to Twilight Syndrome which has a plot which drives off a cliff into the surreal and psychological. The basic premise is that a mysterious death causes the already fragile mental state of the deceased's brother to crack and start stalking a girl who resembles his beloved sister. What follows is a trip into psychological hell. This was the last game Suda worked on at Human Entertainment before departing to establish Grasshopper Manufacture. See cj_iwakura's topic here for the lowdown on Moonlight Syndrome:
http://www.neogaf.com/forum/showthread.php?t=1047448

Fans of Suda's works will be happy to note that fans are currently working on an English fan translation for this game (including GAFs own cj_iwakura).

Fan translation progress here:

https://izzeybee.wordpress.com/2013/10/06/suda51s-moonlight-syndrome-translation-project/

The Silver Case

This was Suda's first game after he established Grasshopper Manufacture, as previously noted. The game was followed up with two sequels:

Flower, Sun & Rain

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This was originally a PS2 game before finally ending up in English speaking territories on the Nintendo DS. The basic premise is that a ”Sumio Mondo" known as a ”Searcher" (basically a private investigator hired to search for things and people) must traverse to the tropical island of ”Lospass Island" with his beloved ”Katherine" (a steel suitcase that he keeps all of his puzzle cracking devices in) and uncover the mysteries of the island and stop the terrorist plot to blow up a plane that happens every day. Soon after arriving he is greeted by a variety of strange characters, finds himself stuck in an infinite time loop (Groundhog Day-style) and finds that not everything is as it seems. As he uncovers the mysteries, he finds himself face to face with his dark past that must be unravelled to finally find peace not only for himself but for everyone else on the island. Suffice to say, the last third of the game was a real mindfuck that even the most die hard fans are still to this day debating over what it all meant. It didn't help matters that the direct prequel The Silver Case was never released into English to establish past events and characters, which now ties up some of the loose plot points from this game. The game features an amazing musical score by Masafumi Takada that remixes various classical pieces, some of which are nice for easy listening and others which are just batshit crazy. The reception of this game meant that Kill The Past had to go away for a while since the DS/3DS version of The Silver Case was cancelled. The game was not received favourably upon release by the gaming press but has a small cult following that has patiently waited for the prequel's release (The Silver Case).

You can see a great topic devoted to this game here (once again by cj_iwakura):
http://www.neogaf.com/forum/showthread.php?t=472502

The Silver Case: Ward 25

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A mobile only sequel again only released in Japan. Not much is known of this sequel except that it retains the same visual novel adventure game style of the original Silver Case game and is a direct sequel featuring much of the same cast as the original, with much of the same staff returning to the project including Suda as writer and director, Takada as composer and Ooka as co-writer. Suda has been wearing a Silver Case: Ward 25 T-Shirt frequently whenever he has been at press events or promoting The Silver Case and spoken freely with Japanese fans about this game being next on his list of games getting a revival, so most fans are now assuming we will be getting this game next. Please ensure that you support The Silver Case so that this can be a reality!

Killer7

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The first of the ”Kill The Past" releases that we got in English. Released for both GameCube and PlayStation 2, the game stars the ”Killer7", an elite force of assassins that hunt each of their Targets for their clients with no questions asked. In time they will discover much about themselves and those who they are hunting and become embroiled in a political conspiracy that threatens to destroy everything. There's not many games more multi-layered than this as it makes blink and you will miss them references to both Moonlight Syndrome (one cutscene) and Flower, Sun & Rain (Ed McAllister). The game retains the changing presentation art styles in each chapter that The Silver Case started and this time instead goes for an adventure game meets FPS on-rails gameplay framework to engage the player. The game features a beautiful surreal & realistic cel shaded art style that still looks great to this day. Suda was writer, director and designer of this game and it shows in spades. This is one of the most confident and tightest game experiences around.

The game, much like most of Suda's games (directorial or simply produced by him) has become a cult classic and Suda himself has noted it as one of his proudest achievements. Takada once again provided music for Suda for this game, that is in my opinion, one of the best game soundtracks in existence.

Here is GAF's OT (allllll the way back in 2005) for Killer7:
http://www.neogaf.com/forum/showthread.php?t=54164&page=10


The Future of Kill The Past?

The Silver Case: Ward 25 being ported and re-released into HD may become a reality if Suda continually teasing the game is anything to go by (wearing Ward 25 t-shirts at GDC, talking about it to both English and Japanese press as being next on his list).

Suda has also spoken about thinking about doing another game starring some of the cast members of The Silver Case, pondering in one interview where they will be in their lives all of these years later. He has also spoken about wanting to return to making more games in the saga in general and to look forward to future announcements.

Also, Suda has hinted that the upcoming No More Heroes 3/Travis Touchdown game he and Grasshopper are making may tie into the saga in some way. We shall see.

Suda also made note of the fact that if The Silver Case was a success we would see Flower, Sun & Rain getting a remake.

Final thing:
PLEASE KEEP ALL SPOILERS HIDDEN. This is a spoiler free territory. Don't spoil the game for others. Thank you.

Special Thanks
cj_iwakura, for allowing me to use the wonderful PC OT as the benchmark for this OT.
Suda51, for staying crazy and for keeping his promises to his fans. And of course for making these games. Shine on, you crazy diamond.
Grasshopper Manufacture staff old and new for crafting such amazing games.
Masafumi Takada for his divine music soundtracks.
NIS America for bringing the PS4 version with the additional scenarios to us.
Playism & Active Gaming Media, for the localization miracle of the century.
The Official Site
And you, for supporting GHM's old school insanity.

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It's time to go to work, Catherine! The search culminates here!
 

trikster40

Member
I'm ready for my preorder to arrive in the mail tomorrow! So excited to play this game, I remember hearing about it back in the PS1 days.
 

Ridley327

Member
Surprisingly, I managed to get my copy of the LE yesterday. Not sure how soon I'll be able to start playing with my brother being in the midst of Persona 5, but I really need that unfiltered Suda madness something fierce.
 

Anung

Un Rama
My copy was dispatched earlier today so it should hopefully be here tomorrow.

This'll be my second visual novel game after I finished 999 a few days ago. Looking forward to it as I love Suda's sense of atmosphere.
 

Celine

Member
I do love Killer7 and No More Heroes (NMH2 was disappointing) but didn't enjoy Flower, Sun and Rain on DS.
Is Silver Case as confusing as FSR?
 

cj_iwakura

Member
I do love Killer7 and No More Heroes (NMH2 was disappointing) but didn't enjoy Flower, Sun and Rain on DS.
Is Silver Case as confusing as FSR?

Far, far more. It's more confusing than Killer7. FSR doesn't make a lot of sense without TSC though. You'll enjoy FSR a lot more after playing TSC.
 

schlew

Member
In spite of all the great digital releases today, The Silver Case is at the top of my wish list. Probably going to sell some games to a local shop tomorrow. Really need this. Big time Grasshopper fan.

Amazing OT btw, you really put your heart into it.
 
My copy should be winging it's way to me now. I'll probably replay FSR afterwards too.

2017 really is shaping up to be a great year if you like Japanese games.
 

Quesa

Member
Far, far more. It's more confusing than Killer7. FSR doesn't make a lot of sense without TSC though. You'll enjoy FSR a lot more after playing TSC.

Didn't play TSC before FSR and I still really liked it. Figure I should go back to it after finishing TSC now and seeing how the experience changes. Wish the most current version wasn't the DS, though :p
 

Cactus

Banned
I do love Killer7 and No More Heroes (NMH2 was disappointing) but didn't enjoy Flower, Sun and Rain on DS.
Is Silver Case as confusing as FSR?

My problem with FSR is that playing the game felt like a chore. I don't think I can bring myself to ever play that game again. 1h into this, and I'm enjoying it (so far).
 

joe2187

Banned
I pre-ordered this along with God Wars and wondered why my copy didnt ship yet.

"Pre-order items bought in the same transaction wont be shipped until all items are released"

God Wars comes out 06/05

Ugh....
 
Warning to anybody who has the game:

PSA: The Silver Case Glitch Makes New PS4 Chapters Inaccessible

The game is currently available on PC and PS4, with the latter receiving two extra epilogue chapters (even though one of them has "prologue" in the title). However, as of this writing, we have not been able to access those additional chapters even after finishing the rest of the game. Publisher NIS America has confirmed this is a known issue, and plans to release a patch to fix this issue "as soon as possible."

http://www.gameinformer.com/b/news/...al&utm_source=twitter.com&utm_campaign=buffer
 
PS4 LE Is horrible lol
You mean price-wise? It does seem to be mostly the same as the PC version except with a new poster and hardcover instead of glossy softcover art book. The manga is softcover like the PC LE.

I don't see the big fold-out manual/pamphlets reproduced from the original PS1 version though...
 

Persona7

Banned
You mean price-wise? It does seem to be mostly the same as the PC version except with a new poster and hardcover instead of glossy softcover art book. The manga is softcover like the PC LE.

I don't see the big fold-out manual/pamphlets reproduced from the original PS1 version though...

No, the box art. The other LE's outer box is so much better.
 

cj_iwakura

Member
I wonder if that's the patch that fixes the bug that prevents the extra scenarios from unlocking?

Yep, the patch is out and does fix it. It's a 1.4GB patch, so someone speculates that means the new episodes weren't even on the disc, lol.
 

Clov

Member
Yep, the patch is out and does fix it. It's a 1.4GB patch, so someone speculates that means the new episodes weren't even on the disc, lol.

How does one screw up that badly?

At least it's patched now. I think I'll finally start this tomorrow.
 

Moose Biscuits

It would be extreamly painful...
So I bought this off the back of it being a Suda game, and about five seconds of handling it at last year's comic con. It's got some style to it, and it's an interesting puzzle game.

This bit confuses me though, puzzle wise. SPOILERS FOR THE FIRST PUZZLE YOU ENCOUNTER:

So I get that you have to enter passcodes on the locked doors by working out the cipher on the phrases. I also understood that the console on the ground floor can help you decode the passphrase. But then you've got the magnifying glass icon which literally just puts the answer in for you.

Is that a bug, or is it just a means of skipping puzzles?

Also is that diagram plate you encounter in the first room meant to be blurry and unreadable or is that just a bug?
 

Gacha-pin

Member
Finished chapter 3 & report 3. This game is as good as I remember.

+Faster movement speed
+New L1 shortcut control system
+The save system is not ideal but better than the original
-Remastered text sound is very annoying

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Man, finally Kill the Past is available in English. It took far too long for this to happen.

Would have been nice if FSR on PS2 was either English or had a fan-translation but I'll make do with the DS version.
 

Tansut

Member
So I haven't kept up with the physical release but I see it's available on Amazon. Do we know if it had a limited printing or will this be something I can nab whenever down the road?
 

Sayakon

Neo Member
Something I thought was obvious after beating TSC but everything others have written about the game seem to contradict/overlook this:

(spoilers for silver case and flower, sun and rain)

Isn't 'Big Dick' Sumio Mondo? Mondo and Kodai have quite different personalities so I don't see them being the same person. Also Big Dick and Mondo look exactly the same. At the beginning of FSR, Mondo's whole speech about him being a searcher would match up with Big Dick's role in TSC. It's been a while, but iirc FSR seemed to make it pretty clear that Mondo was a clone of Kodai, not the original person.

We got that whole bit after the credits:

"If Kamui is on the move again then who the fuck is Big Dick?"

Followed by the TO BE CONTINUED? seemed to imply Big Dick's identity was still a mystery which was to be revealed by Flower Sun and Rain's ending "Now how about that 50,000 yen?" Tetsu asked Big Dick for the 50,000 yen at the end of TSC, not Kodai. Like they thought he was a shelter kid/kamui but turns out Tetsu had it wrong. (So Kamui is within Tokio now?)

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Big Dick and Mondo have the same facial features, eyebrows and hair, while Kodai looks quite a bit different.

I've only played through TSC once, but I think there was some more 4th wall break type stuff in the two games that would also hint at this. Like in FSR the NPCs complaining that Mondo is too kind and just does whatever he's asked, and in TSC Big Dick is basically just a puppet who does what everyone tells him to.
 

cj_iwakura

Member
Something I thought was obvious after beating TSC but everything others have written about the game seem to contradict/overlook this:

(spoilers for silver case and flower, sun and rain)

Isn't 'Big Dick' Sumio Mondo? Mondo and Kodai have quite different personalities so I don't see them being the same person. Also Big Dick and Mondo look exactly the same. At the beginning of FSR, Mondo's whole speech about him being a searcher would match up with Big Dick's role in TSC. It's been a while, but iirc FSR seemed to make it pretty clear that Mondo was a clone of Kodai, not the original person.

We got that whole bit after the credits:

"If Kamui is on the move again then who the fuck is Big Dick?"

Followed by the TO BE CONTINUED? seemed to imply Big Dick's identity was still a mystery which was to be revealed by Flower Sun and Rain's ending "Now how about that 50,000 yen?" Tetsu asked Big Dick for the 50,000 yen at the end of TSC, not Kodai. Like they thought he was a shelter kid/kamui but turns out Tetsu had it wrong. (So Kamui is within Tokio now?)

Klz4nui.png


Big Dick and Mondo have the same facial features, eyebrows and hair, while Kodai looks quite a bit different.

I've only played through TSC once, but I think there was some more 4th wall break type stuff in the two games that would also hint at this. Like in FSR the NPCs complaining that Mondo is too kind and just does whatever he's asked, and in TSC Big Dick is basically just a puppet who does what everyone tells him to.

It's amazing how much sense this makes, but I've never heard the theory anywhere else.
 
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