HitokiriNate85
Member
I did a couple searches and didn't see anything this specific. If this is covered well in another thread or article, please point me to it.
I'm not really a big fan of RPGs so I do gloss over some discussion and news, ie. maybe there are obvious reasons I'm just unaware of.
So, what has actually happened that took Square from their golden-age throne to what they've become? It's common for people to say RPGs just don't have the same mainstream popularity, and that's probably true to some degree, but it's not really related to the quality of their output.
- Have they lost any major players since the PSX/PS2 era? Was there serious internal restructuring that caused problems?
- Why isn't there a KH3 on consoles? Are the handheld iterations really that profitable? While it's easy to believe it hasn't happened now, when there wasn't a KH3 within a few years of KH2 I was astounded.
- Why have their console games taken so long this gen?
- It seems like they really wanted to cater to western audiences this generation, at least more than ever before. Is lack of identity a problem?
- They seem to profit well with handheld games, but FF Type-0 and Bravely Default are in limbo at best. Why? Bravely Default, from the very, very little I know about it(I've seen screens) seems to harken back to a more classic Square feel that they've drifted away from in recent years. Is that something they just aren't interested in spotlighting?
- Serious question, but why haven't they remade FFVII? Hey, I'd rather they make new stuff, but they're clearly cool with remakes for profit. Is it because, in popular opinion, it can essentially be viewed as a perfect game?
To some extent they really just seem like a company out of touch and out of steam, but they're one of the biggest players in gaming. I'm just interested in a better understanding of what has happened between then and now, etc.
I'm not really a big fan of RPGs so I do gloss over some discussion and news, ie. maybe there are obvious reasons I'm just unaware of.
So, what has actually happened that took Square from their golden-age throne to what they've become? It's common for people to say RPGs just don't have the same mainstream popularity, and that's probably true to some degree, but it's not really related to the quality of their output.
- Have they lost any major players since the PSX/PS2 era? Was there serious internal restructuring that caused problems?
- Why isn't there a KH3 on consoles? Are the handheld iterations really that profitable? While it's easy to believe it hasn't happened now, when there wasn't a KH3 within a few years of KH2 I was astounded.
- Why have their console games taken so long this gen?
- It seems like they really wanted to cater to western audiences this generation, at least more than ever before. Is lack of identity a problem?
- They seem to profit well with handheld games, but FF Type-0 and Bravely Default are in limbo at best. Why? Bravely Default, from the very, very little I know about it(I've seen screens) seems to harken back to a more classic Square feel that they've drifted away from in recent years. Is that something they just aren't interested in spotlighting?
- Serious question, but why haven't they remade FFVII? Hey, I'd rather they make new stuff, but they're clearly cool with remakes for profit. Is it because, in popular opinion, it can essentially be viewed as a perfect game?
To some extent they really just seem like a company out of touch and out of steam, but they're one of the biggest players in gaming. I'm just interested in a better understanding of what has happened between then and now, etc.