I got my copy (Gold edition) a couple of days ago. It's quite interesting, and I definitely will want to read the other volumes too. Some of the interviews are about games or things I know about and others aren't, but that is obviously the intent, to try to cover anything he can, and not only the popular stuff. That's great. Of course, I'm sure that people from today-popular companies would be less likely to be able to talk to the press like these people do...
The only real complaint is that there are some spelling mistakes here and there; the book needed a bit more copy-editing. Oh, and why isn't his first name on the cover and spine, only the last name? Kind of odd! It should say "Volume I" as well. Otherwise, good work. It was worth backing the book, regardless of the drama.
It's not of a Japanese developer, but the short interview with the Rozners, makers of the PC Mega Man games, was quite cool. I got MM3 and MMX for the PC back in the early and mid '90s, and have always wondered what the story was behind them, MM3 particularly. This interview had more of it than I'd heard before. The detail about that MM3 was originally a different game with an early '90s eco theme made a lot of sense! I wish that he had asked some questions about the MMX and SSFII ports, but John only asks questions about MM1 and MM3. Fortunately the Rozners also talk about those later (1995) DOS ports, as well as the earlier original titles, but there were more questions about the PC ports of Mega Man X and Super SFII that should have been asked. Why the robot ride armor wasn't in PC MMX isn't mentioned, for instance. Ah well. Anyway, it's a very good book, get it!