Azure Dream
Member
well that made me depressed
"This is beautiful and wonderful and I will never in a million years be a part of it."
well that made me depressed
It's a lot easier than getting into other game developers. All you have to do is make and finish cool stuff with their tools. You don't even need to spend $100k on a fancy degree!"This is beautiful and wonderful and I will never in a million years be a part of it."
That was a depressing read, I have to work in kitchen later on for minimum pay with a pot bellied man screaming at me to work faster :-(, sigh.
I wonder if this kind of working philosophy would work for all companies/business, even in my crappy work environment people tend to work better when left to their own devices but the manager/boss just doesn't seem to like allowing people to do that, even when it increases productivity, they seem addicted to this militant hierarchy system.
I think the education system instils it too early that this is the right way to do things. And if there isn't a clear leader, who is abided, and occasionally questioned that things will go terribly wrong. It's not like Valve can keep a steady release schedule anyway.That was a depressing read, I have to work in kitchen later on for minimum pay with a pot bellied man screaming at me to work faster :-(, sigh.
I wonder if this kind of working philosophy would work for all companies/business, even in my crappy work environment people tend to work better when left to their own devices but the manager/boss just doesn't seem to like allowing people to do that, even though it often increases productivity, they seem addicted to this militant hierarchy system.
That was a depressing read, I have to work in kitchen later on for minimum pay with a pot bellied man screaming at me to work faster :-(, sigh.
I wonder if this kind of working philosophy would work for all companies/business, even in my crappy work environment people tend to work better when left to their own devices but the manager/boss just doesn't seem to like allowing people to do that, even though it often increases productivity, they seem addicted to this militant hierarchy system.
KnivesThat which one can never own enough of. A vast collection of
them is in no way a Freudian compensation.
This isn't surprising. When I toured Riot Games a few months ago, the entire place was COVERED in ponies. On the walls, on the desks. Hell, they would stream episodes in the common area DURING WORK HOURS for employees to come down and watch.
Why Valve?
This isn't surprising. When I toured Riot Games a few months ago, the entire place was COVERED in ponies. On the walls, on the desks. Hell, they would stream episodes in the common area DURING WORK HOURS for employees to come down and watch.
http://i.minus.com/iR2hmgbuHPHSA.png[IMG][/QUOTE]
Teasing HL3 as usual, nothing to see here.
I dunno. Valve sounds like a great company and all, but everything in that handbook sounds like a luxury afforded to them by taking a cut of the games made by people who worked under very, very different conditions.
I'm not saying there is anything wrong with selling other developer's games (I love the Steam platform and use it daily), but lets not kid ourselves - if 'Developer Valve' was separated from 'Publisher Valve' and all of their own games had to meet deadlines and recoup their development costs - that handbook wouldn't be half as interesting to read.
So no, don't expect to see other developers emulate Valve by simply changing their hiring practices (unless of course they just so happen to have a highly successful digital distribution service funding them).
I dunno. Valve sounds like a great company and all, but everything in that handbook sounds like a luxury afforded to them by taking a cut of the games made by people who worked under very, very different conditions.
I'm not saying there is anything wrong with selling other developer's games (I love the Steam platform and use it daily), but lets not kid ourselves - if 'Developer Valve' was separated from 'Publisher Valve' and all of their own games had to meet deadlines and recoup their development costs - that handbook wouldn't be half as interesting to read.
So no, don't expect to see other developers emulate Valve by simply changing their hiring practices (unless of course they just so happen to have a highly successful digital distribution service funding them).
I dunno. Valve sounds like a great company and all, but everything in that handbook sounds like a luxury afforded to them by taking a cut of the games made by people who worked under very, very different conditions.
I'm not saying there is anything wrong with selling other developer's games (I love the Steam platform and use it daily), but lets not kid ourselves - if 'Developer Valve' was separated from 'Publisher Valve' and all of their own games had to meet deadlines and recoup their development costs - that handbook wouldn't be half as interesting to read.
So no, don't expect to see other developers emulate Valve by simply changing their hiring practices (unless of course they just so happen to have a highly successful digital distribution service funding them).
if 'Developer Valve' was separated from 'Publisher Valve' and all of their own games had to meet deadlines and recoup their development costs - that handbook wouldn't be half as interesting to read.
At the same time, I'm not sure I would enjoy working at Valve for all their talk of being 'customer-centric,' when there's a big elephant in the room (new IPs, Half-Life sequels, focusing primarily on Steam, etc.).
I'm not sure to get what you are saying, to be honest.At the same time, I'm not sure I would enjoy working at Valve for all their talk of being 'customer-centric,' when there's a big elephant in the room (new IPs, Half-Life sequels, focusing primarily on Steam, etc.).
Valve Handbook page 23 said:We are all stewards of our long-term relationship with our customers. They watch us, sometimes very publicly, make mistakes. Sometimes they get angry with us. But because we always have their best interests at heart, theres faith that were going to make things better, and that if weve screwed up today, it wasnt because we were trying to take advantage of anyone.
I really wish other companies would take that attitude (looking at you Bioware).
FishbowlThe conference room by the lunchroom. The one with a big
glass wall. Dont let the name throw youwe dont actually use it as a
fishbowl! Except, of course, on Fishbowl Fridays, where we fill it up with ten
thousand gallons of putrid saltwater so that all the manta rays and sharks
will have something to breathe while they fight to the death. You wont see
it in your list of benefits, not because it isnt fun, but because it is illegal.