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The Wii U Speculation Thread V: The Final Frontier

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Oh please. He doesn't know any more than we do. He still thinks that this is Wii HD. He's just going to make stuff up based on what he thinks. Hell, that's his job; to speculate and get people to listen.

They only thing we're missing from this sweet deal is the money... Someone should pay us to post our wild ideas.
 

IntelliHeath

As in "Heathcliff"
http://m.edge-online.com/news/miyamoto-vita-needs-games

In hospital posting from phone. Someone want to expand this out?

"It's a very hi-spec machine, but I don't see the combination of software and hardware that makes a strong product."

Nintendo legend Shigeru Miyamoto has praised the technical capabilities of Sony's PS Vita handheld, but says the machine's software lineup leaves something to be desired.

Speaking to us in Paris, where he was promoting the 3DS-powered visitor's guide at the Louvre museum, Miyamoto did his best to maintain professional courtesy, but couldn't resist having a sly dig at Sony's new handheld.

"It's obviously a very hi-spec machine, and you can do lots of things with it," he said of Vita, which launched in Japan last December and in the west in late February. "But I don't really see the combination of software and hardware that really makes a very strong product."

Since a strong launch - it sold 325,000 units at launch in Japan, and 600,000 in its first few days on western shelves - Vita sales have slumped, particularly in Japan, where it has frequently been outsold by the ageing Wii and even its own predecessor, PSP.

3DS, however, has been Japan's best-selling hardware every single week since last August's price cut - and Miyamoto admits it was a lack of software that held back Nintendo's glasses-free 3D handheld.

"When we launched the 3DS hardware we didn't have Super Mario 3D Land, we didn't have Mario Kart 7, we didn't have Kid Icarus: Uprising," he said. "We were striving to have all of these ready for the launch, but we weren't able to deliver them at that time.

"We were kind of hoping that people would, nevertheless, buy into the product, find 3DS hardware promising, but looking back we have to say we realise the key software was missing when we launched the hardware."

In other words, Vita, like 3DS, needs games, and there are few owners of Sony's new handheld who would disagree with that sentiment. Despite a wide range of launch software, Vita releases since have been thin on the ground; the next big release for the system is Gravity Rush, due in the west in June.

Miyamoto's comments are extracts from an extensive interview in our new issue, E241, which should be with subscribers any day now and will be on sale on May 9. Other topics discussed include his surprising admiration for Angry Birds, and his desire to make a spiritual sequel to SNES classic The Legend Of Zelda: A Link To The Past.

done
 

BurntPork

Banned
The worst part is that someone is going to post a thread on it, stating what he said as fact because he's going to state it as fact.
 

RagnarokX

Member
Pure speculation: Could this be the solution for more than one DRC? A smaller device with a smaller/lower resolution screen? Used not so much to give you another full view of the game, but to hide information (plays in madden) and allow for touch based commands...

http://i135.photobucket.com/albums/q133/awesomemattawesome/wiiucontroller2.jpg[][/QUOTE]
Nintendo filed a patent a while ago for a periscope-like device that, when paired with an IR stylus, converts the wiimote's camera into a touch pad.
 

Gahiggidy

My aunt & uncle run a Mom & Pop store, "The Gamecube Hut", and sold 80k WiiU within minutes of opening.
From the patent. Get on it, techies.

wiiupatent.jpg

Wii U doesn't have a reset button.
 

MDX

Member
Was going through some of the newly published Nintendo patent applications and bumped into the "new" gun-shell design.

At first glance it seemed only the shell's design changed but then I noticed the "built-in nunhuck"...... with what it seems an extra button!?

ghfv3kud.jpg


Old?

When I see that I think...

Instead of the TV being the main screen, the pad becomes the main screen
and players are actualy walking around their house shooting at things.
 

MisterHero

Super Member
When I see that I think...

Instead of the TV being the main screen, the pad becomes the main screen
and players are actualy walking around their house shooting at things.
That sounds awesome. However, the Wii U would have to be able to sense where you are compared to the console. Most likely, you will be standing or sitting, and turning in a half or full circle
 
When I see that I think...

Instead of the TV being the main screen, the pad becomes the main screen
and players are actualy walking around their house shooting at things.

Yup, that'd be awesome. Seems like where the IR camera used to be in the old prototype, there now lies a 3rd button.

So, IR is out and magnetometer is in?
 

TunaLover

Member
now if only we have full describtion of each numbered item ;)


btw no HDMI ?? also isnt this the "new" reconfigured Wii board ???

New boards don't have a memory card ports, neither Wii U, it's an standart Wii.

Do you guys think the Wii-U will have optical port for audio?

The latest design didn't have optical audio port, I think we will need a HDMI in/out receiver ;(
 
I had finals all day and now I'm hearing there's already been news? Round-up please!

#232: John Harker (vouched for in #284, #285, #286, #289, et al), "the thumb sticks are clickable" ← speculation follows regarding the possibility of it being analog-"click", whether the flat nature of the Wii U analogs would make it feel less awkward, etc..

#370: updated Wii U gun-shell design ← with bottom front trigger apparently moved to immediately below the analog stick

#467: GameStop internal computer system lists Call of Duty: Black Ops 2 for Wii U

#537: Block Diagram of Wii U Innards? (link to patent at #547) ← analyses at #558, #559

#578: Nintendo seems to be going forward with efforts to retain the "Wii U" name.

#584: Patent diagram for a mini-sized Wii U controller
 

Glass Joe

Member
There is a big "bulge" on the back of the controller (for better grip), so i dont think that they are that concerned about it looking sleek like a flat tablet. It could be that they want the top of the controller to be flat though (maybe this is what you mean).

Yeah that is what I mean. And only my guess, not necessarily my preference. I can't explain the back not letting it lay flat, other than that there seems to be a way for the tablet to do so in promo pieces like the Othello video. So either the charge dock will allow it to lay flat or there will be some other way (cheap plastic snap-ons attaching to the bottom).
 
Most prominent news: Wii U controller to feature clicky-sticks. You heard it here in the loony thread first, folks!

#232: John Harker (vouched for in #284, #285, #286, #289, et al), "the thumb sticks are clickable" ← speculation follows regarding the possibility of it being analog-"click", whether the flat nature of the Wii U analogs would make it feel less awkward, etc..

#370: updated Wii U gun-shell design ← with bottom front trigger apparently moved to immediately below the analog stick

#467: GameStop internal computer system lists Call of Duty: Black Ops 2 for Wii U

#537: Block Diagram of Wii U Innards? (link to patent at #547) ← analyses at #558, #559

#578: Nintendo seems to be going forward with efforts to retain the "Wii U" name.

#584: Patent diagram for a mini-sized Wii U controller
Awesome! Thanks!
 

Wiz

Member
#232: John Harker (vouched for in #284, #285, #286, #289, et al), "the thumb sticks are clickable" ← speculation follows regarding the possibility of it being analog-"click", whether the flat nature of the Wii U analogs would make it feel less awkward, etc..

#370: updated Wii U gun-shell design ← with bottom front trigger apparently moved to immediately below the analog stick

#467: GameStop internal computer system lists Call of Duty: Black Ops 2 for Wii U

#537: Block Diagram of Wii U Innards? (link to patent at #547) ← analyses at #558, #559

#578: Nintendo seems to be going forward with efforts to retain the "Wii U" name.

#584: Patent diagram for a mini-sized Wii U controller

I also stumbled into this thread recently (Geez, number 5 already!) and was wondering about the news. Thank you good sir!

Clicky sticks make me happy, just a bit.
 
What is this? A console for giants? At 20x the size of a compact disc = 10gb ram confirmed

Hey while some people assume the gpu is a weaksauce because it appears so small... Its actually the size of the disc. Imagine what power such a huge GPU could have. And how insanely huge and loud the cooling solution must be...
 
R

Rösti

Unconfirmed Member
now if only we have full describtion of each numbered item ;)
Well, the patent does not provide a full description of each numbered item, but it tells how they are connected:

2. Internal Configuration of Game Device 3

[0122] An internal configuration of the game device 3 will be described with reference to FIG. 2. FIG. 2 is a block diagram illustrating an internal configuration of the game device 3. The game device 3 includes a CPU (Central Processing Unit) 10, a system LSI 11, an external main memory 12, a ROM/RTC 13, a disc drive 14, and an AV-IC 15.

[0123] The CPU 10 performs game processes by executing a game program stored, for example, on the optical disc 4, and functions as a game processor. The CPU 10 is connected to the system LSI 11. The external main memory 12, the ROM/RTC 13, the disc drive 14, and the AV-IC 15, as well as the CPU 10, are connected to the system LSI 11. The system LSI 11 performs processes for controlling data transmission between the respective components connected thereto, generating images to be displayed, acquiring data from an external device(s), and the like. The internal configuration of the system LSI 11 will be described below. The external main memory 12 is of a volatile type and stores a program such as a game program read from the optical disc 4, a game program read from a flash memory 17, and various data. The external main memory 12 is used as a work area and a buffer area for the CPU 10. The ROM/RTC 13 includes a ROM (a so-called boot ROM) incorporating a boot program for the game device 3, and a clock circuit (RTC: Real Time Clock) for counting time. The disc drive 14 reads program data, texture data, and the like from the optical disc 4, and writes the read data into an internal main memory 11e (to be described below) or the external main memory 12.

[0124] The system LSI 11 includes an input/output processor (I/O processor) 11a, a GPU (Graphics Processor Unit) 11b, a DSP (Digital Signal Processor) 11c, a VRAM (Video RAM) 11d, and the internal main memory 11e. Although not shown in the figures, these components 11a to 11e are connected with each other through an internal bus.

[0125] The GPU 11b, acting as a part of a rendering mechanism, generates images in accordance with graphics commands (rendering commands) from the CPU 10. The VRAM 11d stores data (data such as polygon data and texture data) necessary for the GPU 11b to execute the graphics commands. When images are generated, the GPU 11b generates image data using data stored in the VRAM 11d. In the present embodiment, the game device 3 generates both game images displayed on the television 2 and game images displayed on the terminal device 7. Hereinafter, the game images displayed on the television 2 may be referred to as the "television game images", and the game images displayed on the terminal device 7 may be referred to as the "terminal game images".

[0126] The DSP 11c, functioning as an audio processor, generates sound data using sound data and sound waveform (e.g., tone quality) data stored in one or both of the internal main memory 11e and the external main memory 12. In the present embodiment, game sounds are outputted from the speaker of the television 2 and game sounds are outputted from the speaker of the terminal device 7. Hereinafter, the game sounds outputted from the television 2 may be referred to as a "television game sounds", and the game sounds outputted from the terminal device 7 may be referred to as a "terminal game sounds".

[0127] As described above, of the images and sounds generated in the game device 3, data of the images and sounds outputted from the television 2 is read out by the AV-IC 15. The AV-IC 15 outputs the read-out image data to the television 2 via an AV connector 16, and outputs the read-out sound data to the speaker 2a provided in the television 2. Thus, images are displayed on the television 2, and sounds are outputted from the speaker 2a.

[0128] Of the images and sounds generated in the game device 3, data of the images and sounds outputted from the terminal device 7 are transmitted to the terminal device 7 by an input/output processor 11a, etc. The data transmission to the terminal device 7 by the input/output processor 11a, or the like, will be described below.

[0129] The input/output processor 11a exchanges data with components connected thereto, and downloads data from an external device(s). The input/output processor 11a is connected to the flash memory 17, a network communication module 18, a controller communication module 19, an extension connector 20, a memory card connector 21, and a codec LSI 27. An antenna 22 is connected to the network communication module 18. An antenna 23 is connected to the controller communication module 19. The codec LSI 27 is connected to a terminal communication module 28, and an antenna 29 is connected to the terminal communication module 28.

[0130] The game device 3 can be connected to a network such as the Internet to communicate with external information processing devices (e.g., other game devices, various servers, computers, etc.). That is, the input/output processor 11a can be connected to a network such as the Internet via the network communication module 18 and the antenna 22 to communicate with an external information processing device(s) connected to the network. The input/output processor 11a regularly accesses the flash memory 17, and detects the presence or absence of any data which needs to be transmitted to the network, and when detected, transmits the data to the network via the network communication module 18 and the antenna 22. Further, the input/output processor 11a receives data transmitted from an external information processing device and data downloaded from a download server via the network, the antenna 22 and the network communication module 18, and stores the received data in the flash memory 17. The CPU 10 executes a game program so as to read data stored in the flash memory 17 and use the data, as appropriate, in the game program. The flash memory 17 may store game save data (e.g., game result data or unfinished game data) of a game played using the game device 3 in addition to data exchanged between the game device 3 and an external information processing device. The flash memory 17 may also store a game program(s).

[0131] The game device 3 can receive operation data from the controller 5. That is, the input/output processor 11a receives operation data transmitted from the controller 5 via the antenna 23 and the controller communication module 19, and stores (temporarily) it in a buffer area of the internal main memory 11e or the external main memory 12.

[0132] The game device 3 can exchange data such as images and sounds with the terminal device 7. When transmitting game images (terminal game images) to the terminal device 7, the input/output processor 11a outputs data of game images generated by the GPU 11b to the codec LSI 27. The codec LSI 27 performs a predetermined compression process on the image data from the input/output processor 11a. The terminal communication module 28 wirelessly communicates with the terminal device 7. Therefore, image data compressed by the codec LSI 27 is transmitted by the terminal communication module 28 to the terminal device 7 via the antenna 29. In the present embodiment, the image data transmitted from the game device 3 to the terminal device 7 is image data used in a game, and the playability of a game can be adversely influenced if there is a delay in the images displayed in the game. Therefore, it is preferred to eliminate delay as much as possible for the transmission of image data from the game device 3 to the terminal device 7. Therefore, in the present embodiment, the codec LSI 27 compresses image data using a compression technique with high efficiency such as the H.264 standard, for example. Other compression techniques may be used, and image data may be transmitted uncompressed if the communication speed is sufficient. The terminal communication module 28 is, for example, a Wi-Fi certified communication module, and may perform wireless communication at high speed with the terminal device 7 using a MIMO (Multiple Input Multiple Output) technique employed in the IEEE 802.11n standard, for example, or may use other communication schemes.

[0133] The game device 3 transmits sound data to the terminal device 7, in addition to image data. That is, the input/output processor 11a outputs sound data generated by the DSP 11c to the terminal communication module 28 via the codec LSI 27. The codec LSI 27 performs a compression process on sound data, as with image data. While the compression scheme for sound data may be any scheme, it is preferably a scheme with a high compression ratio and little sound deterioration. In other embodiments, the sound data may be transmitted uncompressed. The terminal communication module 28 transmits the compressed image data and sound data to the terminal device 7 via the antenna 29.

[0134] Moreover, the game device 3 transmits various control data to the terminal device 7 as necessary, in addition to the image data and the sound data. Control data is data representing control instructions for components of the terminal device 7, and represents, for example, an instruction for controlling the lighting of a marker section (a marker section 55 shown in FIG. 10), an instruction for controlling the image-capturing operation of a camera (a camera 56 shown in FIG. 10), etc. The input/output processor 11a transmits control data to the terminal device 7 in response to an instruction of the CPU 10. While the codec LSI 27 does not perform a data compression process in the present embodiment for the control data, it may perform a compression process in other embodiments. The above-described data transmitted from the game device 3 to the terminal device 7 may be encrypted as necessary or may not be encrypted.

[0135] The game device 3 can receive various data from the terminal device 7. In the present embodiment, the terminal device 7 transmits operation data, image data and sound data, the details of which will be described below. Data transmitted from the terminal device 7 are received by the terminal communication module 28 via the antenna 29. The image data and the sound data from the terminal device 7 are subjected to a compression process similar to that on the image data and the sound data from the game device 3 to the terminal device 7. Therefore, these image data and sound data are sent from the terminal communication module 28 to the codec LSI 27, and subjected to an expansion process by the codec LSI 27 to be outputted to the input/output processor 11a. On the other hand, the operation data from the terminal device 7 may not be subjected to a compression process since the amount of data is small as compared with images and sounds. It may be encrypted as necessary, or it may not be encrypted. After being received by the terminal communication module 28, the operation data is outputted to the input/output processor 11a via the codec LSI 27. The input/output processor 11a stores (temporarily) data received from the terminal device 7 in a buffer area of the internal main memory 11e or the external main memory 12.

[0136] The game device 3 can be connected to another device or an external storage medium. That is, the input/output processor 11a is connected to the extension connector 20 and the memory card connector 21. The extension connector 20 is a connector for an interface, such as a USB or SCSI interface. The extension connector 20 can receive a medium such as an external storage medium, a peripheral device such as another controller, or a wired communication connector which enables communication with a network in place of the network communication module 18. The memory card connector 21 is a connector for connecting thereto an external storage medium such as a memory card (which may be of a proprietary or standard format, such as SD, miniSD, microSD, Compact Flash, etc.). For example, the input/output processor 11a can access an external storage medium via the extension connector 20 or the memory card connector 21 to store data in the external storage medium or read data from the external storage medium.

[0137] The game device 3 includes a power button 24, a reset button 25, and an eject button 26. The power button 24 and the reset button 25 are connected to the system. LSI 11. When the power button 24 is on, power is supplied to the components of the game device 3 from an external power supply through an AC adaptor (not shown). When the reset button 25 is pressed, the system LSI 11 reboots a boot program of the game device 3. The eject button 26 is connected to the disc drive 14. When the eject button 26 is pressed, the optical disc 4 is ejected from the disc drive 14.

[0138] In other embodiments, some of the components of the game device 3 may be provided as extension devices separate from the game device 3. In this case, an extension device may be connected to the game device 3 via the extension connector 20, for example. Specifically, an extension device may include components of the codec LSI 27, the terminal communication module 28 and the antenna 29, for example, and can be attached/detached to/from the extension connector 20. Thus, by connecting the extension device to a game device which does not include the above components, the game device can communicate with the terminal device 7.

Source: http://appft1.uspto.gov/netacgi/nph...s1=Nintendo.AS.&OS=AN/Nintendo&RS=AN/Nintendo

Bolded some interesting parts. Especially the part about the SCSI, could it be USB Attached SCSI (UAS) perhaps or is it just an example?
 

VAPitts

Member
This Saturday, May 5 Noon PT, Wedbush Securities Analyst Michael Pachter addresses why Nintendo has not yet released any of the hardware specs for the Wii U...

why do they insist on listening to anything that ass clown has to say? he's not a rep of Nintendo. he's not gonna say anything factual or worthwile for that matter. he's a freakin tool that makes me vomit at the sight of his name.
 

HylianTom

Banned
why do they insist on listening to anything that ass clown has to say? he's not a rep of Nintendo. he's not gonna say anything factual or worthwile for that matter. he's a freakin tool that makes me vomit at the sight of his name.
I'm wondering why he, of all analysts, gets such spotlight. From what I can discern, it's just that he does an excellent job of getting his name out there - marketing himself.
 
I thought I found some new stuff like:

basettachargerwiiu.png

But then I noticed that the site was reporting on a NeoGAF post from the last thread

http://neogaf.com/forum/showpost.php?p=37526306&postcount=19130

Yeah, the Wii U Speculation Threads have some of the better recent examples of GAF→Internet→GAF. :)

But it's not a horrible sin to bring up things that have been covered before. Often the speculation about those items have not been fully fleshed out, or many simply have not heard about them, as the slightly faster than GAF-normal thread speed tends to make news hard to track.
.
 

HylianTom

Banned
Yeah, the Wii U Speculation Threads have some of the better recent examples of GAF→Internet→GAF. :)

But it's not a horrible sin to bring up things that have been covered before. Often the speculation about those items have not been fully fleshed out, or many simply have not heard about them, as the slightly faster than GAF-normal thread speed tends to make news hard to track.
.
Not only that, but getting a fresh pair of eyes on a item or concept or situation (or, say.., a few dozen fresh pairs of eyes) can possibly yield new insights into what we're trying to figure out..
 
Is it crazy that click sticks is the most impressive thing about the Wii U for me so far in terms of working with third parties?
 
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