Generally speaking I think they should maintain their actual ultra stylized form.
It would be a nice upgrade and the possibility to dress them but then the overall aspect will be always game dependet.
A model such the one you posted can't be used in all games genres for technical issue I think... have you ever tried Kinect sport games in example? Have you seen what a "full body render" can bring to the surface? Crossed legs and arms in very unutural way depending on your movements.
Do what Nintendo does now: care about only the face and put whatever body they want on the games themselves. Or, y'know, do a better job at animating the characters than Rare did on Kinect Sports. There, problem solved.
Sega Saturn on Virtual Console? Y/N
No, the design architecture has caused proper Saturn emulation to elude us for the past 10-15 years, I don't expect that to change any time soon.
It's probably not going to happen, but why the "HELL no" on Saturn emulation on Wii U VC? You got something against Saturn? Have you looked at how functional Saturn emulators are lately?
And how many YEARS did that take, exactly?
I want third parties to make smarter choices this time around. If they don't, I'm not going to weep for them for very long.
Gamers collectively aren't helping, either, expecting financially unrealistic business models and whining when companies don't comply with those expectations.
Yeah... gamers want everything to be this big-budget affair, and not everything fits that model.
But some publishers seem to get it. The big one this gen seems to be WB Games. Do they have a bunch of releases? No, they don't. But the ones they DO have? Some of the best games in their genre this generation (Arkham Asylum/City, Mortal Kombat), not-embarassing licensed titles and also branching out into publishing titles that they haven't developed in-house with what appears to be a publishing partnership with Kadokawa Shoten, starting with Lollipop Chainsaw.
WB Games really should be applauded, they realized early that volume of releases means nothing when you're competing with SO many other games and publishers and the trick is to stay focus on a few big releases.
I wonder how far down the rabbit hole we have to go before everyone stops and re-evaluates/reinvents their business models. How much industry contraction, how many big publishers gone, how many big franchises dead forever, etc?
I said it somewhere, I don't remember where... but the problem is just how much control the publishers have over content and IP. They have a tighter grip on content than movie and TV studios do, and that alone is going to be what buries them. Movies and TV survived by having more flexible business practices (like only having IP ownership as long as you KEEP USING THE IP... seriously, the IP hostage situation with publishers is totally unacceptable).
Not to mention that creatives also get PAID more in movies and TV than their video game counterparts. We bitch about the quality of writing in games, but why would a quality writer work in the games industry when there's no money in it?!