I stand by that comment, trying to lure casual fans into the series will lead them nowhere. They are smart enough to realize that and this is why I'm not worried by their decision to make TW3 more "accessible".Well you didn't say that, you said it wasn't a smart move
Thing is though they weren't really speaking negatively of Skyrim in a nasty way, just their opinion on Skyrim's weakest elements. But also it's strengths, such as the vistas and exploration, and what they hope they can learn for developing their first truly open world game.
- Skyrim sold over 10 million.
And what this have to do with their interview ?
In CD-Project-Red I Trust.
It's going to be difficult, but they can do it, i am sure.
New Vegas had two big faults in that matter:- Notes Fallout: New Vegas: thought it had a really good story and open world without too many cutscenes, but felt something was missing. Thought it might be caused by the tools, or something else, but whatever it was it shows that it's a big challenge to blend the two
Fallout 1 and 2, Arcanum, VtMB, and the DX series accomplished the things they are talking about.
Fallout 1/2, Arcanum yes but those were 2D games where you could sopy paste almost all buildings and it wouldn't be out of place. Ultima was probably the best case imo. VtMB is hardly big open world more like Witcher 2 hubs with small area to explore and DX ? What is DX ?
Skyrim was a colossal bore, they should be talking about good open world RPGs like Ultima VII.
Deus Ex and it wasn't an open world game like charsace said.
You had it right the first time. You don't need to dumb a game down to sell to casuals. But to sell 10 million plus you do have to appeal to some of them.I think he's trying to say CDPR are also looking at emulating Skyrims numbers as well as its open world.
I for one say good luck
EDIT: Or Not.
I don see how any of this= More casual like
key word is "generic"
I'm having Xenoblade vibes from that article, it's probably the rewarding the player for exploring, interest points part
and I hope CP doesn't start being arrogant, as it looks from the article
You get rewards for discovering areas.
I think its a breath of fresh air not to be burdened by political correctness. This industry would benefit from a more open debate between devs, and not just worrying about hurting feelings. They dont need to beat skyrim in order to point out that it has flaws, no more than you need to be able to build a better car in order to criticize one.
Fallout 1/2, Arcanum yes but those were 2D games where you could sopy paste almost all buildings and it wouldn't be out of place. Ultima was probably the best case imo (but still 2d). VtMB is hardly big open world more like Witcher 2 hubs with small area to explore and DX ? What is DX ?
Skyrim was a colossal bore, they should be talking about good open world RPGs like Ultima VII.
Deus Ex and it wasn't an open world game like charsace said.
Its one thing recognizing the flaws of Skyrim, and another to eliminate them. I'm sure Bethesda are critical of their own games as well, but trying to accomplish all these things, within a limited time frame to boot, is probably fairly difficult.
While I really don't like Skyrim, I honestly don't think Morrowind was any better.Skyrim has dungeons and well pretty much just that which bores me unlike in Morrowind finding a dungeon was a genuine surprise for me.
I find these recurring complaints stupid, to be honest, because *NOTHING* strikes me as "overwhelming" in TW2. If anything the game is even a bit dull at places.They can keep the game as is but they need to change how they do the tutorial, cause its so much information thrown at you it gets overwhelming.
Uh, they already did, since the first day this sequel was announced.I like all the stuff they're saying here, but to sell me they need to address my complaints with the UI and combat from Witcher 2..
Uh, they already did, since the first day this sequel was announced.
Of course, that doesn't mean they also have the *right* solution in mind, but time will tell, I guess.
Learning from Skyrim's and Assassin's Creed 3's shortcomings will make this an infinitely better game.
Just give me Dark Souls II, Witcher 3 and Cyberpunk and I can be done with video games.
Hope they have some interesting unique loot. It's something I feel a lot of games get wrong.
Yeah, well, that, but also: I don't want to loot crap every 20 seconds, especially in a game where looted items seem to be virtually devoid of any value.I don't want just loot. I want danger.
Well, they already claimed they are trying, no?A major issue with The Witcher 2 is that the game actually gets far easier as you both master swordplay and unlock new skills. This could be their opportunity to address that.
Yep, that's exacty what I expect fro ma good open world game; it's also one of these things that Piranha bytes games do very well and the very reason I always point at them as a model.I want to walk into a random cave where it turns out a deviously hard fight is blocking me from a useful treasure.
If The Witcher 2 is of any indication, armor and weapon design should be the last concerns in this sequel.I also hate how impractical they all are at higher levels. I want something to become sleek and intimidating.
I'm trying to temper my expectations on just how open the world. I've learned that there are big differences between the Bethesda open world games and every other developer's open world game.
Still, I'm liking what I'm reading here.