A good idea.Done. I should probably request that it be put in the thread title too.
No.. no no... no no no. no.
Fun fact Devil May cry games are longer than you think.
Another fun fact, so are kingdom hearts games.
And many other actions games, for better, or for worse.
He will be held by the same standard.
Love the man, love his games. But I sure wouldn't want to be his boss!It's true. But Kamiya is an honest man. I love that.
How many people actually bought Devil May Cry or Bayonetta when they were released and only gave them one playthrough (assuming they enjoyed them)?
Inaba must be waking up in cold sweat regularly over Kamiya tweeting shit in his nightmares.
"Oh Kamiya!"I like to imagine Inaba's interactions with Kamiya to be very sitcom-esque, otherwise I don't see how he doesn't die from stress due to incidents like this.
He only says the focus is in making it fun not long. How can anyone disagree with this?
Well, I certainly wish he had taken this approach with Okami. I get embarrassed when I hear gamers seriously equate length with value. You'd think in an era full of obnoxious filler and content bloat people would learn to appreciate something tightly knit and easy to replay, but instead we get brilliant analysis about how the game should cost half price because it has a different design philosophy.
You guys don't know the pain that Cave fans such as myself go through in threads about their games.So much this. But what's even worse is people that'll complain on an action game review saying "this game shouldn't have gotten 9/10, it's only 7 hours long! That's bullshit.". smh
DMC4 was only long-ish because you repeated the game with another character (which the game was not designed for...). I'd much rather have Capcom focus more on just having one character in the game.No.. no no... no no no. no.
Fun fact Devil May cry games are longer than you think.
Another fun fact, so are kingdom hearts games.
And many other actions games, for better, or for worse.
He will be held by the same standard.
Sometimes I wonder if Inaba feels like he's running a Kindergarten.
DMC4 was only long-ish because you repeated the game with another character (which the game was not designed for...). I'd much rather have Capcom focus more on just having one character in the game.
Also, even though I absolutely LOVE Kingdom Hearts, it's not quite comparable to the kind of action games Kamiya/Platinum Games make.
Are we seriously using Kingdom Hearts as an example for how long a game should be?
My point still stands.
DMC4 was only long-ish because you repeated the game with another character (which the game was not designed for...). I'd much rather have Capcom focus more on just having one character in the game.
Also, even though I absolutely LOVE Kingdom Hearts, it's not quite comparable to the kind of action games Kamiya/Platinum Games make.
Every single shmup thread, man. Every single one. Famous IGN review of Gigawing 2 comes to my mind.You guys don't know the pain that Cave fans such as myself go through in threads about their games.
The next time I see "aren't these games like 30 minutes long they should be $5 on xbla" I am going to fucking flip out.
There is no problem here except your warped sense of value.Yes, because they are fun, and technically action games.
So yes, your criteria is pointless.
Its an action game, it will be held to the same standard.
I am not saying it has to be some 40+ hour epic.
But if I can GCN Wario Ware that thing, we are going to have a problem.
How about $15?The next time I see "aren't these games like 30 minutes long they should be $5 on xbla" I am going to fucking flip out.
You're lucky I'm nice.How about $15?
I don't empathize with you, but I understand the frustration.
Despite the comment we don't know how long tw101 actually is.
Despite the comment we don't know how long tw101 actually is.
I have played games that are good and and because of that I have standard.There is no problem here except your warped sense of value.
Can't wait for the Iwata Asks: Kamiya edition.
Despite the comment we don't know how long tw101 actually is.
I would love if more games focused on delivering fun before a set amount of playtime.
I understand your point, but I think this is a lot more common than you think. I have a friend who considers Bayonetta the best game ever released on the 360, but he only ever gave it a single playthrough. I'm sure there are actually a lot of people on GAF who did the same thing, including the people who popped into this thread just to say that they'll only pick this game up once it hits the bargain bin or whatever.
Atsushi Inaba has just responded to this over twitter. Over the length of some 19 (!) tweets, he explains his position. He also promises news soon.
https://twitter.com/PG_inaba/
Despite the comment we don't know how long tw101 actually is.
The next time I see "aren't these games like 30 minutes long they should be $5 on xbla" I am going to fucking flip out.
I understand your point, but I think this is a lot more common than you think. I have a friend who considers Bayonetta the best game ever released on the 360, but he only ever gave it a single playthrough. I'm sure there are actually a lot of people on GAF who did the same thing, including the people who popped into this thread just to say that they'll only pick this game up once it hits the bargain bin or whatever.
.
The hilarious outbursts followed by Inaba cleaning up the mess is just one of many reasons I love Platinum.
I wouldn't. CE is one of the best games this gen and easily worth full price.I think there's a double standard. I'd love to see the reaction if Namco released Pac-Man Championship for $50 or Sony released Super Stardust for $50.
I'd bet that some of those defending Wonderful 101's price tag would balk.
And I'm sorry I can't explain to you in exact terms why I think you will have so much fun with TW101. I promise there will be plenty of news about the game in the days and weeks to come.