Noogy, I dont know why you would bring that argument to a hardcore gamer forum. These are not the people who buy massage apps. But now I have to respond here...Ill try to make this my only post on this so yall can go back to discussing the games...
Ok, so look, there is clearly a demand for another massage app. If people bought the last online massage app (which came out a year and half ago, so many current channel surfers arent even aware of it) then surely many of them would buy another one that has avatar support. It makes perfect sense. I guarantee you there are thousands of people who would absolutely love this. Who are you to say that these people shouldnt get what they want? Just because you and other hardcore gamers/developers dont like these apps? Call me a hypocrite, but I think
that is pretty selfish. It is very anti-consumer.
Its like some people dont understand the basic concept of supply and demand. As long as theres consumer demand for a product then the developers will supply it to them. These developers are not being greedy, theyre operating their business the way almost every business in the world is operated. A business gives the consumers what they want. This is how every industry works, and its as if some of you want to change XBLIG into something that can never exist, something that isnt comprehensible; an ideal marketplace that only has quality games (according to you) that deals away with quick cash-in games that
you personally dont like. This will never happen because it doesnt make any sense.
Games like Baby Maker Extreme, Try Not to Fart, those talking to girls apps, the massage apps, etc...as long as theres something new devs can do with these types of games, then they arent going away, ever, because the market is eating them up. And theres nothing you can do about it. Blame the consumers for not having tastes in-line with yours, not the developers for feeding them. This is life. But Ill tell you this, these games are NOT damaging the channel. If anything they are increasing traffic to the channel. The top selling games get more people talking, more people spreading them, and most importantly they're making Microsoft money! If MS doesn't make enough money from indie games they could just eliminate the channel altogether for their next console, right? Either way, I can not fathom how a top selling game could decrease channel traffic. Top sellers
increase channel traffic! Surely they bring & keep more people in than they turn away.
That makes sense. And a top seller is not shovelware." The games that
are shovelware, the ones that are actually damaging the channel, are the crappy games that
dont sell. Games like The War of the End of the Days. *shudders*
Lastly, and we're getting really sick of hearing this, but what in the world does wading through the crap entail? Can somebody explicitly describe this wading process to us? Is it such a burden for you to press the joystick to the right and skip over the games you dont like? Did you know you can browse games by genre and then sort by top rated or best selling? The interface is fine. And theres always going to be crappy games, this is the reality of an open platform. You can't eat your cake and then have it too. So I dont get these complaints at all. But point is, a handful of massage apps out of all 1200+ games isnt going to make your "wading" anymore difficult, especially if there's only 1 or 2 massage apps on one of the main lists. Just skip over it. How is this an issue?
Now, Noogy, let me say that we here at JForce have a TON of respect for you. We were actually talking about you just a few weeks ago and we came to the conclusion that youre the single most talented, or at least the most well-rounded game developer in the entire world, literally. If we were forced to choose just one person to make the best game possible, wed choose you over everyone out there. Carmack, Myamoto, David Rosen, anybody. And the fact that you were able to learn programming so quickly and get Dust made so quickly really makes us admire your work ethic.
But when you says things like this:
Noogy said:
I just don't like the idea of someone putting their heart and soul into a game for a year, only to have it bumped off the new releases because someone else spent a few days on a cash-in.
...it sort of makes me lose some respect for you. This is just an incredibly irrational thing to say. If somebody spent a year on a game only to have it bumped off right away then they failed to make a compelling game for the audience
they chose to release to, and/or they didnt have good marketing. No exceptions. They have only themselves to blame. I hate it when devs make excuses, blaming the failure of a game on anything but the quality of the game or quality of the marketing effort. It is always the developer's fault when their game performs poorly. Always.
And what does it matter how much time was spent on the game? For the vast majority of consumers all that matters is the end result.
Noogy said:
It's very hurtful when they approach both their peers and competitors with that sort of attitude
What is wrong with our attitude? The only legitimate complaint you can say is that were arrogant. Yeah I know thats annoying to some people, especially to you I bet since youre like the most humble developer ever. Although I would rather people say were just very optimistic rather than the more negative word
...but look, we're just trying to be entertaining, like Ocho-Cinco. A lot of people hate him cuz he's arrogant and talks smack, but he's one of my favorite players because the stuff he says and does is just funny to me. Instead of getting upset at him like other people do, I get entertained. I laugh. And JForce has quite a few fans for that very reason. I just wish more people were like me in this regard, being entertained at stuff like this, being happy, instead of being annoyed or upset. It just seems like such a better way to be, right? LET'S ALL JUST BE HAPPY.
Anyway, thats about all I got here. Im being as reasonable and as objective as I can possibly be. Im sorry if I upset people with this, thats not my intention. Im just trying to get more people to understand where were coming from, and explain how what were doing isn't wrong or selfish or anything like that. There is nothing wrong with a cash-grab. We are giving this audience what they want.
And dont get us wrong, its not like were only ever going to make market-determined games. We have plenty of games that were going to make just because we want to play them, ideas were really passionate about. But if we have money first, build some capital first, we can make those game so much better, exactly what we want them to be. The more money we have the better those games will be, and our chances of keeping our company alive and continuing full-time work are higher. I think this is a great strategy, make money-making games first (especially right now when we have such a good opportunity) and then use that money to fund the games weve always dreamed of making. Thats exactly what were doing here.
Stumpokapow said:
I'm not going to buy his shitty twin-stick shooter when it does get released.
Would you mind explaining why? We really hope you reconsider once you see our revamped graphics and the hilarious cutscenes Egoraptor is making for us and all the other awesome weapons well have.
But we'd be pretty upset and confused if the only reason you don't buy Unstoppable is because one of our previous games wasnt made for you.
-Jeremy