• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

There will be no daily & flash deals in the upcoming Steam Autumn sale (25/11)

spineduke

Unconfirmed Member
I'm a little surprised that everyone is predicting that with this change, nobody will do steep discounts anymore.

I'd imagine they wouldn't want to run the risk of devaluing their own product over the entire sale as opposed to running a limited window offer. There's a big difference in perception.
 

Cday

Banned
Sales have sucked for years now. 75% off used to be standard. Now it's mostly 33% or 50%. Steam sales still get hyped for some reason. Nothing special about it.
 
Does this mean everything will be on sale day 1? It seemed like some things would be on sale on day 1 but not on sale on day 3. Or maybe I'm thinking of another site like GMG.
 

Hanzou

Member
Sales have sucked for years now. 75% off used to be standard. Now it's mostly 33% or 50%. Steam sales still get hyped for some reason. Nothing special about it.
While I kind of agree with the "sales used to be better" part of your post they are still hyped for good reason. Compared to console digital sales, steam sales are vastly superior.
 

autoduelist

Member
Can't imagine they will be. Maybe for some older or less popular games that need the deep cuts to garner interest. Publishers and most indie devs are probably less enthused about heavily discounting their titles for two weeks rather than 1-2 days, with the rest being a more minor discount. Sure, a big portion of the sales come during that time, but realistically not everyone is checking daily and a lot of people are going to miss deals that are time limited.

I'd imagine they wouldn't want to run the risk of devaluing their own product over the entire sale as opposed to running a limited window offer. There's a big difference in perception.

Not sure I agree with this. It's not like publishers were hoping you'd accidentally miss the daily window. They'd be perfectly happy if you had noticed and bought during that window, as that's how they generate income. You missing the daily and deciding against buying at all [especially since it had just been lower] did them no good at all.
 

TheSeks

Blinded by the luminous glory that is David Bowie's physical manifestation.
As was said in the SteamGAF thread, this might be related to the Refund Policy.
Since they don't want a ton of people buying a title during the sale and then refunding when they see it for cheaper as a daily or flash.

Doesn't the refund policy prevent that by taking a few days anyway?

If the sales are shit this go around of -25/-50% the Steam Sale train will pretty much be done. It made sense for the initial/non-dailies to not be very good because people would hope one day that week that the flash/daily would be that title. Now if it's a bad sale price, it's just a bad sale price. Nobody will impulse buy.
 

inm8num2

Member
Daily and weekend deals seem to have the better deals for more popular/wanted titles these days anyway. Event sales are all about attracting the bigger crowds who aren't going to be as picky about discounts.
 

Iced

Member
This actually makes me sad. Checking the dailies and flash sales over the holidays actually became something of a tradition for me over the years. Even if the deals are still comparable, it's just not gonna be the same checking over all the deals on day 1.

Why does Valve think we own so many games, anyway? It's not about actually owning games to play them - no one on Neogaf plays games. We own them because we see a deal that will expire in a day and we HAVE TO HAVE IT NOW.
 

Par Score

Member
Wow, this sucks.

Waiting for the dailies was like, a ritual, it gave you a reason to check back on the sale every day, it made it an event.

Dumping out the entire catalogue of static sales day one is gonna make this feel like a huge bust by comparison.
 
On a somewhat related note though, how is it that the fact that these publishers dictate all these prices to the online retailers not considered price fixing?
 

autoduelist

Member
On a somewhat related note though, how is it that the fact that these publishers dictate all these prices to the online retailers not considered price fixing?

Because that's not what price fixing is? Price fixing is when the various manufacturers/producers of a given product all agree to sell at the same price.

This is a publisher setting the price of a unique product.
 

Bladelaw

Member
Am I the only one who has a price in mind for a game and will pick it up at or below that price? Regardless of the %-age discount?

If I want Game X but only feel like I'd get $20 of entertainment out of it I'm not buying it at $60, if it goes on sale for ~$20 at 66% off I'll buy it. If not and a year down the line the base price is $30 and goes on sale for ~$20 (33% sale) I'm buying it.

I'm more interested in the out of pocket cost for the game. This is why I still haven't snagged GTAV the shark card shenanigans put me off completely.
 
Because that's not what price fixing is? Price fixing is when the various manufacturers/producers of a given product all agree to sell at the same price.

This is a publisher setting the price of a unique product.

Wikipedia says this...

The simplest and central case of this is price fixing. This involves an agreement by businesses to set the price or consideration of a good or service which they buy or sell from others at a specific level.

In any case, I know that a publisher cannot walk into Best Buy and tell them what to sell their game at. They also have to be using some type of coercion, like not selling keys to them, to get the online retailers to play ball.
 
Wikipedia says this...



In any case, I know that a publisher cannot walk into Best Buy and tell them what to sell their game at. They also have to be using some type of coercion, like not selling keys to them, to get the online retailers to play ball.

If there were 10 different publishers of Splatoon and they all agreed to price the game at the same price, that would be considered price fixing. However, there's only one publisher of Splatoon and they can set the price to whatever they want - you can't price fix with yourself.

In the case of a publisher/retailer relationship, the publisher sells the game at a set price to the retailer and offers a recommended retail price. However, the retailer is free to price the game at whatever price they want and frequently do (hence, sales).

In the case of digitally distributed games, there's usually no middle man - the publisher sets the price directly and the storefront takes a percentage of the total.
 

Justinh

Member
Which game would you like to buy?


______________[W] Left 4 Dead 2_________________
[A] Dota 2 Hats_________________[D]CS: GO Skins
______________ Valve Complete Coll_______



Would you like to buy a game?

______________[W] Zombie Problem?______________
[A] Give me hats _________________[D]Sarcastic___
______________ Barter________________________

I get it, but the flash sales were fun.

I thought so too, but I guess I get that other people don't have the time or even care to check back every 8 hours or so.
I guess it also makes sense that bit about people refunding whatever they bought during a sale when/if it does pop up during a flash sale.
 

FoneBone

Member
I thought so too, but I guess I get that other people don't have the time or even care to check back every 8 hours or so.
I'd like to think there's a middle ground; Valve has used longer windows for some of their sales. In this year's summer sale, all flash sales lasted a full 24 hours.
 
I honestly don't care about missing daily deals, but steam sales were always an event, and checking in a few times a day was half the fun. Now it's just a sale.

Hopefully the winter sale will have some community event. Just not that stupid monster clicking game again. What a nightmare
 

autoduelist

Member
Wikipedia says this...

That definition you quoted is pretty poor, but the key word in there is 'businesses', plural. It requires multiple businesses [generally, the dominant players in a given industry] colluding together to fix prices.

If I invent widgets, I can set the price. That isn't price fixing. Sure, retailers can put up sales and such, but that's on them.

If you and I are the two dominant players in the widget industry, and they cost $10 to make but we collude and decide to sell them for $200, that would be price fixing.
 

Mivey

Member
You're neglecting that they would make more money per game sold in comparison to the previous approach (dailies and flash sales and whatnot).
True enough, the actual profit could stay the same if purchases for the "lower tier" sales increase accordingly.
I'm just saying, if this really hurts their market in terms of revenue, Valve will change it very promptly and in case it does not, well, then that is actually healthy for Steam as a market place, isn't?

(And honestly, If you only want cheap games, there are enough ways to get cheap Steam keys from outside the storefront itself)
 

Draft

Member
Steam sales won't be as fun without flash sales and daily deals. It might be better, but it won't be as fun.
 

kswiston

Member
The problem with this is that I fully expect the regular/non-daily sales prices from past sales (or from weekend publisher sales) to be the only sales prices in these coming sales. If that happens, what's the point of Valve holding a huge sale a couple of times a year if you are just going to fill it with the same discounts that the Humble Store, GMG, Gamersgate, etc offer every other week between them?
 
Do note that this is effectively the warm up, and thus I wouldn't be drawing too many conclusions on the structure of the Christmas sale based off of this. Don't forget: the Halloween sale did this as well, and this upcoming sale is of similar stature. If you're really looking for the cheapest deal, skip this sale and wait for the Christmas sale, since prices will be at worst the same as this upcoming sale.
 

Haunted

Member
Steam sales won't be as fun without flash sales and daily deals. It might be better, but it won't be as fun.
I think it's fairly easy to predict the consequences of this, and depending on your main perspective, this could be a good thing or a bad thing.

Good for developers and publishers because it puts a bit of a brake on the "race to the bottom" mentality.

Bad for developers and publishers because the hype and momentum that was built by strong user engagement, by keeping people coming back periodically and having a rhythm of buildup and excitement to each new daily/flash deal surely was one of the factors that made each new Steam sale such a breakout success.

Good for the end consumer because the gamification of Steam sales and slight(?) manipulation of certain psychological traits associated with it can be a dangerous road to go down.

Bad for the end consumer because it can be assumed that discounts won't be as steep as before.


I assume Valve has done a lot of testing and predictive modeling on this to arrive at the conclusion that this is the best way to conduct this sale

... or someone just had the spontaneous idea to try it out and see what happens. You never know with the cards at Valve!


At this point, I'd say it's 50/50 whether this is the way sales will be done going forward or if this is done to let the Christmas sale have a bigger impact by being a return to the crowd-pleasing daily/flash model.
 
What if they copy GOG and do bundles?
They do bundles. They just rarely push them as much as everyone else does - and GOG is hardly the best example.

Limited stock, lottery tickets, starting a sale just after another - that sort of thing would be copying GOG. Bundles?
 
While I kind of agree with the "sales used to be better" part of your post they are still hyped for good reason. Compared to console digital sales, steam sales are vastly superior.

Not really. Playstation games have a higher regular price than PC games, but the discount percentages on PSN have been as good as Steam. Indie games have the same price and their PSN and Steam sale prices often match (Axiom Verge PS4 version was actually 2 cents cheaper than Steam, lol).

The real issue is that Steam is a huge ripoff in Europe in general, and sales are merely just the games going down to normal price. I laughed hard at Witcher 3's "30% off" sale a month back when it was still a few euros more expensive than the retail launch price on PC.
 

yuraya

Member
Valve needs to think of something new and change the entire layout/structure of the sales. The past few years there has been over like 3000 new games on steam. You can't just do a sale anymore where Skyrim and Alan Wake gets some extra special treatment on the front page. Those days are over. There is over 6000 game on steam now and most of those developers want eyes on them. Gonna be a real tough dilemma going forward for them. I'm just hoping they at least do a meta game for the winter sale.
 
D

Deleted member 17706

Unconfirmed Member
Good. I was really getting sick of checking in daily to see if the games I wanted would drop lower in price. Having all games at the lowest price for the whole sale and featuring different game on the front page each day is much more convenient for consumers, if slightly less exciting.

I liked checking back every morning to see what the sales were, personally.
 

Knurek

Member
Valve needs to think of something new and change the entire layout/structure of the sales. The past few years there has been over like 3000 new games on steam. You can't just do a sale anymore where Skyrim and Alan Wake gets some extra special treatment on the front page. Those days are over. There is over 6000 game on steam now and most of those developers want eyes on them. Gonna be a real tough dilemma going forward for them. I'm just hoping they at least do a meta game for the winter sale.

Expect Skyrim to be featured at least twice.
Same with Alan Wake. And Borderlands 2. And Magicka.
Volvo just doesn't give a fuck.
 

kswiston

Member
Expect Skyrim to be featured at least twice.
Same with Alan Wake. And Borderlands 2. And Magicka.
Volvo just doesn't give a fuck.

Yup. The only indies and small pub games that will get a significant spotlight are the ones that have already done well. Ark, Cities Skyline, Rocket League, Darkest Dungeon, etc.
 

Dascu

Member
Be advised, I will be doing a 50% deal during Autumn and 75% during Christmas.


At this point, I'd say it's 50/50 whether this is the way sales will be done going forward or if this is done to let the Christmas sale have a bigger impact by being a return to the crowd-pleasing daily/flash model.
I guess they might change, but it's been announced for developers that this policy is for both Autumn and Holiday sale. This is also reflected in the mechanism for setting up discount prices.
 

FoneBone

Member
I guess they might change, but it's been announced for developers that this policy is for both Autumn and Holiday sale. This is also reflected in the mechanism for setting up discount prices.
Ugh. Well, I'm going to cross my fingers that other stores pick up Valve's slack. Won't be the same with Nuuvem effectively out of the picture in most cases, though.
 

Hindl

Member
Eh, I'm not too worried about it. If the worst case scenario happens, with games being on sale only 33-50% off throughout, then I'd have to imagine the amount of revenue this sale generates will be a pretty substantial drop off from previous sales. Valve would see that and see that it doesn't work, and go back to the old method. Hopefully
 
I'm a little surprised that everyone is predicting that with this change, nobody will do steep discounts anymore.

I mean, there's multiple factors pushing in that direction:

  • Some people don't do a lot of in-depth analysis on this sort of thing, they just have a general-sale percentage they do and a higher short-sale percentage they do. Some of these devs are just gonna enter that first number in the spreadsheet and be done with it.
  • Regardless of the actual numbers, a bunch of devs are going to blanch at a super-high discount over a long window since they won't be able to control the impact of that choice, so they'll stick with lower discounts just out of risk aversion.
  • It's possible that this is the right choice anyway, simply because without the promotional benefit of placement the high discount might not pay for itself as effectively, and going with a low discount might not actually change the volume of sale-period sales that much.
 

Jimrpg

Member
Am I the only one who has a price in mind for a game and will pick it up at or below that price? Regardless of the %-age discount?

If I want Game X but only feel like I'd get $20 of entertainment out of it I'm not buying it at $60, if it goes on sale for ~$20 at 66% off I'll buy it. If not and a year down the line the base price is $30 and goes on sale for ~$20 (33% sale) I'm buying it.

I'm more interested in the out of pocket cost for the game. This is why I still haven't snagged GTAV the shark card shenanigans put me off completely.

yup I pretty much have a price in mind before buying on steam.

< $5 = throwaway games where I like the genre
< $10 = most titles I want
< $20 = must have titles that I wanted to buy at launch

I have no problems not buying something because of my backlog.
 
Top Bottom