Soon.
destructive environments isn't really original or creative
Soon.
I don't know why people are referring to PUBG as some new and innovative thing. What does it do from a gameplay standpoint that has never been in any other game before it?
I don't know if I'm getting too old or what but I think it's the poorest generation I've ever seen, each generation had new original ideas, new concepts, new gameplay, creative world and new stuff, but this generation, it's sequel after sequel of already used game series or bland games after bland games, infected with microtransations and skins bullshit...
They're so out of ideas that they're releasing remasters/remake of past glory games to save the day, sure they still have some amazing games like BOTW, MGSV, Nier automata or Witcher 3 in those "used" series, but come on, it's not enough, we're already talking about PS5 and Xbox 3 and I still have the feeling that this generation had delivered nothing yet and after seeing this E3 properly, I don't see it changing in the next years...
it baffles me to have to wait for the next Kojima game in years to have some new gameplay concept because he's probably the only one to try something in this fucking industry, which is really sad, I wish we had more Kojima's developers than Molyneux one...
Skydiving onto a massive map with nothing, and having to scour for your items/weapons while trying to be the last person standing, Hunger Game's style?
While I get that there's been another game or two on PC that did something similar, this is completely new and fresh to me.
Yeah. lol
Until I read your last line I was like "Uhhhhhh Skydiving, massive maps, and survival elements have been in many other games."
Yeah. lol
Until I read your last line I was like "Uhhhhhh Skydiving, massive maps, and survival elements have been in many other games."
Really? Do you want me to post a list? Because I will post a list.
It's not the fact that it was in many other games, it's the fact that the mix of those could potentially create a new experience.
Horizon Zero Dawn?I mean every generation so far had his game who define it, who create a new genre or make one genre better, what game has done that for this one ?
This has been the most diverse gaming era of all fucking time. I mean they brought back some 3D platforming mascot games for fuck's sake. Name a genre at you just about have the pinnacle of their genre released during this gen.
Horizon Zero Dawn?
Except the combat is actually good. Otherwise, I pretty much agree.I'm playing it right now and it's your standard open world game with standard open world game design.
It's beautiful and well made, but it doesn't do anything new or even better than other games in the genre.
Horizon Zero Dawn?
I'm currently playing stuff I've missed out on the PS4, Uncharted, The Order, Infamous, Knack, Killzone(out of those I probably had the most fun with the Order, lol) -Those games feel very mediocre and I truly wonder how they could have ended up with such high scores.
I finally started Bloodborne today though and I am enjoying it, if you can even say something like enjoying a game with such a punishing game design. It's nothing quite new though, it feels very much like the standard souls game so far, when it comes to its formula.
I've finished Nier Automata and Persona 5 a while ago, both games were really good but they also felt somewhat lacking, it's hard to point my finger on their weaknesses though.
The only game that really, really captured my attention was Breath of the Wild though, the first game in a decade(or two) that I was looking forward to play every single day until I've reached about 110 hours with it.
Many games have become "more of the same" it seems, I am at a point where I can even guess what happens next, developers rarely surprise me, which is not a good thing in my opinion. I also think many gamers feel the same, there is some kind of fatigue sneaking up behind us and it might hit us hard at some point...
That said, while I enjoyed Breath of the Wild very much, even inovative titles like ARMS couldn't keep my attention for very long, as for Splatoon 2 I canceled my preorder after playing the splatfest for about two hours, the game is just not for me I guess. At this point I'm just waiting for Mario Odyssey to save me and the Champions Ballade after that...
Yeah. lol
Until I read your last line I was like "Uhhhhhh Skydiving, massive maps, and survival elements have been in many other games."
Yeah. lol
Until I read your last line I was like "Uhhhhhh Skydiving, massive maps, and survival elements have been in many other games."
There are plenty of games out this generation that could fit that description; you're just ignorant to them.I mean every generation so far had his game who define it, who create a new genre or make one genre better, what game has done that for this one ?
and that that constitutes game design discussion and analysis on these boards is why GAF is a shitshow
individual elements being found in very different forms in other games don't count against PUBG coming together to form a very different whole than any of those games. That's usually how it goes when games are picked apart piecemeal and reduced to the elements that make those games up, as though those elements are separate, in a vaccuum.
I have the PSVR and as cool as it is, games are usually point and click style and are very shot games, enjoyable for sure but really really short.
I didn't say it couldn't be different. I'm just saying the majority of ideas are not original at all.
I haven't really seen a generation defining game yet (like Gears of War or Resident Evil 4), but there is still creativity everywhere now that indies can self publish games.
I suppose if there is one generation defining title so far, it would be Overwatch. But idk about calling it generation defining just yet.
I agree from a local multiplayer standpoint.
Not a lot of good collaboration games or creative competitive games outside of fighters/sports.
Like music and film, games are becoming more thematically homogeneous as developers and publisher alike mediate the increasing development costs, by reducing risk - making the games that they already know people like.
Horizon Zero Dawn?
The problem is budgets continue to bloat, development times continue to rise and, as a result, risk continues to rise even as you come to a point where something has to change and because thinking is so focused and well researched as to what has worked because of said risk it becomes harder to come up with what will work in the future. And that's why you have low budget, alternative stuff to capitalize on the desire for something different among the audience. The big, expensive business can't easily perform that function.I've noticed that as budgets increase, creativity dies. It makes sense, from a risk management view, but innovation is stifled when it could be more profitable to simply go for something original. Another thing is that better technology removes the need to innovate too. Workarounds are still a thing, but not nearly as far-reaching or necessary. Those forced a lot of decisions.
um wowoowowowowowow
wow
WOOOOW I feel like DSP reading this post
There's never been more collaboration games and creative competitive games for local coop play than there is now.
There's never been better collaboration games and creative competitive games than there are right now.
This is the best era ever for enjoying these kinds of games, and it's not even close!
I'm just sitting over here like WOOOOOW
Not technically but they aren't sequels of any existing games either.Yes, but Star Wars games are no new IP.
Come on now, talk about a bland, homogeneous derivative game
Baffled why people looking for creativity just put their focus and attention around AAA games.
Like, the entire history of art cinema begs to differ. Films aren't becoming more homogeneous at all. But with film, you have a lot of state funding which subsidises risk taking projects.
I mean, just to take British film as an example, last year you had American Honey, which was funded by the British Film Institute and Film4, both publicly owned, and earlier this year Lady Macbeth, which was funded by the BBC and Creative England.
British developers like The Chinese Room have received funding similar to this, but certainly not to the tune of $3.5million (the budget of American Honey).
That's why the big budget, ambitious games tend to come from Nintendo and Sony's in-house studios.
Developers just don't have the funding options open to them, because the games industry isn't appropriately structured to support creative works, even if it wants to. I expect that future funding and publishing for ambitious games in Europe will come increasingly from the film sector. The UK's leading film school already has a game design course, and of course we have gaming BAFTAs now.