i guess they didn't get the controls right.neo2046 said:Reviews
Wii Hajime no Ippo - 6/7/6/6
Pachael said:Well Sho Nuff, this could be your answer
neo2046 said:No more Heroes HP mystery countdown
http://www.mmv.co.jp/special/game/wii/nomoreheroes/
SEEDS Inaba interview
-- Kamiya and Mikami are working on a big title(s)
-- no PS2 support, projects will tend to be multi-platforms
xfactor said:Great news for DMC fans who doesn't have a PS3
oh yes, fixedMarkMan said:OMG
In that snippet... it says
PRACTICE and SURVIVAL mode for T5DR!
Ouch!Wii Hajime no Ippo - 6/7/6/6
Jonnyram said:OMG SEMEN ALL OVER MY FAMITSU. SHADOWRUN 7, 7, 7, 7!!!
icecream said:No More Heroes! 10 Days
*pic*
neo2046 said:
ram said:ugh - looks like the new gun-con has a cable
Father_Brain said:Which Inaba comments are you referring to? Google doesn't turn anything like that up, that I can see.
1up interview said:1UP: What are you thinking now that we're at the next generation of consoles? What is of interest to you?
Inaba: So the team at Clover -- we all have the opinion that we first need to think of an interesting game and as we make that interesting game we look at what hardware is doing what and how it is developing and which hardware it should go to. If you put a game out on hardware that is not selling well, then you cannot expect it to sell well either. You have put the game on the hardware that best suits the game that you are making and that is the approach that we are going to take in the future.
1UP: That's true for the most part, but the Wii has changed things a little bit because it affords so many new gameplay possibilities. Are you thinking about sticking with more traditional game concepts or are you thinking about something that might take advantage of the Wii controller?
Inaba: I understand what you are saying, but I think that if you consider the Wii controller and you start making a game that takes advantage of the controller, then you might make a game that overuses that controller. I think making a game for a controller is a mistake. I think you make a game that is an interesting game and then if that controller makes the game more interesting then you implement those features. You don't make a "controller game" -- you make a game and then the controller makes it more interesting. I think a good example of this is The Eye of Judgement on the PS3. If you look at that game, it's about using a camera and cards and making monsters appear in your hand. That's not a game where they set out to say "oh we're going to make a camera game." It's a game that they probably had the idea for, thought about the abilities of the PS3 and then decided how to go about making that game a reality. That's the approach we want to take with our games in the future.
Possible PSN download since Crisis Zone was not released for PS2 in Japan... connection!Troidal said:Wow, that could be awesome for a Crisis Zone HD...
I don't know for sure, but I'm going to guess he's probably wrong about Eye of Judgement. I'm guessing they had the camera, were looking for a cool way to use it, and augmented reality seemed like a cool way to showcase it. Thus, a card game was born that had augmented reality monsters.angelfly said:
Kurosaki Ichigo said:Oh, and I want to know what the hell is the New RPG for PS3 that Namco has on its website since many months ago
I remember ethelred dragging out that quote months ago. I can't believe he's still repeating it. Ethelred is stubbornly projecting his opinion into this quote taking everything out of context. It originated long before the system was launched, with his belief that only games designed for the controller would be made and that the controller could not possibly make "traditional" gameplay better. But considering Inaba used a camera game as an example of the type of game he wanted to make there is way to logically conclude that he is not interesting in making a game for the Wii.angelfly said:
farnham said:^
Games designed for the controllers like wii sports are not good according to Inaba.. He wants games like Zelda, Godfather or RE 4 Wii edition.. Games that can stand on their own but are improved by a great bit because of the wii mote
well i think i read in the developer interview that wii sports was originally a tech demo..sp0rsk said:Wii Sports games were not designed for the Wii mote. These are actual sports. They were selected because they fit the Wiimote best.
farnham said:btw according to a ruliweb guy.. Soulcalibur legends was shown in playable form and the director is actually the director of SC II...(dunno where the info came from though)
Pazuzu said:Actually it looks just like a little nub (antenna?).......I HopeI said nub
I don't care what system Inaba develops for as long as he actually does make interesting games, which is something he struggles with imo.Inaba: I understand what you are saying, but I think that if you consider the Wii controller and you start making a game that takes advantage of the controller, then you might make a game that overuses that controller. I think making a game for a controller is a mistake. I think you make a game that is an interesting game and then if that controller makes the game more interesting then you implement those features. You don't make a "controller game" -- you make a game and then the controller makes it more interesting. I think a good example of this is The Eye of Judgement on the PS3. If you look at that game, it's about using a camera and cards and making monsters appear in your hand. That's not a game where they set out to say "oh we're going to make a camera game." It's a game that they probably had the idea for, thought about the abilities of the PS3 and then decided how to go about making that game a reality. That's the approach we want to take with our games in the future.
Shadowrun (Xbox 360, Microsoft): 7 / 7 / 7 / 7 - (28/40)
Troidal said:Wow, I guess they don't like multiplayer games :lol
(Actually they never do, unless it's Smash Bros or Mario Kart)
ziran said:Getting a bad feeling about SC Legends, it has the potential to be good, but I think it's going to be another Namco **** up.