If that's the case it's going to be garbage.AniHawk said:These are the guys that did Death by Degrees. The writing's on the ****ing wall. Virtua Fighter Quest part 2.
:lolDefensor said:Water Pistol Pic
cvxfreak said:Oh god, two cameras for the GunCon 3?
I'm no tech whore (in the professional sense) so please correct me if I'm wrong, but aren't those cameras essentially equivalent to the sensor bar? Not exactly the same of course since I doubt the GunCon 3 is motion driven.
icecream said:No More Heroes! 10 Days
Kurosaki Ichigo said:wow, I like waking up on Wednesday and seeing this thread
I hope Famitsu stops being jackasses pulling my Famitsu-day to Friday...
Namco blowout this week! Tekken, Soul Calibur, Time Crisis...after these announcements, I wonder what are they going to do with the next 'Tales of' since their other franchises have gone X360/PS3 and Wii is getting a SC spinoff while they get SC4...with Sword of Legendia announced for Wii sounding (its name) like a spinoff-sequel and not like the real next Tales of, I really wonder :/
Oh, and I want to know what the hell is the New RPG for PS3 that Namco has on its website since many months ago
Inaba: I understand what you are saying, but I think that if you consider the Wii controller and you start making a game that takes advantage of the controller, then you might make a game that overuses that controller. I think making a game for a controller is a mistake. I think you make a game that is an interesting game and then if that controller makes the game more interesting then you implement those features. You don't make a "controller game" -- you make a game and then the controller makes it more interesting. I think a good example of this is The Eye of Judgement on the PS3. If you look at that game, it's about using a camera and cards and making monsters appear in your hand. That's not a game where they set out to say "oh we're going to make a camera game." It's a game that they probably had the idea for, thought about the abilities of the PS3 and then decided how to go about making that game a reality. That's the approach we want to take with our games in the future.
neo2046 said:no one posted yet?
SEEDS Inaba interview
-- Kamiya and Mikami are working on a big title(s)
-- no PS2 support, projects will tend to be multi-platforms
Tekken 5 DR ONLINE (PS3, PSN download)
-- 2800 Yen, 1000 yen if people has downloaded the previous Tekken
-- FREE online match
-- online ranking
-- date are not decided yet
Time Crisis 4 (PS3, 2007)
-- Guncon 3 also revealed
-- AC mode 100% port
-- Mission mode: Rush will be the main character
PS3 Folks Souls - 8/9/8/8
azrael p.o.s. said:The countdown timer is now down to 9 days! You know what that means?!?!
These will be 9 of the longest days in my life.
tanasten said:Developers like Namco and Sega not showing their shooting game s on the Wii are nerds. It's OK they release Time Crisys 4 on the PS3, but release all the older ****ing great Time Crisys on the Wii. It would be easy cash in and more accessible to everyone that GunCom games.
Terrell said:
WHOA, was it ever announced that this game has a release date of Winter 2007? Because it's written right there.
neojubei said:What is so funny, those are TOTALLY different games. Oh wait, Folks souls is a PS3 game so it must be funny.
Pureauthor said:DMC? What's that acronym stand for?
neo2046 said:Time Crisis 4 (PS3, 2007)
-- Guncon 3 also revealed
-- AC mode 100% port
-- Mission mode: Rush will be the main character
Phoenix Fang said:Ruh Roh my friend is going to be pissed when he finds out that there won't be a 360 version.
it will never end. get used to it. in fact dont be be surprised when they start asking first party sony games to be on their of choice as wellAggelos said:It has to be so, because this joke has to stop (where a significant part of the XBox360 userbase wants to arrogate/unsurp every PS3-2 exclusive game). There has to be an end on this joke....
tribal24 said:i expect bad ps3 news-_- coming up soon since so much good news
mabuza said:it will never end. get used to it. in fact dont be be surprised when they start asking first party sony games to be on their of choice as well
psy18 said:Meh. When will they add force feedback on the gun?
Aggelos said:It has to be so, because this joke has to stop (where a significant part of the XBox360 userbase wants to arrogate/unsurp every PS3-2 exclusive game). There has to be an end on this joke....
Salazar said:Are you really snarling because of what somebody else wants ?
Mithos Yggdrasill said:Classic. Big. Mistake.
Sony, Microsoft and all major Third Parties think since a lot of time that first you make the game and then you implement the controller.
Nintendo FIRST implement the controller and THEN build the game around it.
If this policy continues we'll never see good games from Thirs Parties on Wii.
That's Inaba, though. But Mikami has his own team/ studio, and he's free to develop for Wii. He's also working on a game together with Suda, and Suda only has Wii and DS projects in the works right now as far as we know...ethelred said:Inaba's made it pretty clear he's not interested in the Wii and doesn't care to develop for it (which is fine) -- I don't know why some people insisting on continuing to believe that that support was coming despite his politely phrased utter distaste for the machine. This should, hopefully, put the nail in the coffin of that incessant speculation. No Seeds on Wii.
Aggelos said:I am not snarling because of what somebody else desires, I am criticizing the phenomenon that arised by the not-expectated sales of PS3 and by the fact that PS3 lost some exclusives (DMC4, VF5, etc.). A phenomenon that implies PS3 is gonna to lose every third-party exclusive sooner or later and eventually is going to be suppressed.
For instance it was posted 994987987 times in this boards the rumour "MGS4 on Xbox360" .....
I any case a big "YAY!!!" for TC4+Guncon3 on PS3
and big "YAY!!!" that SC4 is going to have a PS3 version afterall, because some ugly rumours said that opposite.....
cvxfreak said:Oh god, two cameras for the GunCon 3?
I'm no tech whore (in the professional sense) so please correct me if I'm wrong, but aren't those cameras essentially equivalent to the sensor bar? Not exactly the same of course since I doubt the GunCon 3 is motion driven.
Parl said:What is it with this paradigm of thought? It's ridiculously conservative. How can you build a game properly without knowing your input possibilities?
You can't sit there and design a FPS which relies heavily on the the user turning around really quickly, or it'll become extremely difficult, if the input doesn't allow such a thing. Mouse does, an analog setup won't, unless it's extremely sensitive, then it becomes difficult to do minor movement, etc.
You can't sit there and think, "I'm gonna make a sports game where in order to control it, you physically replicate the actual sport to some degree, which will make it intuitive and easy to play for non-gamers" without motion detection of some kind.
Games should be designed taking all game experience dimensions into account, including user input, which would be different for each controller. Games shouldn't be designed with the way it controls as an afterthought unless the actually interactivity aspect is fairly minimal to the experience, like in a turn-based RPG, where often, control is taken for granted. But designing Super Monkey Ball and saying, hey, let's make one for the SNES, or designing Brain Training and going, hey, let's put this on XLA (I know that won't happen) is an absolutely ridiculous concept.
Likewise, the concept of designing a game around a controller (whatever that's mean to mean) is often useless too. It'd probably mean the game experience is nearly enough entirely about interactivity. Thinking in a way like "fun things to do in a game which this controller will allow" is okay though.
Another way to explain it would be: Let's say horror games weren't scary at all during the day (which isn't exactly true), and then all of the a sudden, Earth became cursed with globally eternal daylight, horror games will lose a lot of their appeal.
Mithos Yggdrasill said:It was just my opinion of course.
In particular, what I mean is that when you start developing a game, rarely you begin to think at the controller. You first think at the story, the characters, the graphics and so on and then, at the end, you simply adapt the controller to the situation.
With the Wii this approach is not valid anymore, because you risk to have a game that doesn't fit well with the Wiimote or that is "forced" and has clumsy controls.
Instead, you should try to start with the controller in mind. Do you believe that Super Mario Galaxy has been build on the environments ? "So, let's make Mario fly around galaxies this time". I don't believe so. I think it is more likely that they have experimented with the controller first and then they use these ideas in the game.
The same for FPA like Metroid prime III. Why until now no Third Party hasn't made a good FPS game ? Because they have implemented the controller at the end, quickly and badly.
And the result is that Nintendo's games are still the best on the Wii. Wii Sports is a typical game where you build the game around the controller. For the same motivation, I think that in Smash the best controller configuration will be the Gamecube and not the Wiimote.
Zelda is a rare exception, because the result is wonderful even if the Wiimote has been implemented later (but this required an additional year !).
So, what I say is NOT that the controller has to be the enitre focus of a game, but that Third Parties should start to think differently. I know it is difficult, but the results will be far better.
neo2046 said:Wii Hajime no Ippo - 6/7/6/6
farnham said:Games designed for the controllers like wii sports are not good according to Inaba.. He wants games like Zelda, Godfather or RE 4 Wii edition..
JJConrad said:I remember ethelred dragging out that quote months ago. I can't believe he's still repeating it. Ethelred is stubbornly projecting his opinion into this quote taking everything out of context.
JJConrad said:Ethelred's stance gets weaker when in the next question Inaba says that if the Wii had exsisted at the time they would have considered using it for Okami.
wsippel said:That's Inaba, though. But Mikami has his own team/ studio, and he's free to develop for Wii. He's also working on a game together with Suda, and Suda only has Wii and DS projects in the works right now as far as we know...
CaVaYeRo said:
cvxfreak said:Oh god, two cameras for the GunCon 3?
I'm no tech whore (in the professional sense) so please correct me if I'm wrong, but aren't those cameras essentially equivalent to the sensor bar? Not exactly the same of course since I doubt the GunCon 3 is motion driven.
titiklabingapat said:I read somewhere that you actually have to use the pointer on where you want to punch and do the waggle. It sounds really crappy. The visuals and art style is awesome though.
PSP? :loldrohne said:('multiplatform' and 'no ps2' kind of rule out wii between them)...
To be fair, a disregard for the wiimote isn't a disregard for the platform entirely.... Inaba's just saying game concept has to lead feature implementation, not the reverse. And in the same interview he warns against supporting struggling platforms, which certainly paints Wii in a better light than PS360 at the moment.ethelred said:No, I'm not taking anything out of context (the interview's right there, quotes are being copied and pasted, and it's for all the world to see, context-intact), and nor am I projecting my own opinions onto it. Sorry, but Inaba is quite clear in his disregard for the controller -- you can choose to ignore that if you like in the hopes that he secretly lurves it, but that doesn't change things.
jiji said:Is there anything about Kikikaikai 2 in this issue? I need confirmation on somebody else's report that the game's been canned. >_<
ram said:you can play them on ps2 with two g-cons and even for less money...
sp0rsk said:Is it bad I always read "Itadaki Street" as "Itagaki" street?
jarrod said:I'll take Packy & Rocky Wii plz! Thnx Star*fish.