ArtHands
Thinks buying more servers can fix a bad patch
A Digital Distributor =/= Credit Card company
Why is he comparing Steam to credit card company and not other digital game storefronts? Because the rest took in 30%? 🤔
A Digital Distributor =/= Credit Card company
Because Steam is the monopoly, so they define the standard.
Because it's a monopoly, it's also why the other storefronts charge the same rate, because they know that devs have no choice no matter what even if they seek alternatives.
Because Steam is the monopoly, so they define the standard.
Posts about Steam not being a monopoly always make me laugh.
It's like saying Microsoft isn't a monopoly in the PC OS space when Linux and Mac OS exist. As though the majority of people give a shit about the other two.
Yeah. Giving up 30% is cheap too when they give up about 70% for physical copies with the manufacturing, transport, game store and so on involved.
Uh. You can go anywhere and buy a code for Windows. What exactly is your point?
I think the oversimplified logic is, "The money only goes to pay a credit card transaction fee and a CDN fee, so why is Valve taking so much profit on top of that". In reality, Steam obviously involves a lot more than that.The more I think about it, the more laughable this is. Why would he compare it to credit cards? Like... what? Why did his mind even go there?
"PC OS space" is an antiquated notion. Most people aren't web browsing or messaging or gaming on a MS OS.
The more I think about it, the more laughable this is. Why would he compare it to credit cards? Like... what? Why did his mind even go there?
itch.io's default rate will be 10%. If you don't make any changes to your account then it will automatically be set to 10%. 10% is far below the industry standard, 30%, which you'll see on places like Apple App Store, Google Play or Steam. If you don't think the default is fair, either too low or too high, I encourage you to change it!
As the seller you decide what percentage itch.io gets from each transaction. From 0 to 100%, set the slider to what you think is fair. A quote from the post I linked above:
You might be saying ”well that sounds pretty risky, what if everyone sets it to 0?" We think that's a risk we're willing to take in the spirit of encouraging the generous and supportive community that's already developed around itch.io.
Because credit card fees and bandwith are the two main cost factors if you sell a game digital.
I mean, Steam is big, but it sells other people's games like a regular storefront.
First thing he should be asking why I have to pay $60 for Ubi games when there's neither storefront cuts or physical costs.
Probably because Valve and Steam proponents love to tout it as an "open marketplace" and somehow different from the competition, yet they still do shit like this.
I played at least part of Darwinia! Oddly enough, I'm almost certain I bought a physical version on a massive Circuit City discount when they were closing down their videogame sales. I assume Steam was around then but I don't think the physical version required it.Damn, maybe it just didn't hit me before but 30% is insane.
It's honestly insane how far Steam has come. I remember the first couple third party games released on steam being some weird kung fu game and darwinia.
http://store.steampowered.com/app/1002/Rag_Doll_Kung_Fu/
http://store.steampowered.com/app/1500/Darwinia/
It's amazing thinking those were the first and hardly anyone knows about them.
Stores don't sell products at cost.
Damn, maybe it just didn't hit me before but 30% is insane.
It's honestly crazy how far Steam has come. I remember the first couple third party games released on steam being some weird kung fu game and darwinia.
http://store.steampowered.com/app/1002/Rag_Doll_Kung_Fu/
http://store.steampowered.com/app/1500/Darwinia/
It's amazing thinking those were the first and hardly anyone knows about them.
lol
Classic SweeneyWhy is he comparing Steam to credit card company and not other digital game storefronts? Because the rest took in 30%? 🤔
Isn't it the same as other digital marketplace? Retail is also taking much (not to mention other costs). Any better solution to the existing situation would be revolutionary and I kinda want to see that.
I think he's playing dumb.
Valve are able to take that cut because they have a huge number of customers' trust.
If you don't want Valve getting that cut, then stop selling games on Steam (but good luck generating as much revenue).
Edit: 30% is an industry standard cut. Plenty of retailers charge more.
Goddamn, I knew they took a cut, but not 30%. That's absolutely insane.
What's next, Apple taking a 30% cut from every app?
30%?
Clearly, the way forward is for Steam to take a lower cut, thereby.... solidifying their monopoly even further? Is this the endgame here?
What are even trying to say?
No one calls Steam an "open marketplace". This is strawman bullshit and doesn't even make sense.
It's the same cut in every digital store