Interesting comment from Kotaku UK:
Who would ever want that?
http://www.kotaku.co.uk/2014/07/28/get-last-us-ps4
Wolfenstein: The New Order did this.
Interesting comment from Kotaku UK:
Who would ever want that?
http://www.kotaku.co.uk/2014/07/28/get-last-us-ps4
Any word on the missing shadows from the gif?
Word is they are seeking political asylum in Tahiti.
Again, for like the 3rd time in this thread, what you are seeing in that pic is present in the PS3 version of the game. What you are seeing happens in some certain locations when you use your flashlight, the light causes an environmental bounce that lights up surrounding objects. The shadows in that bounced light have a relatively low sampling size, causing the "aliasing" you are seeing. The objects are still being rendered at full resolution, and if you look at that pic closely you can see that. It's the shadow in the bounced light that is "lower resolution." And because it is tied to the light/character's position, it is constantly in motion and shifting, thereby making it less noticeable in motion than in still form. And in most cases it isn't as noticeable as the pic constantly being posted in this thread. That is a very unique situation captured.
To see the same effect on both versions of the game, look at 1:15 in this IGN comparison, at the shelving in the upper left. You can see the lower res bounce shadow causing noticeable stair-stepping on the edge of the shelving, and you can also see the effect is noticeably lower resolution on PS3 than the PS4 version.
is multiplayer 30fps? apologies if discussed earlier.
It can be if you lock it. It is 60 if you don't lock it.
Any word on the missing shadows from the gif?
I don't get it? Where have I questioned that this was in the PS3 version as well? The whole point of my post was "It was like this in the PS3 version but so was a bunch of other stuff they fixed".
They should have increased the sampling size on PS4 if that's how it looks.
Really don't get why you explained the technique behind this again.
That's a direct-feed of the PS4 version. It was noted within the posts.
That's the PS4. Only one scene, one time though. Reload the game and it might not happen again.
:O
...
...Well hopefully it gets fixed via patch.
:O
...
...Well hopefully it gets fixed via patch.
Nothing really to fix.
I don't get it? Where have I questioned that this was in the PS3 version as well? The whole point of my post was "It was like this in the PS3 version but so was a bunch of other stuff they fixed".
They should have increased the sampling size on PS4 if that's how it looks.
Really don't get why you explained the technique behind this again.
I'm going to weigh in on all of this and keep in mind this is just my opinion. That being said I'm sure there are others out there that feel the same. First it has to be stated that I'm in my mid 30s and have always been a console gamer. As a result I have no experience on the PC side of things. Being a console gamer I've become very accustomed to games operating around the 30 fps mark. To me 60 fps just looks and feels unnatural. I strongly fall into the 30 fps feels more cinematic camp. Now I'm sure this is just a result of conditioning as I strongly prefer 24 fps in movies as well. Now here's where I take issue with TLOU remastered. To me it's clear that the priority in this 'remaster' was to make the game run at 60 fps in 1080p. They accomplished this however it's apparent some things had to be scaled back or removed completely. And yes I know it's a PS3 game and there's crazy architecture to contend with etc. I just don't understand the push this generation to make games 60 fps for the sake of saying "look it runs at 60 fps". If the push is in regards to console war nonsense it needs to stop. Give me finished great looking games at whatever stable framerate sees the developers vision through. I would have much rather had a 30 fps TLOU with upgraded everything rather than a game which sacrifices graphical fidelity to hit 60 fps. Just imagine what this game could have looked like if all those long hours and overnight coding sessions were used to enhance a game already running at a rock solid 30fps. Again just my opinion.
there's plenty to fix, as evidenced by this 50 page thread.
I'm going to weigh in on all of this and keep in mind this is just my opinion. That being said I'm sure there are others out there that feel the same. First it has to be stated that I'm in my mid 30s and have always been a console gamer. As a result I have no experience on the PC side of things. Being a console gamer I've become very accustomed to games operating around the 30 fps mark. To me 60 fps just looks and feels unnatural. I strongly fall into the 30 fps feels more cinematic camp. Now I'm sure this is just a result of conditioning as I strongly prefer 24 fps in movies as well. Now here's where I take issue with TLOU remastered. To me it's clear that the priority in this 'remaster' was to make the game run at 60 fps in 1080p. They accomplished this however it's apparent some things had to be scaled back or removed completely. And yes I know it's a PS3 game and there's crazy architecture to contend with etc. I just don't understand the push this generation to make games 60 fps for the sake of saying "look it runs at 60 fps". If the push is in regards to console war nonsense it needs to stop. Give me finished great looking games at whatever stable framerate sees the developers vision through. I would have much rather had a 30 fps TLOU with upgraded everything rather than a game which sacrifices graphical fidelity to hit 60 fps. Just imagine what this game could have looked like if all those long hours and overnight coding sessions were used to enhance a game already running at a rock solid 30fps. Again just my opinion.
are there tech papers I can read or where are you getting this info from? Seems highly specific for a small part of the game.They can't just increase it and get it to work.
That's about 60-70 lights intersecting to give the illusion of bounce lights there are limitations to the engine and the renderer even if the hardware itself is capable of doing it. Changing the way the engine handles few things means messing about with some things that could affect the entire renderer in a negative way considering the amount of rewrites it would involve. Having a ton of full resolution point lights on screen at a time could cause even the PS4 to chug, or maybe it was the engine that would cause the chugging. To get over this they would have required to come up with a different implementation to mimic bounce lighting from the flashlight.
What they improved in Remastered edition over the original is the texture resolution (they already had access to high quality textures), shadow resolution, framerate and rendering resolution...they didn't need to change the way the engine works for that. If you think it would be easy to just change the way they implement such a complex feature or just increase its sampling size by changing the value of the resolution of the samples then you ought to wonder why they couldn't just replace the lighting engine to make it like cutscenes or add other graphical features.
It probably feels unnatural because video games aren't naturally made.I'm going to weigh in on all of this and keep in mind this is just my opinion. That being said I'm sure there are others out there that feel the same. First it has to be stated that I'm in my mid 30s and have always been a console gamer. As a result I have no experience on the PC side of things. Being a console gamer I've become very accustomed to games operating around the 30 fps mark. To me 60 fps just looks and feels unnatural. I strongly fall into the 30 fps feels more cinematic camp. Now I'm sure this is just a result of conditioning as I strongly prefer 24 fps in movies as well. Now here's where I take issue with TLOU remastered. To me it's clear that the priority in this 'remaster' was to make the game run at 60 fps in 1080p. They accomplished this however it's apparent some things had to be scaled back or removed completely. And yes I know it's a PS3 game and there's crazy architecture to contend with etc. I just don't understand the push this generation to make games 60 fps for the sake of saying "look it runs at 60 fps". If the push is in regards to console war nonsense it needs to stop. Give me finished great looking games at whatever stable framerate sees the developers vision through. I would have much rather had a 30 fps TLOU with upgraded everything rather than a game which sacrifices graphical fidelity to hit 60 fps. Just imagine what this game could have looked like if all those long hours and overnight coding sessions were used to enhance a game already running at a rock solid 30fps. Again just my opinion.
I'm going to weigh in on all of this and keep in mind this is just my opinion. That being said I'm sure there are others out there that feel the same. First it has to be stated that I'm in my mid 30s and have always been a console gamer. As a result I have no experience on the PC side of things. Being a console gamer I've become very accustomed to games operating around the 30 fps mark. To me 60 fps just looks and feels unnatural. I strongly fall into the 30 fps feels more cinematic camp. Now I'm sure this is just a result of conditioning as I strongly prefer 24 fps in movies as well. Now here's where I take issue with TLOU remastered. To me it's clear that the priority in this 'remaster' was to make the game run at 60 fps in 1080p. They accomplished this however it's apparent some things had to be scaled back or removed completely. And yes I know it's a PS3 game and there's crazy architecture to contend with etc. I just don't understand the push this generation to make games 60 fps for the sake of saying "look it runs at 60 fps". If the push is in regards to console war nonsense it needs to stop. Give me finished great looking games at whatever stable framerate sees the developers vision through. I would have much rather had a 30 fps TLOU with upgraded everything rather than a game which sacrifices graphical fidelity to hit 60 fps. Just imagine what this game could have looked like if all those long hours and overnight coding sessions were used to enhance a game already running at a rock solid 30fps. Again just my opinion.
It's just an educated guess just like I presumed that they are doing a VPL based GI works (and all of this is pretty logical considering the hardware, and how the effect looks)are there tech papers I can read or where are you getting this info from? Seems highly specific for a small part of the game.
But I'm guessing these are just assumptions.
Historically this kinda thing could be improved pretty easily, especially at 30 fps and in scenes where barely anything is going on.
I'm still waiting on confirmation that this wasn't just a glitch that was fixed with the day one patch lol.
I disagree.
The concerns where shadow offsets give the appearance of completely missing lighting, or where lighting in some areas produces the blocky, roughly quarter-resolution appearance to the environments seem well outside of easily excused shortcomings, when the whole basis of the release is its technical optimizations. Those seem apparent enough to have been worth the effort to address.
I really feel ashamed... but seeing how bad some shadows look at 60fps... and i hadn't any problem with the PS3 framerate... I'll give a try locking it at 30fps.
I wonder what you'll notice more during gameplay. The quality of a shadow or that constantly higher frame rate.
I wonder what you'll notice more during gameplay. The quality of a shadow or that constantly higher frame rate.
I'm going to weigh in on all of this and keep in mind this is just my opinion. That being said I'm sure there are others out there that feel the same. First it has to be stated that I'm in my mid 30s and have always been a console gamer. As a result I have no experience on the PC side of things. Being a console gamer I've become very accustomed to games operating around the 30 fps mark. To me 60 fps just looks and feels unnatural. I strongly fall into the 30 fps feels more cinematic camp. Now I'm sure this is just a result of conditioning as I strongly prefer 24 fps in movies as well. Now here's where I take issue with TLOU remastered. To me it's clear that the priority in this 'remaster' was to make the game run at 60 fps in 1080p. They accomplished this however it's apparent some things had to be scaled back or removed completely. And yes I know it's a PS3 game and there's crazy architecture to contend with etc. I just don't understand the push this generation to make games 60 fps for the sake of saying "look it runs at 60 fps". If the push is in regards to console war nonsense it needs to stop. Give me finished great looking games at whatever stable framerate sees the developers vision through. I would have much rather had a 30 fps TLOU with upgraded everything rather than a game which sacrifices graphical fidelity to hit 60 fps. Just imagine what this game could have looked like if all those long hours and overnight coding sessions were used to enhance a game already running at a rock solid 30fps. Again just my opinion.
I agree. It's my main gripe with this remaster as well. This could have looked much
better than what is currently presented to us.
I'd have to agree. Good post.
Don't really see much of a difference when it comes to the shadows, personally
TLOU truly is a story of redemptionBy the way, I'd like to tip my hat to JLeack for all his coverage of this.
I'm always (perhaps annoyingly) jumping on websites and previewers when they don't do it well, but I feel like this has been a professional and objective approach to the info.
Well done.
There is absolutely an argument to be made for consistency.
A consistent 30fps can be adapted to.
The shadow resolution is inconsistent, and sometimes shadows are low res, other times they aren't. It's the kind of thing that may repeatedly stick out because it's different from everything else.
I could understand why a person might choose 30fps.
the anticipation of this thread hitting 50 pages is killing me
I'm going to weigh in on all of this and keep in mind this is just my opinion. That being said I'm sure there are others out there that feel the same. First it has to be stated that I'm in my mid 30s and have always been a console gamer. As a result I have no experience on the PC side of things. Being a console gamer I've become very accustomed to games operating around the 30 fps mark. To me 60 fps just looks and feels unnatural. I strongly fall into the 30 fps feels more cinematic camp. Now I'm sure this is just a result of conditioning as I strongly prefer 24 fps in movies as well. Now here's where I take issue with TLOU remastered. To me it's clear that the priority in this 'remaster' was to make the game run at 60 fps in 1080p. They accomplished this however it's apparent some things had to be scaled back or removed completely. And yes I know it's a PS3 game and there's crazy architecture to contend with etc. I just don't understand the push this generation to make games 60 fps for the sake of saying "look it runs at 60 fps". If the push is in regards to console war nonsense it needs to stop. Give me finished great looking games at whatever stable framerate sees the developers vision through. I would have much rather had a 30 fps TLOU with upgraded everything rather than a game which sacrifices graphical fidelity to hit 60 fps. Just imagine what this game could have looked like if all those long hours and overnight coding sessions were used to enhance a game already running at a rock solid 30fps. Again just my opinion.
You're a brave man in this thread. Interesting point though. Arguably a remaster of TLoU should have kept the original framerate too (so 30). That would have allowed better shadows, or AA. They could have then chosen to dial back some settings to offer a 60fps mode. You'd perhaps end up with something similar to what we have, but the slightly different focus might have improved things at 30fps.
I wonder if part of the choice to go with 60fps was to experiment for their upcoming games?
As has been mentioned elsewhere, it isn't all shadows that are affected, only some.
Example:
Stuff like shadows from foliage and fences will be lower quality.
I'm going to weigh in on all of this and keep in mind this is just my opinion. That being said I'm sure there are others out there that feel the same. First it has to be stated that I'm in my mid 30s and have always been a console gamer. As a result I have no experience on the PC side of things. Being a console gamer I've become very accustomed to games operating around the 30 fps mark. To me 60 fps just looks and feels unnatural. I strongly fall into the 30 fps feels more cinematic camp. Now I'm sure this is just a result of conditioning as I strongly prefer 24 fps in movies as well. Now here's where I take issue with TLOU remastered. To me it's clear that the priority in this 'remaster' was to make the game run at 60 fps in 1080p. They accomplished this however it's apparent some things had to be scaled back or removed completely. And yes I know it's a PS3 game and there's crazy architecture to contend with etc. I just don't understand the push this generation to make games 60 fps for the sake of saying "look it runs at 60 fps". If the push is in regards to console war nonsense it needs to stop. Give me finished great looking games at whatever stable framerate sees the developers vision through. I would have much rather had a 30 fps TLOU with upgraded everything rather than a game which sacrifices graphical fidelity to hit 60 fps. Just imagine what this game could have looked like if all those long hours and overnight coding sessions were used to enhance a game already running at a rock solid 30fps. Again just my opinion.
By the way, I'd like to tip my hat to JLeack for all his coverage of this.
I'm always (perhaps annoyingly) jumping on websites and previewers when they don't do it well, but I feel like this has been a professional and objective approach to the info.
Well done.
I'm going to weigh in on all of this and keep in mind this is just my opinion. That being said I'm sure there are others out there that feel the same. First it has to be stated that I'm in my mid 30s and have always been a console gamer. As a result I have no experience on the PC side of things. Being a console gamer I've become very accustomed to games operating around the 30 fps mark. To me 60 fps just looks and feels unnatural. I strongly fall into the 30 fps feels more cinematic camp. Now I'm sure this is just a result of conditioning as I strongly prefer 24 fps in movies as well. Now here's where I take issue with TLOU remastered. To me it's clear that the priority in this 'remaster' was to make the game run at 60 fps in 1080p. They accomplished this however it's apparent some things had to be scaled back or removed completely. And yes I know it's a PS3 game and there's crazy architecture to contend with etc. I just don't understand the push this generation to make games 60 fps for the sake of saying "look it runs at 60 fps". If the push is in regards to console war nonsense it needs to stop. Give me finished great looking games at whatever stable framerate sees the developers vision through. I would have much rather had a 30 fps TLOU with upgraded everything rather than a game which sacrifices graphical fidelity to hit 60 fps. Just imagine what this game could have looked like if all those long hours and overnight coding sessions were used to enhance a game already running at a rock solid 30fps. Again just my opinion.
But shadows and framerate are two different things.
Adapting to 30FPS is harder than adapting to lower quality shadows at 60FPS.
You also have to consider the benefits of temporal anti-aliasing you get from 60FPS when compared to 30FPS. The jagged edges of shadows will be less noticeable due to high framerate than it would in a still image.
I definitely disagree that adapting to 30fps is harder than adapting to lower quality shadows, in terms of consistency.
My point is that if the game holds a constant 30, there is nothing out of place. The game runs at a consistent resolution, the shadows stay a relatively consistent quality throughout, and there aren't those additional technical hiccups that interrupt during gameplay and take your attention away from the gameplay or action at hand.
In 60fps mode, there is absolutely that huge benefit of increased framerate, but along with that comes some technical quirks like missing shadows, and lower resolution shadows. That alone wouldn't really be too noticeable, if it wasn't accompanied by much higher quality shadows (the prebaked ones) alongside it. It means that the player will see these crisp, high quality shadows directly alongside these pixellated, shimmery ones and that is inconsistent with the rest of the world. Because it's inconsistent it draws your attention and you'll notice it more regularly.
Playing in a lower frame rate (for most people) is something they will be able to consciously acknowledge once they start playing, but if it's solid never have to think about again.
1. Learn how to use paragraphs
2. Cognitive dissonance
I feel like you really need to actually see the PS4 version in person before making grand sweeping statements like this based on screenshots.