Dangerblade
Member
I wonder what the chances of a Vita version are...hopeful at best.
anyone have any PAX impressions?
Game looks like it will be satisfyingly challenging. I can't wait.
I loved both Toejam & Earl 1 and 2, but I never beat either of them because they were so hard. I wouldn't mind if this one was a little easier, or better yet, doesn't have a finite number of lives.
But it looks like the finite lives are back, so I probably won't finish this one either. lol
I loved both Toejam & Earl 1 and 2, but I never beat either of them because they were so hard. I wouldn't mind if this one was a little easier, or better yet, doesn't have a finite number of lives.
But it looks like the finite lives are back, so I probably won't finish this one either. lol
Can't wait for this. Backed it and just looking forward to getting it and another copy when its released for my mum as she was mad on it.
I am very sad that it never reached the console reward backing as I want to play on my consoles as well.
When's the last time you played 'em? I couldn't beat the first game when I was little but my friend and I replayed it last year (it was his first time playing it) and we beat it no problem.
The second game has always been pretty easy since I could beat that one even back when I was young.
Polygon also did a 10-minute gameplay video.
https://www.youtube.com/watch?v=uZLyRr2ZJvw
It's me playing on that. So direct any jabs on player skill my way.
I'm excited about the difficulty modes. Pleases those who said it was too hard, and gives an even greater challenge for those who don't think it's hard enough.
Also, Greg confirmed that any backers who wanted console versions will be able to switch their pledge to those if they choose. Great news for me since I'm not much of a PC gamer.
We never managed to hit our console stretch goals on Kick Starter. Even so, we had talked with Adult Swim about this and we all still hoped to be able to allow backers to swap for console versions. It turns out that all of the platform holders (like Nintendo) need to get paid regardless for every unit, so swaps to console actually cost money for the publisher and start the project in the red. Recently the folks at Adult Swim did the math, and discovered that with the number of backers that we have it's just not feasible. I'm sorry about that guys. We and A.S. would have loved to make that possible our backers. We would if we could.
Agreed, the more options and variants the better. Anything to give repeat attempts a different feel or altered interactions.I'm all for different modes in procedurally generated roguelikes.
New update:
The early access build has been canceled due to needing to be pushed back for bug fixes so much that eventually there was no need for early access feedback anymore. Instead, all backers will get the game when reviewers do, about a week before the official launch (which will be sometime in Fall 2017).
The music CDs are being manufactured now and will be ready in about two months. The digital soundtracks will be sent out at the same time, and people who pledged for the special collector's box will get their CDs before they receive the box to avoid having to wait for the game to be complete.
IndieBox will be setting up a store for TJ&E merch soon if you missed out on the Kickstarter rewards.
Physical console copies aren't confirmed but are looking likely.
This game is SO PERFECT for the switch
Yeah I mean I loved everything I heard. Quality over quantity, but support from publishers and consoles with a mostly bugless if not bug free release is just yeah a priority for me over timeliness (of all series considering).
It's Toejam and Earl 3.
It really is, Nintendo would be fools not to promote this. Is there any game more perfect for the "2-player co-op anywhere with Joy-Cons" feature than Toejam & Earl?
New update:
The early access build has been canceled due to needing to be pushed back for bug fixes so much that eventually there was no need for early access feedback anymore. Instead, all backers will get the game when reviewers do, about a week before the official launch (which will be sometime in Fall 2017).
The music CDs are being manufactured now and will be ready in about two months. The digital soundtracks will be sent out at the same time, and people who pledged for the special collector's box will get their CDs before they receive the box to avoid having to wait for the game to be complete.
IndieBox will be setting up a store for TJ&E merch soon if you missed out on the Kickstarter rewards.
Physical console copies aren't confirmed but are looking likely.
technically, it's... you know what, sure, let's call it TJ&E3.
This game is SO PERFECT for the switch
Anything you can share for people that didn't back? Not able to see the updates.