First impressions of the game from dengekionline.com(JP):
A short summary:
- Improved the engine from Sen no Kiseki II with improved polygon quality. Better material rendering and hair.
- The quizzes in the classroom appears once again
- Character parameters (bravery and benevolence)
- Towa-sempai rejoins the fray!
- Seemingly responsive controls
- The attribute system favors character switching
- Game flow is: Prologue → Free Time → Chapter Start→ Fight in the other world/Dungeon crawler time → Boss fight → Chapter End and repeat. Will be very familiar for those who have played Sen no Kiseki I (or any Trails game for that matter).
- Galge clichees like the female childhood friend and more
- Kizuna Episode = Forming bonds (Social Links), you get it
Some more in the link, but those should be enough for most people.
Yeah it sounds great, am sure we can expect a fantastic soundtrack once again
Falcom sure is all about party character switching in action rpgs these days.
Looks cool, but I kinda miss the days of a Falcom one man/one woman army.
Terrible? Sheesh. You'd think you were playing Castle Shikigami 2 or something.
It looks great, but gameplay looks a little too much like YS Oath, i hope it doesn't require the same grinding.
It looks great, but gameplay looks a little too much like YS Oath, i hope it doesn't require the same grinding.
It doesn't look like Oath at all to me. I'd be a lot more interested if it had the amazing and fast paced combat that Oath in Felghana had.
Ys Oath didnt require grinding at all. And this seems more like Seven/Celceta gameplay if we had to compare.
That's not my point: Falcom's got a tag-in-tag-out party system for TX which fits right with how PM lets you switch party members. And I think making a much wackier, bubble-era fantasy game would be the reprieve we need from the recent military school/urban fantasy themes Falcom's used.Just a redone port of the original that does away with Working Designs terrible localization would do the trick.
Maybe i played YS Oath wrong but i was always able to reach bosses relatively fast but underleved, meaning that it was always almost impossible for me to beat a boss in the conditions of the first encounter, so here the mandatory and boring grinding, just a pair of levels and the same boss became a joke.
Yes bosses were pattern based, but one or two more levels made a huge difference in both attack and defense.Wow, I didn't have a similar experience with Oath at all. I seem to remember all the bosses being pattern recognition, so grinding was pretty pointless, just practice on the bosses. Only one I remember being at a distinct disadvantage with was the harpy boss, but even then I just practiced and didn't grind.
Terrible? Sheesh. You'd think you were playing Castle Shikigami 2 or something.
That's not my point: Falcom's got a tag-in-tag-out party system for TX which fits right with how PM lets you switch party members. And I think making a much wackier, bubble-era fantasy game would be the reprieve we need from the recent military school/urban fantasy themes Falcom's used.
I remember being knocked for the Persona comparison in a previous topic. Looks like I was right. This is Falcom's Persona, except without any of the charm or character that Atlus can do. The combat looks bland and the animations are pretty bad...game looks cheap to me.
Here comes the TGS 2015 trailer from Falcom with a lot of anime cutscenes and combat.
Gameplay looks pretty fun. I honestly was hoping there wouldn't be social elements :x But yeah, I guess it wasn't a realistic expectation considering the tone of the game.
Gameplay looks pretty fun. I honestly was hoping there wouldn't be social elements :x But yeah, I guess it wasn't a realistic expectation considering the tone of the game.
Here comes the TGS 2015 trailer from Falcom with a lot of anime cutscenes and combat.
I personally love SLs and I think every JRPG should have something like that (like Private Actions in Star Ocean or the Xenoblade scenes that I forgot the name).
I can kinda understand why people don't want it though, specially on an aRPG from Falcom, but idk, I'm still glad it's there. I'd even take a SL with Adol (lol).
Maybe they should make it optional, or make the social stuff not interfere on the gameplay part, so that people can do only that if they want. Specially considering how previous Xanadu games were and how this one changes it.