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Tom Clancy's The Division |OT 3| Crafted From 150 OT 2’s

Overall, Toughness took a major hit with the 1.6 Update in or out-of-cover. You should have your Damage Mitigation at 33% and you can try and get your Toughness up closer to 400K but you'll still go down rather quickly. You can also try using gear/player talents that increase armor/damage mitigation.

I wouldn't use a sniper-centric setup to be honest as it just isn't multi-purpose enough especially with AlphaBridge.

A sniper-only build is hard to incorporate anywhere in this current iteration of the game yet as a secondary weapon it is quite useful especially for Legendary missions.

What kind of build is heavily favored currently?
 
What kind of build is heavily favored currently?

Depends on the activity you're doing.

High end build is OP and versatile, works very well for most activities.

Tactician (healer or seeker mines) as a support build.

Striker and Sentry for dps are really good.

There are other combinations of sets that work well and this patch has seen the most diverse builds since launch, so try out different ones to see what suits you.

What you can safely ignore is Hunters faith. Dismantle on sight.

Got a fucking Damascus from the weekly wtf

I got 12 exotic caches this week and everything was trash. 4 ninja bags, 2 golden rhinos....
 

GazzaGSi

Member
Thanks, that's my video. 😛

I thought it it was as I recognised the YouTube name but wasn't 100% lol

I've been forcing myself to play last stand to try and like it but think I'll wait now until this is patched, especially with the Destiny update coming I'll go on that for abit.
 

GazzaGSi

Member
Slight medkit buff coming tomorrow:

Here are the changes to be implemented with the March 30th maintenance.

Fixed an issue where agents would be credited for getting an explosive kill for an assignment, as long as they didn’t kill the target with physical damage.
Fixed an issue in Last Stand where agents received two different marks for killing an agent while in the downed state.
The amount of healing from medkits has been slightly increased.
Fixed an issue where the Shock Turret damage indicator would last a long time even though the turret wasn’t doing any damage.
 
So there is a Division themed pack including an outfit, gear patches,and weapon (LVAO-C) in Ghost Recon Wildlands now. You can get the pack for free in the Ubisoft Club.
 
lol, is anyone still playing this?
I fired up this game after almost half year of absence. Trying to find someone through matchmaking for the Clear Sky Incursion, but I guess everybody is playing end-game DLC stuff. D:
 

GazzaGSi

Member
As much as I hated Last Stand for the first few weeks and during the PTS it's started to grow on me. Well, I'm playing it, maybe grow on me is abit far lol but been having some half decent games with afew captures and 10+ kills most rounds normally ending up around a 20k score. Nothing spectacular but a mega improvement compared to when I was first finishing a game with around 6k.

What I find is and what has always been known is that Massive are too slow at deploying fixes in updates. When something is so broken other devs will have a fix/patch in days and the problem will be sorted. Leaving these problems in place until the next patch is ridiculous and just turns people off/pushes them to something else.

For what it's worth, I'm currently using 2 builds in Last Stand (come on Loadouts ffs!), this has been my main: (2 bullfrogs now, ditched the LWM4)



I tend to try and keep bouncing off cover for the extra stability from the talent and it drops enemies impressively quick. It's probably one of the reasons why I'm playing Last Stand to see how different builds work rather than knowing what it takes to kill an NPC and just stick with it.

My second build which is out of the norm for me because I despise shotguns but couldn't say no to try it out when I recently got an awesomely rolled Sausage k2 with almost 350% stagger, 120k pellet bullet damage with Responsive, Brutal and Unforgiving. Paired it with a 4 piece Striker set due to how quick the stacks build up and the obvious in the spare 2 gear slots, barrets and specialised.

Using an MP5 ST as the secondary and with pulse for the extra crit that that performs well too.

Again, got some top kills in out numbered situations with the Sausage build and its that I'm enjoying most from Last Stand, just experimenting with different things and see how it goes.

Seeker Mines can go take a jump though, I won't scrape the barrel that low and use them with how pathetic and frustrating they are. Had some fantastic 1v1s using cover, acouple of nades thrown at each other trying to get each other in the open, clips emptied, secondaries out etc only for it to be ended by some lame seeker thrown towards us. I know they're called seeker mines and all that but maybe a slight nerf to the detection range or something would help without dialing back the damage otherwise it would ruin people's skill builds. Instadeath during or after some good stand offs is pretty annoying. It's made me vice grip the controller and grit my teeth afew times lol
 
I just repurchased this after trading it in about a month after it came out, and a friend bought a copy with me today. What have I missed in the last year?
 

GazzaGSi

Member
Few things from sotg so far,

Loadouts has finished earlier than originally planned so coming with 1.6.1 rather than 1.7

Spring event starts tomorrow, Acouple of days of 1 extra drop from named bosses, so end of mission bosses, LZ bosses etc

Second part of the event starting Sunday is double proficiency caches again as per the year 1 event (these caches do have a chance for exotics).

Proficiency Marks coming to last stand in 1.6.1 to reward more loot such for example highest kdr in a match, number of points captured etc

Clearing landmarks will finally reward loot direct to your inventory in 1.6.1

DZ rework at 'cowards corner' where the ladder is to camp out manhunt timers.

Spawn logic in last stand coming to help prevent spawn camp.

Some perks that weren't working correctly are fixed for 1.6.1

General fixes to the environment such as collision detection, texture loading etc

Seeker nerf incoming but to be tested on PTS.

PC PTS coming soon, 1.6.1 still due for May and has plenty of other fixes and reworks, above points are just what they discussed.
Console PTS starts with 1.7
 
tctd_springevent_final_288311.jpg
 

GazzaGSi

Member
I hope that they reset survival back to its original state.

I had my first run on it last night since the supposed changes and barely noticed any difference. Extracted 6 survival caches with all HE items equipped in just under 2 hours.

The only change I really noticed was some areas where I used to go for items that I could remember their locations for had red bar trash mobs rather than veteran enemies and some areas has vets that used to red bars.

Actually getting to the DZ, survivability and mob density seemed the same to me.

Maybe it's because I haven't played survival in a month or 2 so couldn't remember but I managed fine and was only downed due to my own recklessness trying to clear a landmark for survival cache under geared.

Had the entire server to myself, one guy left after about 30 seconds and it said 1 agent remaining lol
This was PVE though but that's how I like it, means you don't have to worry about jackassess jumping your loot and taking your survival cache when you do all the leg work.

If only Survival was added to the main game as an optional world tier. It'd be ace going out for resources for your base, getting tasks from the JTF officers in hideouts, clearing landmarks in the LZ as well DZ, reinforcing your base against enemy attacks etc. All seems wishful thinking now though, the potential for this game was huge and it hasn't come anywhere close to what it could've been.

Still enjoying the few random games I have on it though :) mainly just clear the weekly assignments for the exotic drop and afew games of Last Stand. Having said that I've gotten more exotics from clearing the LZ named enemies than anything else, more often than not I've gotten 2 exotic drops on clearing the LZ named enemies in one complete run.
 
I dig the changes to Seekers and Burst Fire weapons. Lvl 34 Extended Mag change, finally.

I'm sure some folks will be pissed at the Nimble nerf (HoT instead of Instant) but it's necessary if only because the concept of getting shot to shit while running cover to cover only to get a burst of health when you arrive makes no logical sense. You're not hiding, attacking, or defending. Just no reason for it to work that way.
 

GazzaGSi

Member
I dig the changes to Seekers and Burst Fire weapons. Lvl 34 Extended Mag change, finally.

I'm sure some folks will be pissed at the Nimble nerf (HoT instead of Instant) but it's necessary if only because the concept of getting shot to shit while running cover to cover only to get a burst of health when you arrive makes no logical sense. You're not hiding, attacking, or defending. Just no reason for it to work that way.

Agree mate and the change to the Rogue 'cowards corner' is fantastic, I thought they'd just remove the ladder but they added stairs and linked the top into a building so access to both sides.

Video of the rework:
https://youtu.be/6eSlfJ3SDkc

Been having a play with Loadouts and yes we know these should've been in much earlier but they're here now and again have been done really well being able to have the same gear and mods in each loadout and it save your perks/talents etc.

Video of Loadouts explained for those interested:
https://youtu.be/SBW4yJrqVmI
 

Perineum

Member
What is the current state of this game's PvP? I thought I read a while back they were going to add a standard PvP element with matchmaking or something to that accord that is common in shooters.

Basically I am wondering if there is a "crucible" like Destiny, and not just the dark zone.

I enjoyed the beta, but the first week I found myself never popping this back in. I was googling "games similar to Socom" and this popped up on that list. I am trying to fill that fix.
 
What is the current state of this game's PvP? I thought I read a while back they were going to add a standard PvP element with matchmaking or something to that accord that is common in shooters.

Basically I am wondering if there is a "crucible" like Destiny, and not just the dark zone.

I enjoyed the beta, but the first week I found myself never popping this back in. I was googling "games similar to Socom" and this popped up on that list. I am trying to fill that fix.

They added it. It's called Last Stand and it's a pretty good mode with some flaws. It's a Control-like mode with three capture points. Both the A and C points are home points for the respective sides, complete with defenses that need to have points dumped into them (turrets and a scanner) while B just has nodes that have to be capped and is completely neutral. There are too "buff" nodes that can be capped for bonus points. There are also PvE mobs throughout the map.

If you're looking for something Socom-esque, this isn't it though. It still functions more like an MMO than a Shooter in that there's health bars, skills, and heals. It's also currently not as effective to firefight from cover. There's also gear, gearsets, and builds in the mix.

The closest MP to Socom that I've come across is still TLOU's MP mode.
 

GazzaGSi

Member
PTS2 Patch notes

http://forums.ubi.com/showthread.php/1646206-PTS-2-April-27th

PTS 2 - April 27th
Gameplay changes

Hip-fire has been and still is a very important and consistent discussion since the release of Last Stand. While we want to look at hip-fire as a whole for future updates, for the time being we want to address the most pressing matter that has been reported by the community: hip-fire aim assist when using a controller.

Aim assist will no longer be activated when players hip-fire with a controller.

A new weapon was found on the PTS, the LMG M249 SAW. This weapon is still a work in progress and scheduled to be released in a future update.

Removed the M249 SAW from the pre-made character on the PTS.

The changes to Nimble with this PTS have generated a lot of feedback and discussions and we find ourselves agreeing with players mentioning that the combination of the heal over time and the restriction forcing players to stay in cover has proven too strong. We have decided to remove the “stay in cover” condition and let the heal over time run its course whether the player stays in cover or not.

Nimble: the requirement to stay in cover to receive the heal has been removed. Nimble will now heal 2% per meter over the course of 4 seconds, whether the player stays in cover or not.

Finally, while we announced our intention to change the damage of Airburst seeker mine and move some of it from burst to fire, we actually didn’t implement this change in the first iteration of the PTS contrary to what was mistakenly written in the Patch Notes. We had however indeed removed the stagger and also modified the fire effect to become a real fire status effect that can be cleansed by the player. Looking at the feedback and our own experience on the PTS, we believe that these changes might actually be enough to bring airburst in check without penalizing players who invest in Skill Power too much. We will keep monitoring the situation but right now we are not considering changing Airburst any further.

Airburst Seeker Mine damage was NOT changed in PTS 1 and will remain unchanged for Update 1.6.1. Stagger effect was however indeed removed.
Fire effect has been reworked into a real status effect that can be cleansed using MedKits. (this change was already implemented in PTS 1)

Bug fixes

Fixed a bug where Grenade types would change position randomly on the Grenade Wheel.
Fixed a bug where items couldn’t be marked as Junk in the Stash menu.
Fixed a bug where the Pakhan talent would only work on NPCs and not on players.
Fixed a bug that could create a delay when trying to deconstruct an item that is part of a Loadout from the stash.
Fixed a bug where the Appearance Vendor menu couldn’t be closed when it was empty.
Fixed a bug when acquiring new vanity items where the amount of new items would also show on the pouch tab.
Fixed a bug when comparing items from a Vendor menu where the stats displayed for the equipped item could be incorrect.
Fixed several instances of missing sounds in the Loadout interface.
Fixed several instances of various buttons working inconsistently in the Loadout interface.
Fixed several instances of Mobile Cover becoming invisible to the player.
Fixed a bug where players would not be healed by First Aid if they are damaged while in the radius of the skill.
Fixed a bug where the slowing effect of bleed would apply multiple times on a character using a ballistic shield.
Fixed a bug in Survival where a group of two would be disbanded if one member would be disconnected and reconnect immediately.
Fixed a bug where players joining a session in progress would not see any player information on the matchmaking screen.
Fixed a bug where NPCs at the landmark The Boiler would not respawn after the contamination event ends.
Fixed a bug where the reward pop up would not always appear when clearing a landmark.
[PC] Fixed a bug where players would not receive a Loadout warning when dismantling an item using the drag and drop method.
[PC] Fixed a bug where players would not receive any feedback when trying to switch to a Loadout that has insufficient backpack capacity when using keybindings.
 

rataplein

Member
guys, this was probably asked before, but I can't find any post about it.

my friend and I bought this on the ps4 sale yesterday. we want to play the game all together, so what's the best way to do it? can you start from zero with someone?, do I have to wait until a specific moment to be in the same. placw?, we can do missions together, right?

thanks!
 
guys, this was probably asked before, but I can't find any post about it.

my friend and I bought this on the ps4 sale yesterday. we want to play the game all together, so what's the best way to do it? can you start from zero with someone?, do I have to wait until a specific moment to be in the same. placw?, we can do missions together, right?

thanks!

I believe there's just a short solo section in the very beginning but as soon as you're in Manhattan(?) at the camp, you can join each other and run around doing stuff together. The only other time you'll be alone is when you enter your Base of Operations (BoO) as those are solo homebase instances. But you'll still be grouped and will still be in the same world when you exit it.
 

rataplein

Member
I believe there's just a short solo section in the very beginning but as soon as you're in Manhattan(?) at the camp, you can join each other and run around doing stuff together. The only other time you'll be alone is when you enter your Base of Operations (BoO) as those are solo homebase instances. But you'll still be grouped and will still be in the same world when you exit it.

great, thanks!!
 

Kaydan

Banned
Hey guys, as someone totally new to the genre, would you recommend this game over destiny if I was to start playing now? Which game between the two offers the better solo content?
 
Hey guys, as someone totally new to the genre, would you recommend this game over destiny if I was to start playing now? Which game between the two offers the better solo content?

Well Destiny's got a sequel coming out that will, hopefully, be better than the original version. Not that it's bad but considering the price of entry and that the sequel doesn't carry over progress, it would be best to wait for the sequel I think, at this point.

The Division has a lot of single player content and is scheduled to have a year of updates at least with no sequel *announced* yet. But there's also several DLC's to purchase as well and the current health of the game is questionable. Massive has fixed issues before and the fixes they have on the way look good so far but only time will tell.

Both games are fun. Both relatively close to sequels. Destiny, I feel, has a more polished execution but again, nothing carries over to the sequel so you may just want to hold off. The Division, if I'm not mistaken, has a demo available. So you could always try that to see if the game grabs you.
 
Hey guys, as someone totally new to the genre, would you recommend this game over destiny if I was to start playing now? Which game between the two offers the better solo content?

Neither honestly.

Division's "story" mode can be played solo and is about 12-15 hours worth. After that you basically need matchmaking for most end game activities. The DLC modes can be played solo but only if you buy them.

Destiny's "story" mode will also have roughly 15-20 hours of content if you get it with the expansions. Anything after that pretty much relies on matchmaking and fireteams for end game content.

Both games have similar elements but play very differently. I wouldn't even put them in the same genre.

Division is a loot based RPG played in the third person. Similar to Diablo 3.

Destiny is a first person shooter with mmo mechanics.
 
Hey guys, as someone totally new to the genre, would you recommend this game over destiny if I was to start playing now? Which game between the two offers the better solo content?

Not really based on solo content but rather an overall experience I would say Destiny if it's basically where you plan on spending nearly all your gaming time until August/September in the run up to Destiny 2. With the amount of content Destiny offers at this point it would be a huge time sink even for one character if you wanted to do a lot of the quests with weapon rewards, level factions, raids, etc. It's a great experience and it should see enough player population throughout the summer for late-comers and folks finishing up their Age of Triumphs book.

In either case you'll be repeating content so if you don't like doing that (especially in The Division's case) then I really wouldn't recommend either one. The Division is/was one of my absolute favorites but there really isn't anything to strive for once you get the gear/builds you want as it is in desperate need of "new" and significant PvE content. That said, there is probably enough content in The Division for a few months worth of play before fatigue sets in.
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
Hello everyone!

My girlfriend and I got the game recently and it's been fun so far, but the character spec is baffling me a little bit.

i know there's three main categories that decide which way you should play.

Right now I'm mostly stamina because I haven't been paying attention to what gear I equip and just go by the ARM value.

We're currently level 8 and I'm wondering if we're playing the game right.

For some reason I stuck with the SCAR-H I crafted and it's been hell playing on Hard.

Is the Hard loot worth the grief? That Hudson Refugee mission with the Cleaners spamming firebombs and rushing with their flame throwers took some doing.

I got blue police m4 and she got a blue magnum.

Anyway, I'm looking for early game tips for finding my groove, spec and weapon wise.

We're having a blast doing encounters and side missions and hunting the intel collectibles. It's hard mode'ing these missions that are hurting the flow.
 
Hello everyone!

My girlfriend and I got the game recently and it's been fun so far, but the character spec is baffling me a little bit.

i know there's three main categories that decide which way you should play.

Right now I'm mostly stamina because I haven't been paying attention to what gear I equip and just go by the ARM value.

We're currently level 8 and I'm wondering if we're playing the game right.

For some reason I stuck with the SCAR-H I crafted and it's been hell playing on Hard.

Is the Hard loot worth the grief? That Hudson Refugee mission with the Cleaners spamming firebombs and rushing with their flame throwers took some doing.

I got blue police m4 and she got a blue magnum.

Anyway, I'm looking for early game tips for finding my groove, spec and weapon wise.

We're having a blast doing encounters and side missions and hunting the intel collectibles. It's hard mode'ing these missions that are hurting the flow.

At level 8, I'd say don't worry about the Hard modes. Just level and play through the game's missions and focus on unlocking all your Base of Operations Upgrades.
 
Your gear and weapons don't matter until you get to level 30, till then just use the best stuff you can find, sell everything you don't need and try out different types of weapons.

Work on finishing the story missions, side stuff and collectibles (for XP) to reach level 30 and fully upgrade the base of operations.
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
At level 8, I'd say don't worry about the Hard modes. Just level and play through the game's missions and focus on unlocking all your Base of Operations Upgrades.

I thought so too.

I just thought maybe it'd give us a leg up in the dark zones to have better gear and weapons.

Build wise, my char is pretty tanky. I think right now it goes Firearms 93, Stamina 149 and Electronics 44.

I'm running with the deployable shield and the sonar pulse, while she heals (not really, she just juices herself when she's low).

One thing I noticed was my weapon DPS went up cause I changed to a gear item that favoured Firearms.

I think it was the SCAR that went from 4K ish DPS to 5K. Pretty weird...
 
I thought so too.

I just thought maybe it'd give us a leg up in the dark zones to have better gear and weapons.

Build wise, my char is pretty tanky. I think right now it goes Firearms 93, Stamina 149 and Electronics 44.

I'm running with the deployable shield and the sonar pulse, while she heals (not really, she just juices herself when she's low).

One thing I noticed was my weapon DPS went up cause I changed to a gear item that favoured Firearms.

I think it was the SCAR that went from 4K ish DPS to 5K. Pretty weird...

Firearms = DPS
Stamina = Health/Armor
Electronics = Gadgets

There's a lot more to how the stats work but you won't really need to get into any of that until Level 30. The stats and gearing work similar to how an MMO works, so there's min-maxing, diminishing returns on stat stacking after a certain point, etc... But for now, knowing that should be enough to enjoy your time to 30. Once you hit 30, there's more specifics to be effective at all the endgame stuff but it's a lot of info that isn't really useful for the leveling process because you'll outlevel the gear you have before you can actually try to build for it.
 

BiGBoSSMk23

A company being excited for their new game is a huge slap in the face to all the fans that liked their old games.
Firearms = DPS
Stamina = Health/Armor
Electronics = Gadgets

There's a lot more to how the stats work but you won't really need to get into any of that until Level 30. The stats and gearing work similar to how an MMO works, so there's min-maxing, diminishing returns on stat stacking after a certain point, etc... But for now, knowing that should be enough to enjoy your time to 30. Once you hit 30, there's more specifics to be effective at all the endgame stuff but it's a lot of info that isn't really useful for the leveling process because you'll outlevel the gear you have before you can actually try to build for it.

Gotcha.

This game is deep as hell. Or I'm just not used to this type of stat management.

There's character attributes, then Skills, then the Skills have mods, then perks... it's a lot to get my head around but I'm enjoying it oddly enough.

Also, the world building is superb. What a looker this game is. It's giving me last of us vibes mixed with that Contagion movie and I Am Legend.

Kinda bummed I slept on this and soured myself with Destiny's miniature sandbox.
 
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