Probably a placeholder. Doubt it they would make this a full price retail game.
sounds like wishful thinking
Probably a placeholder. Doubt it they would make this a full price retail game.
Looks like a game to pick up in the GameStop Bargain Bin.
I have a copy of Game Informer with the feature they wrote for this. I kind of skimmed through this thread and didn't see any of these details, so shoot me with a projectile if old.
- Developed by Robomondo/Disruptive Games (not sure what their specific roles are; I assume one of them is focusing solely on last-gen versions)
- Release is this year
- Want to "pull the series back to a period before fans felt it lost its way"
- No getting off your board or skitching
- Objectives are not story-based (probably no story if older THPS games are to go by)
- Controls are traditional THPS layout
- Some new techniques, such as hold grind above a rail to slam down on to it faster.
- Special meter can now be activated by using LB/L1
- Author says the game physics feels tighter than THPS HD
- Producer Dino Verano says THPS HD felt diluted and didn't capture the feel of THPS
- 9 levels - two are homages to older THPS levels (one being a combo of THPS's Warehouse level and THPS 2's Hanger level, the other being a homage to THPS 2's School level).
- New locations include Outer Space (not out of the ordinary - THPS 2 did have Skate Heaven after all)
- Levels are big, but are a return to form (i.e. no open-world).
- Objectives include collection COMBO, finding DVDs, high scores, destroying objectives, etc. These are called free-skate objectives
- New missions you initiate with a button press (?) include: collectathons, races, Big Head challenges (perform tricks to keep your head from exploding) and hitting targets with dodgeballs
- Some levels include special power-ups, such as grinding electrical wires to make you go faster. Each power-up will be unique to a particular level.
- Other missions include clearing a pool full of inflatable objects or hitting a soccer ball into a net
- There is character progression, i.e. earn exp by completing missions and objectives to unlock future locations and increase stats (ollie height, speed, etc.).
- Tricks are unlocked through Style Cards (doesn't really elaborate on what these are)
- Character parts can be mixed and matched (slots for head/face, shirts, and bottom)
- Online matchmaking (sounds like players will populate your offline game if you choose to enable this - ON by default)
- They don't intend for Tony Hawk to become a yearly franchise, are are looking to continue to support this game for the foreseeable future.
About that
Sixty. Dollars.
Sixty.
No. Look at this:
-the fire effects
-the textures
-the everything
Aside from resolution there are GC/PS2/Xbox games that look better than this.
also what the fuck is going on with the shadow? No skateboard shadow? At what angle is the light that the weird shadow lines in the bottom right get created?
About that
About that
- Objectives include collection COMBO, finding DVDs, high scores, destroying objectives, etc. These are called free-skate objectives
Sixty. Dollars.
Sixty.
Sixty. Dollars.
Sixty.
Sixty. Dollars.
Sixty.
Fuck off with that shit. You're posting a single frame where the character is in the air and it looks like they're spinning.
I don't have a lot of faith in Robomoto from past games, but what you just posted is completely useless and is effectively shitting on people who are actively working on this game.
Fuck off with that shit. You're posting a single frame where the character is in the air and it looks like they're spinning.
I don't have a lot of faith in Robomoto from past games, but what you just posted is completely useless and is effectively shitting on people who are actively working on this game.
When this game comes out and sucks ass, I hope EA will make it up to all of us and make skate.4!
Are full priced visuals included?
Really don't think it's going to do well at this price if true.
The skateboarding/X Games craze died down a long time ago.
Their marketing team sucks. Anyone who's played a Tony Hawk game before knows for a fact that you're more concerned about lining the board up right before you land than staring at the face that you're controlling. Focus on the world you're going to be skating through and have gif's of you actually making your way through the level to show that the dev team isn't shitting the bed.Yeah, we shouldn't judge a product by the material that's been put out to promote it. Makes perfect sense.
I disagree. They don't look terrible. They look like a work in progress. Like I said, Robomoto could completely fuck this up, but if Activision gave them enough money and time, it could be decent. I need to see everything in action instead of judging this game based off of a screen shot. This game needs to be seen in motion before I make the decision.ALL of the screenshots look terrible.
Doesn't mean the game will be bad, just that what he posted isn't misrepresenting the game. It's actually one of the better shots.
it costs more to show previous gen assets in today's fancy resolutions.
Sixty. Dollars.
Sixty.
Fuck off with that shit. You're posting a single frame where the character is in the air and it looks like they're spinning.
I don't have a lot of faith in Robomoto from past games, but what you just posted is completely useless and is effectively shitting on people who are actively working on this game.
This shit can't be real
Sixty. Dollars.
Sixty.
I posted a screenshot from the game and the price of the game.
I'm not misrepresenting anything. I'm fully representing it.