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Torment: Tides of Numenera Gameplay Trailer

HK-47

Oh, bitch bitch bitch.
I haven't Planescape: Torment before, how much agency did you have and how interactive was the world/narrative? I backed the kickstarter for this but I had pretty much zero idea how the game would play.

As much agency as was needed to make it feel like you were role playing but still with a strong writer's hand backing the whole thing. Planescape loves to give out choices that only matter to you or a few other characters since its an intensely personal tale. You will not change the multiverse in Planescape. But maybe you will in Numenera. The "what does one life matter" line could certainly be interpreted that way. But probably not.
 

Zeliard

Member
Looks extremely impressive so far. The visual style, the hints of bizarreness, the general foreboding yet melancholic ambiance, the quality prose descriptions for both characters and environmental objects - all quite reminiscent of PS:T.

I also really like what they've done with the voice acting. Intraparty banter is (presumably) fully-voiced, and the occasional single line or paragraph from some of the more notable characters to give you a sense of what they sound like or give a piece of writing some added weight, and it all comes off quite well. It seems early yet I'd be surprised if any of this VA was placeholder; it sounds good.

One thing I really hope is that there's also a notable element of humor, and that it isn't always so self-serious. That's one of the many things I really loved about the first Torment. Despite the relative solemnity of the main plot, the dialogue was often very witty - the Morte character and his comical observations and frequent sarcastic back-and-forths with the rest of the characters (most notably The Nameless One) a hallmark of this - and humor is one thing games rarely get right.
 

Durante

Member
The weakest part to me really seems to be the UI design, but it's still miles better than WL2. Seems to be a bit of an inXile weakness in general.
 

HK-47

Oh, bitch bitch bitch.
Damn wasteland 2 not getting that love. Of course I wouldnt know because I am on info blackout on the game and I'm not as attached to the ip.
 

Myggen

Member
Oh man this looks amazing. Planescape is one of my favourite games ever, and this trailer is highly promising. The atmosphere especially seems spot on.
 
Damn wasteland 2 not getting that love. Of course I wouldnt know because I am on info blackout on the game and I'm not as attached to the ip.

It's more of an '80s gamer's IP, so it won't get the hype and affection that FO or later Interplay/Black Isle stuff does, naturally. I'm on a 99.9% info blackout, too, even if I've tooled around in beta a tiny bit. Anyway, it will get the love it deserves after it proves itself, starting Friday. In a way, WL2 will be easier to impress with since Torment really has more to live up to on NeoGAF, given just how many more gamers grew up with and adore it here.
 
Wasteland 2 will release at $40, only Early Access was $60 to matche the Kickstarter tier for Beta Access.

so I save 5 bucks if I get the 35 dollar tier? Man I should of backed this game too. Backed WL 2 but some how this game looks way better then WL 2
 

The Technomancer

card-carrying scientician
so I save 5 bucks if I get the 35 dollar tier? Man I should of backed this game too. Backed WL 2 but some how this game looks way better then WL 2

This is like their second game after WL2 IIRC, so they got to learn a bunch of stuff from WL2s development presumably. Plus I'm sure sharing tech with Eternity was a huge help
 

Acidyl

Member
I backed this and divinity, bought wasteland 2 during steam summer sales, getting pillars as well, icewind dale getting enhanced edition as well, all hail the new age of rpg.
 
iJoOd.gif


Welcome back, CRPGs. You were sorely missed.
 

KarmaCow

Member
iit's a regular rpg with main and sidequests and such

there's TONS of dialogue and dialogue options. you can really make yourself into any number of things

As much agency as was needed to make it feel like you were role playing but still with a strong writer's hand backing the whole thing. Planescape loves to give out choices that only matter to you or a few other characters since its an intensely personal tale. You will not change the multiverse in Planescape. But maybe you will in Numenera. The "what does one life matter" line could certainly be interpreted that way. But probably not.

I guess what I really meant was is there consequence and systems in place for the dialogue. What I'm specifically worried about is that the despite the granularity of tone available to you when responding, it doesn't actually matter in terms of how the particular scenario progresses. I'm not expecting something empty like 50 different endings but roleplaying for my own sake can only go so far. The one example that pops into my mind is in Mass Effect how Paragon vs Renegade actions aren't really that different.
 

The Technomancer

card-carrying scientician
Looks extremely impressive so far. The visual style, the hints of bizarreness, the general foreboding yet melancholic ambiance, the quality prose descriptions for both characters and environmental objects - all quite reminiscent of PS:T.

The general bizarreness of the setting is what I'm most excited for. Its super rare that we get a game that not only goes this imaginative with its setting but, if the gameplay snippet is anything to go by, actually uses that setting instead of just throwing it up as a backdrop.
 

The Technomancer

card-carrying scientician
I guess what I really meant was is there consequence and systems in place for the dialogue. What I'm specifically worried about is that the despite the granularity of tone available to you when responding, it doesn't actually matter in terms of how the particular scenario progresses. I'm not expecting something empty like 50 different endings but roleplaying for my own sake can only go so far. The one example that pops into my mind is in Mass Effect how Paragon vs Renegade actions aren't really that different.

Its more that, while any decision wouldn't necessarily effect the progression of the plot, it would absolutely affect the progression of the conversation in actually meaningful ways. The evolution of conversations was the difference between getting a piece of information or not, getting access to somewhere (via one route) at least or not, or just discovering a pice of side content or not, and it often didn't just boil down to making the one right choice that makes a dude like you
 

KarmaCow

Member
Its more that, while any decision wouldn't necessarily effect the progression of the plot, it would absolutely affect the progression of the conversation in actually meaningful ways. The evolution of conversations was the difference between getting a piece of information or not, getting access to somewhere (via one route) at least or not, or just discovering a pice of side content or not, and it often didn't just boil down to making the one right choice that makes a dude like you

Well that's good to hear, I don't know when I'll finally play P:T with all the stuff coming out now but I am more interested in it now.
 
I think it's somewhat amusing that they proudly mention at the end of the trailer that their game is powered by Obsidian technology.

Who would have thought?
Bit out of the loop here. What do mean exactly?
The weakest part to me really seems to be the UI design, but it's still miles better than WL2. Seems to be a bit of an inXile weakness in general.
It's still has a long long time before its complete. Watch some early videos of Wasteland 2, the UI has been massively updated since then.
 

The Technomancer

card-carrying scientician
Bit out of the loop here. What do mean exactly?

A lot of the guys from Obsidian are veterans from Black Isle, the guys behind Torment, Fallout 2, the Baldur's Gate games...basically the guys behind the acclaimed 90s RPGs. Those games were made with the Infinity Engine, which was made by BioWare, and its just kind of funny how now some guys making a Torment successor are using what some hope will be the new Infinity Engine developed by the guys behind the classics.
 

Terra_Ex

Member
Looking really good, I like the cloaks too. Let the return of true crpgs continue, backing that KS was money well spent.
 

Durante

Member
Their specific process for pre-rendered backdrops with animated bits and three-dimensional characters and larger, more interactive parts. It was developed with Project Eternity aka Pillars of Eternity.
A lot of the guys from Obsidian are veterans from Black Isle, the guys behind Torment, Fallout 2, the Baldur's Gate games...basically the guys behind the acclaimed 90s RPGs. Those games were made with the Infinity Engine, which was made by BioWare, and its just kind of funny how now some guys making a Torment successor are using what some hope will be the new Infinity Engine developed by the guys behind the classics.
These, together with the fact that many feel (mostly unjustified in my opinion, but nonetheless) that technology is the one thing that held Obsidian back, or is their weak link.
 
He's writing one of the companions, I believe, and acting as a general "story supervisor" (though his involvement in that stead is probably pretty minor).

Yes. He's writing some of the companions AFAIK
NINJA'D

Good to hear. Really hoping for some excellent character/environment descriptions. What's shown doesn't look shabby. Gathering Dust Bar descriptions and its patrons has some of the most memorable writing I've read in a game, gimme some more of that magic!
 

CrunchyB

Member
I'm happy they're taking their time with this. Planescape:Torment had a lot of cut material, especially in the second half of the game. It's still crazy good, unsurpassed in a lot of areas despite it being a pretty damn old game, but it could have been even better.

I have very big expectations for Tides of Numenera (which is why I backed it)
 

syko de4d

Member
Do you think PoE and Torment would do and sell well on Tablets too? Never played Baldurs Gate EE on tablet, but if that worked why not them? Maybe a good source for more money. I bet some would even double dip if you could share saves between Tablet and PC.
 
These, together with the fact that many feel (mostly unjustified in my opinion, but nonetheless) that technology is the one thing that held Obsidian back, or is their weak link.

Stick of Truth thankfully didn't have any such issues, though I imagine it helps a wee bit when the game looking shit actually feels right.
 

BlackRock

Member
Wow, it looks great for this early. Some of the scenes are impressive. I particularly like the giant door, the runes on the cliffs, and the stargate. Awesome Infinity Engine vibe, just like Pillars of Eternity. Very excited for this game. Ready to read!
 

epmode

Member
I do hope they have an option to scale that UI down just a little bit, though. It looks like even without the expanded dialogue box it would take up a good 40% of the screen.

Wasteland 2 has a fully scalable UI so I figure they'll do a good job here as well.
 

Sentenza

Member
Looks great.
Interestingly enough it's pretty much on the polar opposite of Pillars of Eternity aesthetically.
Where Obsidian's game seems to stand out for detailed scenarios but has fairly underwhelming character models and animations, this seems to have its strongest asset in them while the scenarios seem to be a bit rough and with a bit of that "plastic" look you would expect from some past-decade pre-rendered stuff.

Anyway, both look far prettier than Wasteland 2, so there's that.
 
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