Kabuki Quantum Lover
Member
It's sad to think that with all of these deficiencies (rumoured, of course), it'll still be a close race. The behemoth of Xbox Live is enough for people to ignore such 'unimportant' factors (inferior ports, possibly).
Just this morning got this email from Amazon (UK) regarding my pre-order that was placed 3 days after it went up:
Yield problems? Certainly seems like it now!
No they never had any faith in the GDDR5 densities would go up. PS4 was originally designed with 4gb. It wasn't a gamble by there part, they would of just gone with there original plan if it hadn't. They got lucky that the stars aligned for them at the right time, but it was already a smartly engineered console and it was a smart decision to go with 4gb gddr5 in the place, even without 8gb(most people agreed that 4gb gddr5 > 8gb of ddr3). They knew that if the densities did become available it would of been an easy change. They were smart and lucky.
Nope - it was lherre afaik. (the wash part at least)
It's sad to think that with all of these deficiencies (rumoured, of course), it'll still be a close race. The behemoth of Xbox Live is enough for people to ignore such 'unimportant' factors (inferior ports, possibly).
Yeah many people thought 4GB of GDDR5 (coupled with a smaller OS footprint) would be superior. Sony lucked out on 8GB.
If MS dosen't figure out a solution, it seems that the performance gap will be big enough for gamers to notice.
Shame if true, but glad it won't be another 360 vs PS3 - most boring system war. No one really different.
Just this morning got this email from Amazon (UK) regarding my pre-order that was placed 3 days after it went up:
Yield problems? Certainly seems like it now!
MS is pretty legendary in tech circles for their lack of management vision, warring fiefdoms, and internecine corporate backstabbing. The saga which led to the recent dismissal of former Windows chief Steven Sinofsky and the disastrous releases of Windows 8 and Windows Phone 8 are just two recent events where MS basically stabbed their own backs and killed promising products. The astonishing story of Kin and how MS basically pissed away the $500 million they spent to acquire Danger is another tale from MS's internal corporate hellhole.
Not sure how there can be a delay on a product that doesn't even have a release date but ok. Unless MS have sent word out that it could be delayed until next year but that's the only reason I could think this would even go out.
I had an email from Shopto about my FFX HD preorder (Vita version) as the price on the Xbox 360 version had been lowered in price. Online retailers are just crazy it seems.
It's sad to think that with all of these deficiencies (rumoured, of course), it'll still be a close race. The behemoth of Xbox Live is enough for people to ignore such 'unimportant' factors (inferior ports, possibly).
So essentially, could it be that the yields are low and/or MS are having problems consistently producing chips that can handle more voltage/be clocked at the originally intended speed; and consequently they may need to go with a lower clockspeed for the various components of the APU?Explanation.
So speculation from a thread really about nothing turns into another 20 page thread?
So essentially, could it be that the yields are low and/or MS are having problems consistently producing chips that can handle more voltage/be clocked at the originally intended speed; and consequently they may need to go with a lower clockspeed for the various components of the APU?
I don't think it implies a delay necessarily, more that stock will be extremely short on launch so my order might take time to fill.
This should only further the gap, since the architectures are now apples to apples. If a dev wants to take the easy less time consuming route(which as MS console gets weaker and weaker is getting more likely), which is just increasing visual fidelity like you mention, then yes your correct, but that's not all that's possible. Increasing visual videlty would just mean higherAA, higher res textures and effects, ect ect. Nothing gameplay related or design related. The game design from the beginning is targeted towards the lowest common denominator.The big difference with PS4/Xbone over PS3/360 is that I don't really see one console being weaker then the other having much of an effect. With the 360 and PS3, it's common knowledge that Sony took the gold medal in creating the most confusing architecture to ever grace consoles and the only devs that were really able to harness the power were the 1st party devs that spent years exclusively designing for that console. Now, both consoles are good ol PC architecture and getting results, either adding/increasing or removing/decreasing graphical features, etc. should be easy as pie for every dev studio out there.
The only console that should be seriously affected by Xbone is the Xbone itself.
This should only further the gap, since the architectures are now apples to apples. If a dev wants to take the easy less time consuming route(which as MS console gets weaker and weaker is getting more likely), which is just increasing visual fidelity like you mention. Which higher AA here, higher res textures and effects, ect ect. Nothing gameplay related. The game design from the beginning is targeted towards the lowest common denominator. closes
In a close boxed system, when one system is 1.5x-2x more powerful, and there both the same architecture, the more powerful system could lead to a lot more then just visual fidelity increases, if the software is designed that way. It's different than comparing few rates in Crysis 3 on 7770 vs 7850.
I would hope for something more than that. Different graphical features and effects that affect gameplay, more enemies on screen, different scenarios, more dense levels, ect ect. I dont want a "HD version" of XBOne games. That's basically what it is.Or they take the easier route of 1080p on 60 frames on the PS4. Then down the Xbox One version to 720p with 30 frames.
That's generally easier. It will be obvious.
Or they take the easier route of 1080p on 60 frames on the PS4. Then down the Xbox One version to 720p with 30 frames.
That's generally easier. It will be obvious.
Software company can't make hardware.
News at 11.
I would hope for something more than that. Different graphical features and effects that affect gameplay, more enemies on screen, different scenarios, more dense levels, ect ect. I dont want a "HD version" of XBOne games. That's basically what it is.
I still don't get why Microsoft is using eSRAM instead of eDRAM. If latency was the problem, they could have used a pseudostatic flavor like 1T-SRAM, FCRAM or LLDRAM.
ESRAM on Durango is free from many of the restrictions that affect EDRAM on Xbox 360. Durango supports the following scenarios:
Texturing from ESRAM
Rendering to surfaces in main RAM
Read back from render targets without performing a resolve (in certain cases)
The cake analogy sucks.
*snip*
It's shitty. If this rumor is true, PS4 will be 2x as powerful(just the GPU, doesn't take into account ps4's other advantages). That's a lot of wasted resources. The "scope" of the game will always be limited by XBone.You won't get game design differences, other than with exclusives, Microsoft mandate against that for all multiplatform games. I think 60fps and 1080p is a pretty good deal though, hope that turns out to be the case.
Sony is most likely going to be stuck with the same amount of gddr chips for the majority of this generation.
From vgleaks:
I'm not so sure about that. Turning the PS3 around was nearly catastrophic for Sony. Sure, they managed it in the end, but it completely wiped out their PS1/PS2 piggybank and something on top. MS doesn't have an XBox/XBox360 piggybank. If the XBone bellyflops, there might be the case of MS spinning off the console division to someone else.I think Sony are going to have a great gen, and lets be honest, even if ms start off as Sony did with ps3, they will throw money at it until it works over the long term... Just how Sony turned ps3 around.
I would hope for something more than that. Different graphical features and effects that affect gameplay, more enemies on screen, different scenarios, more dense levels, ect ect.
By the time this releases, it will be half the power of WiiU!
So speculation from a thread really about nothing turns into another 20 page thread?
It will mean nothing. Developers will just stash the framebuffer there and forget about it. How many developers took advantage of the 'free' MSAA of the EDRAM?
That's absurd. Microsoft has many more billions in its "piggybank" than Sony could ever dream of.I'm not so sure about that. Turning the PS3 around was nearly catastrophic for Sony. Sure, they managed it in the end, but it completely wiped out their PS1/PS2 piggybank and something on top. MS doesn't have an XBox/XBox360 piggybank. If the XBone bellyflops, there might be the case of MS spinning off the console division to someone else.
Like Sega, for instance. ;P
I've heard the exact same thing as Thuway.
GPU is getting DC from 2 different sources. One that told me several weeks ago and the other that reconfirmed yesterday.
I like many others don't know if this is true or not. One thing is for sure Cerny has done a fantastic job with the PS4. As far as the PS4 is concerned I have heard nothing but good things about it.
That's absurd. Microsoft has many more billions in its "piggybank" than Sony could ever dream of.
This is also a discussion forum.ThisIsNeogaf.gif I'm still in the "calling BS on this" camp.
That's absurd. Microsoft has many more billions in its "piggybank" than Sony could ever dream of.
But do they want to spend those billions propping up the XB1? MS doesn't generally stick with a failure indefinitely. They move on to the next product.That's absurd. Microsoft has many more billions in its "piggybank" than Sony could ever dream of.
That has nothing to do with the type of memory used.From vgleaks:
Or they take the easier route of 1080p on 60 frames on the PS4. Then down the Xbox One version to 720p with 30 frames.
That's generally easier. It will be obvious.
That's absurd. Microsoft has many more billions in its "piggybank" than Sony could ever dream of.