No, that's what it says, but the discrepancy comes from "other" ending up being 5% instead of the 16% they originally stated.
Without knowing precisely what "other" consists of, there's no way of knowing why that change occurred.
For example, if they were licencing Assassins Creed as a boardgame to an external manufacturer who had sold 100 million copies of the board game, they would declare x% of those units sold as revenue due to expected licencee income.
If that boardgame company suddenly went into liquidation and they were a low priority creditor, they might not end up getting any of those due royalties, and have to adjust later earnings reports accordingly.
Okay, but their sales weren't adjusted. In 2013, they said they had €76M in sales that quarter, and PC represented 20% of that €76M, or €15.2M. In 2014, they again said they earned €76M back in Q1FY2013-2014, but PC was suddenly 27% of that, or €20.5M; an adjustment of more than €5M. PS3 went from 23% to 25%. XB2 went from 23% to 27%.
Yes, Others went from 16% to 5%, and it seems like all of that adjustment and then some went in to PC, XB2, and PS3. Why? What they initially thought was €5M in iOS sales turned out to be an additional €5M PC sales instead?? How does something like that happen, and why would they retroactively change the 2013 results without even commenting on it?
Edit: Actually, Others should've grown, as stuff like the DS and the PSP got rolled in to it for the 2014 report. Instead, Others shrank dramatically, and PC, XB2, and PS3 all grew without explanation.