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UK Video Game Market Data 2023(Total Hardware Sales: PS5 1.2m, Switch 720k and Xbox Series 650k)

Mr Reasonable

Completely Unreasonable
gonna cry tobey maguire GIF

(I'm just fucking with you)

I just love digital so much.
Sad Pauly D GIF by A Double Shot At Love With DJ Pauly D and Vinny
 
The year over year percentage increases/Decreases we got in January gave us this: 1.21m PS5, 730k NSW and 620K XBS. So PS5 lines up with "over 1.2m", NSW got rounded down by 10K but XBS got adjusted up by 30K.

Fd8Gry8.jpg

UK as of 31 Dec, 2023 (millions)
NDS: 12.40
PS2: 10.00
X360: 9.20
Wii: 8.40
PS4: 7.72
PS1: 7.20
Switch: 6.78
Game Boy: 6.60
PS3: 6.00
XBO: 5.76
GBA: 4.80
PSP: 4.00
3DS: 3.95
PS5: 3.60
Megadrive: 3.50
XBS: 2.57
Xbox: 2.20
SNES: 2.00
N64: 1.60
NES: 1.50
Master: 1.50
GCN: 1.20
Vita: 0.74
Game Gear: > 0.60
Dreamcast: 0.60
Wii U: 0.59
Saturn: 0.40
 
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Woopah

Member
Seems to confirm the assumption that Nintendo is not as strong in the UK as in other major markets. Its going to be one of the few big countries where Switch doesn't outsell the PS4.

Analysis of the software sales based on the data included in this 2023 UK report provided by enpleinjour from Installbase:


Physical vs Digital
  • Console Full Game revenue: 40% Physical : 60% Digital
    • 34% Physical including PC
Console vs PC
  • Full game revenue : 84% console, 16% PC
  • Gaming hardware access. : 81% console, 19% PC
    • 1.4M PS accessories
    • 1M XB accessories
ERA 2022PC (1,000s)Total (1,000s)PC ratio
Elden Ring1818650.21
GTAV1018160.12
RDR1003550.28
LEGO698170.08
ERA 2023
Hogwarts2251,9210.12
Diablo 42244430.51
Jedi S575530.10
COD MW31611,2390.13
GTAV1356160.22
RDR21084120.26
EAFC 24612,3960.03

PC ratios continue to be really low. New releases like Jedi having just 10% of sales on PC, EA, the biggest UK game only 3%. Hogwarts only 12%.
Even that Diablo split seems a bit surprising, would have expected 60-70% on PC.
UK is just not a big market for PC.

Software
  • COD continues its decline, this year is a -36% decline. MW3 console sales are close with Vanguard, lowest COD sales since 2008
  • EA likely had one of its best years in history, Top 20 sales are ~4M, not that far from ATVI+Nintendo+SONY combined!
  • ATVI can't stop the COD bleed but D4 did very well.
  • UBI still down in the dumps with a lack of output and big sellers
  • Nintendo should be closer to last year, a lot of competition this year so the Top 20 misses part of their usual evergreens
  • SONY had a drop of output, GOWR legs are very good, expected SM2 to do more and outsell the original considerably, but the installbase seems like a real factor there.
Screenshot-2024-03-06-at-11-53-09.png



1st Calendar Year sales:

[2017] Assassin's Creed II - 920,910
[2017] Assassin's Creed Brotherhood - 880,775
[2017] Assassin's Creed Origins - 679,965 (20.4% digital)
[2018] Assassin's Creed Odyssey - 305,937***
[2020] Assassin's Creed Valhalla - 693,367 (40.1% digital)
[2023] Assassin's Creed Mirage - 352,228 (51.3% digital)

Resident Evil Village - 331,252
Resident Evil 7: Biohazard - 354,257
Resident Evil 4 Remake - 321,117

Elden Ring - 865,262
LEGO SS - 817,299
Hogwarts - 1,921,143

FF15 - <250,000 (phy only)
TR:SoTR - 226,125 (phy only)
Avengers - 380,596 (33.8%)
FF7R - < 320,000
GoTG - 192,576 (27.4%)
FF16 - <142,000

Skyrim - 1,138,000
Fallout 4 - 1,126,000
Starfield - 142,000
I'm assuming that graph includes digital for the other publishers but not Nintendo .
Tbh, while the other charts are more or less what I expected, the low amount of PC sales was what suprised / even shocked me most. I expected them way higher then that.
I guess that for example Hogwarts does not even contain the digital Switch sales (he seems to have no access to those numbers), so the PC share for this game is most likely even lower for games than mentioned here.

Are the PC numbers higher for other territories?
The numbers should include the digital ones on Switch, since WB shares digital figures.
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Look at the top 20 physical to digital shares. 44% physical to 56% digital.

But but physical is irrelevant folks are yet again proven wrong. Unless they want to neglect the 44% of the consumers who bought physical games.

I wish the dumb western video game's media would look at this report and talk about it. But they wont. They'll keep pushing the "digital only future" narrative that they've been pushing the last 3 years.

Even on PC, it sold (93K) what TLOU Part 2 sold (93K) on PlayStation in its 4th year.

I remember certain people here predicting that Starfield will outsell Spider-Man 2.

Overall, glad to see such high physical sales ratio.

I remember people on GAF saying that TLOU2 sold badly because of #GoWokeGoBroke

Yet look at what we have here. Anybody want to explain why Starfield (the supposed GOTG) didn't sell more than TLOU2 in its 4th year?

This shows that Microsoft publishing their games on other platforms is NOT a bad business decision.

More so, Microsoft probably has even more robust data on their performance in other markets, forecasting figures, costs, etc and they thoroughly analysed it and came to a conclusion to publish on other platforms.

How can anyone see this and still think games like Starfield isn’t going to other platforms.

Starfield is 100% coming to PS5 at this point. Goes to show that PC couldn't save this game either. Especially since we know for a fact (due to Steam data) that it fell off a cliff selling wise on PC after October. MS has the chance to lose $100s of millions of dollars on this game if it doesn't release on the PS5 before GTA6.

Hard to imagine next gen consoles without some kind of disk drive option at this point

The PS6 must come with some form of physical media or a Blu-ray drive of some sort.
 

Heisenberg007

Gold Journalism
I remember people on GAF saying that TLOU2 sold badly because of #GoWokeGoBroke

Yet look at what we have here. Anybody want to explain why Starfield (the supposed GOTG) didn't sell more than TLOU2 in its 4th year?
Yep. And this is before TLOU 2 Remastered, which sold even more.

And the same people would convince us that Starfield was a resounding success but TLOU 2 was a colossal failure.
 

King Dazzar

Member
On one hand I'm surprised Xbox sold as many consoles as they did in 2023. But on the other, some of the data shows them getting totally spanked by PlayStation and Nintendo, even worse than I imagined. Surprised too at how low PC sales are. But yeah, Xbox aren't doing well at all, especially considering this is supposedly one of their better regions.
 
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yazenov

Member
On one hand I'm surprised Xbox sold as many consoles as they did in 2023. But on the other, some of the data shows them getting totally spanked by PlayStation and Nintendo, even worse than I imagined. Surprised too at how low PC sales are. But yeah, Xbox aren't doing well at all, especially considering this is supposedly one of their better regions.

in 2022, the XBS console sales declined -15% YoY
in 2023, it also declined -10% from 2022

2 consecutive declines in the console's 3rd year from launch are catastrophic no matter how you slice it.
 

King Dazzar

Member
in 2022, the XBS console sales declined -15% YoY
in 2023, it also declined -10% from 2022

2 consecutive declines in the console's 3rd year from launch are catastrophic no matter how you slice it.
👍 Yeah I did notice the decline year on year, even with any stock restrictions fully resolved now too. Not good.
 

Woopah

Member
in 2022, the XBS console sales declined -15% YoY
in 2023, it also declined -10% from 2022

2 consecutive declines in the console's 3rd year from launch are catastrophic no matter how you slice it.
And yet probably less catastrophic than the declines in other European countries.
 
Physical Chart

image.png


Credit: awng782

Mario Kart 8 Deluxe, UK retail only
2017 - 352K
2018 - 459K
2019 - 465K
2020 - 428K
2021 - 600K
2022 - 427K
2023 - 359K
Total - 3090K

With digital Mario Kart 8 Deluxe will be approaching 4 million.

429K at retail for Super Mario Wonder is decent. However UK is still third place in Europe for Nintendo even though it is first for Playstation and Xbox. The install base is only about a million less than France but retail sales of big Nintendo releases are generally way behind, we know that Zelda TotK sold 968K at retail in France compared to 498K in the UK for 2023. I "Wonder" why Zelda and 2D Mario are not as big in the UK, although for some reason MK8 Deluxe retail sales in France are Marginally less at 3069K

Super Mario Bros. Wonder retail in 2023
France: 747K
Germany: >600K
UK: 429K
Spain: 238K
 
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mckmas8808

Mckmaster uses MasterCard to buy Slave drives
in 2022, the XBS console sales declined -15% YoY
in 2023, it also declined -10% from 2022

2 consecutive declines in the console's 3rd year from launch are catastrophic no matter how you slice it.

And MS said they are predicting a 40% drop in console sales in the first 3 months of 2024.
 
UK Games Market UKIE Report 2023

The figures​

  • UK games consumer market value: £7.82 billion (+4.4% year-on-year)
  • Software sales: £5.18 billion (+4.1% year-on-year)
  • Hardware sales: £2.22 billion (+2.1% year-on-year)
  • Revenue from film, TV, and soundtracks based on game IPs: £124 million

The highlights​

While overall game sales were up in the UK in 2023, boxed sales have continued their decline and were down 5% to £495 million compared to 2022. Looking at digital sales more precisely, digital console software sales were up 5.6% to £2.48 billion, and digital PC software sales increased 4.5% year-on-year to £684 million. Mobile sales were also up, reaching £1.52 billion following a 4.5% growth.

When it comes to hardware sales, consoles had a particularly strong year, with sales increasing 12% compared to 2022 to £951 million. PC, on the other hand, showed quite a decline, with sales decreasing 11% year-on-year, falling to £673 million.

Omdia senior analyst James McWhirter gave a bit more detail: "Digital spend within the UK's console market returned to growth in 2023 as PlayStation 5 hardware sales volumes hit their stride, while Nintendo Switch remained remarkably resilient as a bumper lineup of first party software propped up active users and spend on the now seven-year-old platform."

He also noted the success of games including Diablo 4, Hogwarts Legacy, Spider-Man 2, Super Mario Bros Wonder, Tears of the Kingdom, EA Sports FC 24, and Baldur's Gate 3, which all contributed to the health of the market.

Dorian Block, from data firm GfK Entertainment, added that the decline in boxed software sales was actually "better than expected," due to strong releases and the "Zelda effect" on Switch. He added that PS4/PS5 boxed sales overtook Switch sales in 2023 in the UK.

"Total sales achieved a higher overall [average selling price] than any other year on record (£36 overall)," he continued, still talking about boxed sales. "This was achieved by the fact that there were 17 major titles in 2023 that remained above £50 over the entire year (accounting for 34% of 2023 revenue), compared to just 8 titles in 2022 (accounting for 21% of 2022 revenue)."

Meanwhile, accessories sales grew 3% to £402 million, and VR hardware sales increased 11% to £194 million.

UKIE's report included revenue coming from digital film and TV based on video game properties for the first time, creating a new vertical the trade body called the "broader game culture sector," including toys, merchandise, books, magazines, film, TV, soundtracks, events, and streaming content. This sector saw a revenue of £418 million in 2023 in the UK.

Revenue from games soundtrack as well as TV and film adaptations reached £124 million in 2023, while events revenue surged 140% to £10.3 million – a success UKIE attributed to events including Pokémon Go Fest and Apex Legends Global Series.

UKIE CEO Nick Poole, commented: "Once again, the report showcases the vitality of interactive entertainment in the UK in the face of significant challenges."

He acknowledged both this "positive trajectory" but also the layoffs affecting the industry, and reiterated UKIE's commitment to support the UK games industry.

He added: "The video game industry continues to evolve rapidly, presenting both challenges and opportunities. As we continue to see changing patterns of consumer behaviour in how people buy and play games, these figures give us real confidence that games will continue to pioneer tomorrow’s frontiers in entertainment, learning and participation."

Games%20industry%20inforgraphic_Games%20software.jpg


Games%20industry%20inforgraphic_Games%20hardware.jpg

Source 1 & Source 2
 

yazenov

Member
UK Games Market UKIE Report 2023

The figures​

  • UK games consumer market value: £7.82 billion (+4.4% year-on-year)
  • Software sales: £5.18 billion (+4.1% year-on-year)
  • Hardware sales: £2.22 billion (+2.1% year-on-year)
  • Revenue from film, TV, and soundtracks based on game IPs: £124 million

The highlights​

While overall game sales were up in the UK in 2023, boxed sales have continued their decline and were down 5% to £495 million compared to 2022. Looking at digital sales more precisely, digital console software sales were up 5.6% to £2.48 billion, and digital PC software sales increased 4.5% year-on-year to £684 million. Mobile sales were also up, reaching £1.52 billion following a 4.5% growth.

When it comes to hardware sales, consoles had a particularly strong year, with sales increasing 12% compared to 2022 to £951 million. PC, on the other hand, showed quite a decline, with sales decreasing 11% year-on-year, falling to £673 million.

Omdia senior analyst James McWhirter gave a bit more detail: "Digital spend within the UK's console market returned to growth in 2023 as PlayStation 5 hardware sales volumes hit their stride, while Nintendo Switch remained remarkably resilient as a bumper lineup of first party software propped up active users and spend on the now seven-year-old platform."

He also noted the success of games including Diablo 4, Hogwarts Legacy, Spider-Man 2, Super Mario Bros Wonder, Tears of the Kingdom, EA Sports FC 24, and Baldur's Gate 3, which all contributed to the health of the market.

Dorian Block, from data firm GfK Entertainment, added that the decline in boxed software sales was actually "better than expected," due to strong releases and the "Zelda effect" on Switch. He added that PS4/PS5 boxed sales overtook Switch sales in 2023 in the UK.

"Total sales achieved a higher overall [average selling price] than any other year on record (£36 overall)," he continued, still talking about boxed sales. "This was achieved by the fact that there were 17 major titles in 2023 that remained above £50 over the entire year (accounting for 34% of 2023 revenue), compared to just 8 titles in 2022 (accounting for 21% of 2022 revenue)."

Meanwhile, accessories sales grew 3% to £402 million, and VR hardware sales increased 11% to £194 million.

UKIE's report included revenue coming from digital film and TV based on video game properties for the first time, creating a new vertical the trade body called the "broader game culture sector," including toys, merchandise, books, magazines, film, TV, soundtracks, events, and streaming content. This sector saw a revenue of £418 million in 2023 in the UK.

Revenue from games soundtrack as well as TV and film adaptations reached £124 million in 2023, while events revenue surged 140% to £10.3 million – a success UKIE attributed to events including Pokémon Go Fest and Apex Legends Global Series.

UKIE CEO Nick Poole, commented: "Once again, the report showcases the vitality of interactive entertainment in the UK in the face of significant challenges."

He acknowledged both this "positive trajectory" but also the layoffs affecting the industry, and reiterated UKIE's commitment to support the UK games industry.

He added: "The video game industry continues to evolve rapidly, presenting both challenges and opportunities. As we continue to see changing patterns of consumer behaviour in how people buy and play games, these figures give us real confidence that games will continue to pioneer tomorrow’s frontiers in entertainment, learning and participation."

Games%20industry%20inforgraphic_Games%20software.jpg


Games%20industry%20inforgraphic_Games%20hardware.jpg

Source 1 & Source 2

The PC market is small in the UK.

PC software is only 26.7 % more than the physical boxed software.

This chart alone has more valuable data than the gibberish Mat tweets out. As for the console digital software, it's huge but they must have included none full-packaged games such as digital-only titles, Microtransactions, DLC, or subs. But it's still useful.
 
Not a single mention of Xbox whatsoever in the new data. Just shows how irrelevant the console has become in that market. Quite crazy to think about, it's a Saturn-level collapse.

But not only was it omitted in pertains to hardware growth; it was also omitted in software talks. And that's the real problem the platform's been having this gen: heavily declining software sales. There simply aren't enough Xbox owners buying games (at launch) at high enough frequency or generating enough revenue. That goes for 1P and 3P titles.

I'd say that's more so the reason Microsoft are pivoting to a multiplatform publisher strategy than the hardware sales. I mean, yeah the hardware sales are low, but other consoles in the past have had lower hardware sales while doing much better with software attach rates (Wii U & Saturn (mainly in Japan/Asia) for example) of new games. Game Pass has really conditioned many of the remaining hardcore/core enthusiasts and even casuals/mainstream who would be buying more games, to just....not buy them.
 

onQ123

Member
Not a single mention of Xbox whatsoever in the new data. Just shows how irrelevant the console has become in that market. Quite crazy to think about, it's a Saturn-level collapse.

But not only was it omitted in pertains to hardware growth; it was also omitted in software talks. And that's the real problem the platform's been having this gen: heavily declining software sales. There simply aren't enough Xbox owners buying games (at launch) at high enough frequency or generating enough revenue. That goes for 1P and 3P titles.

I'd say that's more so the reason Microsoft are pivoting to a multiplatform publisher strategy than the hardware sales. I mean, yeah the hardware sales are low, but other consoles in the past have had lower hardware sales while doing much better with software attach rates (Wii U & Saturn (mainly in Japan/Asia) for example) of new games. Game Pass has really conditioned many of the remaining hardcore/core enthusiasts and even casuals/mainstream who would be buying more games, to just....not buy them.
nFBYf7o.jpg
 

yazenov

Member
Not a single mention of Xbox whatsoever in the new data. Just shows how irrelevant the console has become in that market. Quite crazy to think about, it's a Saturn-level collapse.

But not only was it omitted in pertains to hardware growth; it was also omitted in software talks. And that's the real problem the platform's been having this gen: heavily declining software sales. There simply aren't enough Xbox owners buying games (at launch) at high enough frequency or generating enough revenue. That goes for 1P and 3P titles.

I'd say that's more so the reason Microsoft are pivoting to a multiplatform publisher strategy than the hardware sales. I mean, yeah the hardware sales are low, but other consoles in the past have had lower hardware sales while doing much better with software attach rates (Wii U & Saturn (mainly in Japan/Asia) for example) of new games. Game Pass has really conditioned many of the remaining hardcore/core enthusiasts and even casuals/mainstream who would be buying more games, to just....not buy them.

Yeah, the Xbox console is irrelevant. Better to exclude it than to talk about the downward decrease in percentage. Not a good look for MS.

I also notice they don't even mention subscriptions such as Gamepass which MS was pushing down everyone's throats and the people who are marketing Gamepass in many threads here (they shall not be named but the username starts with an A :p) . It's also irrelevant to the overall picture.
 
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Yeah, the Xbox console is irrelevant. Better to exclude it than to talk about the downward decrease in percentage. Not a good look for MS.

I also notice they don't even mention subscriptions such as Gamepass which MS was pushing down everyone's throats and the people who are marketing Gamepass in many threads here (they shall not be named but the username starts with an A :p) . It's also irrelevant to the overall picture.

Well we just had someone try telling us playing MS games on a PS5 is actually us playing them on an Xbox, so if the grassroots narrative is evolving, I'm sure it will for industry pundits soon enough 🤣
 

mckmas8808

Mckmaster uses MasterCard to buy Slave drives
Well we just had someone try telling us playing MS games on a PS5 is actually us playing them on an Xbox, so if the grassroots narrative is evolving, I'm sure it will for industry pundits soon enough 🤣

I hate the fact that you will be proven right on this. The stupid industry folks on all gaming podcasts will push this PS gamer playing Microsoft games are actually Xbox gamers narrative going forward. It's so silly and dumb, but they'll try to make it stick. Now it's all about the MAUs.
 
I hate the fact that you will be proven right on this. The stupid industry folks on all gaming podcasts will push this PS gamer playing Microsoft games are actually Xbox gamers narrative going forward. It's so silly and dumb, but they'll try to make it stick. Now it's all about the MAUs.

Well, at least Micheal Pachter definitely will. That dude is so wrong he should be perpetually embarrassed.

I just hope others like Mat don't drink that kool-aid. Or at least, don't do so without stating the other obvious (i.e those gains also apply to PlayStation MAU growth, Nintendo MAU growth etc.).
 
Well we just had someone try telling us playing MS games on a PS5 is actually us playing them on an Xbox, so if the grassroots narrative is evolving, I'm sure it will for industry pundits soon enough 🤣
I stumbled upon that thread and I legitimately thought it was satire. Is the sunken cost fallacy really that hell of a drug that people are willing enough to meme themselves to oblivion?

8mw329.jpg
 

Three

Member
Wasn't Starfield 2/3 on PC (at launch anyway), or was that Europe? I remember some people saying FF16 bombed and Starfield was doing great. :messenger_weary:
That's because they were fed a constant "FF16 sold x% lower than FF blah blah" in coverage. Yet, like I said in the other thread, if anybody gloating at this actually covered or looked at games like FM, or Starfield in the same way they'd see percentages far worse than anything out there.

Skyrim - 1,138,000
Fallout 4 - 1,126,000
Starfield - 142,000

How has this report got it's data? Afaik none of the console platforms reveal their digital sales data.

I must admit I'm surprised they claim physical has that much of a share. But how do they know?
The source is listed at the bottom (gsd and gfk) . It's not a "claim". The difference is that they're looking at games that were available in both physical and digital and the user had a choice of both. This excludes the games that release digital only like a lot of smaller releases which skews the overall platform figures to 70+%.
 
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m14

Member
What should really terrify people is that's another million or so physical copies of Fifa / EA FC headed to UK charity shops, CeX and landfill over the next few years. All the people fretting over the climate would be better served considering the never ending environmental wreckage being caused by EA Sports.
 
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By the way, the PC software sales data is abysmal. For instance, out of 1.9 million copies, Hogwart's Legacy sold only 224K on PC. That's 11.6% on PC vs. 88.4% on consoles.

Yet we keep hearing people say "Oh, X company is leaving soooo much money on the table by not releasing their games on PC."

This is the data we need to use the next time someone says that Nintendo needs to release their games on PC or Sony needs to release their games on PC day one.

To be fair, this is UK sales data and the cost of PC components in the UK is bloody obscene.

You'd pay the price of a new kidney just for a mid-tier GPU.

Fuck that shitty extortionate USD:GBP 1:1 pricing!
 

Gaiff

SBI’s Resident Gaslighter
By the way, the PC software sales data is abysmal. For instance, out of 1.9 million copies, Hogwart's Legacy sold only 224K on PC. That's 11.6% on PC vs. 88.4% on consoles.

Yet we keep hearing people say "Oh, X company is leaving soooo much money on the table by not releasing their games on PC."

This is the data we need to use the next time someone says that Nintendo needs to release their games on PC or Sony needs to release their games on PC day one.
So this is the ammo that you need to war? Cool.

Not even sure where that data is from but Hogwarts Legacy peaked at over 527K concurrent users on Steam and that’s with a staggered early access release. It did pretty well.
 
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Three

Member
Steam divulges their sales data? Wasn’t even aware of this.
The publisher does from all stores including from platforms like steam.

"GSD provides figures from publishers in the EMEA and APAC regions on a weekly, monthly and quarterly basis. Sparkers has been commissioned to process the data.

The Digital data incorporates games from Activision Blizzard, Bandai Namco, Capcom, Codemasters, Dontnod Entertainment, EA, Focus Entertainment, Koch Media, Konami, Microsoft, Milestone, Paradox Interactive, Sega, Sony, Square Enix, Take-Two, Tiny Bull, Ubisoft, Ustwo and Warner Bros."

In this case that would be Warner Bros.
 
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yazenov

Member
From Installbase.

Surprised to see the game of the generation Starfield so close to FF16, which according to some people underperformed.

And Forza below Immortals of Aveum :messenger_tears_of_joy:



Selected Games Outside Top 30

RankTitlePublisherSales
31StarfieldMicrosoft142,000
32Final Fantasy XVISquare Enix140,000
47EA Sports UFC 5Electronic Arts-
54Avatar: Frontiers of PandoraUbisoft-
56Street Fighter 6Capcom-
63Sonic SuperstarsSega-
66The Crew: MotorfestUbisoft-
81Just Dance 2024Ubisoft-
84Armored Core VI: Fires of RubiconBandai Namco Entertainment-
96ForspokenSquare Enix-
104LEGO 2K DriveTake-Two Interactive-
180Metal Gear Solid CollectionKonami-
331Immortals of AveumElectronic Arts-
463Forza MotorsportMicrosoft-
 
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Gaiff

SBI’s Resident Gaslighter
Stating facts = console war?

why so serious GIF
Oh, but it didn't stop there. If he had just claimed, "Wow, PC is small in the UK," that would have been fine, but he went, "This is the kind of data we need to fight back against PC gamers." How is that not platform warring lmao?

I love how you completely ignore the second part of the sentence I quoted.
 

Porticus

Member
From Installbase.

Surprised to see the game of the generation Starfield so close to FF16, which according to some people underperformed.

And Forza below Immortals of Aveum :messenger_tears_of_joy:



Selected Games Outside Top 30

RankTitlePublisherSales
31StarfieldMicrosoft142,000
32Final Fantasy XVISquare Enix140,000
47EA Sports UFC 5Electronic Arts-
54Avatar: Frontiers of PandoraUbisoft-
56Street Fighter 6Capcom-
63Sonic SuperstarsSega-
66The Crew: MotorfestUbisoft-
81Just Dance 2024Ubisoft-
84Armored Core VI: Fires of RubiconBandai Namco Entertainment-
96ForspokenSquare Enix-
104LEGO 2K DriveTake-Two Interactive-
180Metal Gear Solid CollectionKonami-
331Immortals of AveumElectronic Arts-
463Forza MotorsportMicrosoft-

Well being 31-32 are below average for both of them, so both underperformed.
 
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