The RE Engine is likely serving as MT Framework's successor now that Panta Rhei went belly-up. Plus MvCI already moved to UE4.MT Framework should come back
I'm shit at fighting games, but I'll definitely get a physical copy of this if it comes out in the US.
This is getting a physical release?
PLEASE come stateside.
1st person SF sounds like the worst idea ever..
I'm hoping that there is a speed selection. Cause the game looked mad slow.
It's almost certainly just some sort of hadoken shooting-gallery minigame.
MT Framework is a good news and 250 pages of artwork makes this a must buy
I wonder if it includes newer stuff or just SF2 stuff
I didn't realize Capcom still used MT Framework
Why does everyone want a physical release?
The game is probably like 200MB.
Throws are now LP+LK and techs are in. Can't pick "Old" versions.So I'm actually curious. Does anyone who has been following this game closely know what exactly the differences are between this and Super Street Fighter II Turbo HD Remix?
So? Binding of Isaac is getting a physical release and that one's only a few hundred MB as well.Why does everyone want a physical release?
The game is probably like 200MB.
Why does everyone want a physical release?
The game is probably like 200MB.
Monster hunter used mt lite btwSo the first person mode runs on MT Framework? That potentially bodes well for any of the recent remasters as possible candidates for the Switch, but perhaps most importantly, it might point to Monster Hunter staying on the engine, albeit with some expected improvements now that it's not limited by the 3DS hardware.
I'm confused and I hope someone with a little bit of development experience will set me straight. How do you convert a 2d sprite based fighter to a game that transitions between a 2d sprite-like view to a first person mode.
So fucking what?
So? Binding of Isaac is getting a physical release and that one's only a few hundred MB as well.
Size doesn't matter.
Just seems like a hindrance. I could understand the argument that some games are huge downloads and take a lot of storage space, but this would probably download in five minutes.
Just seems like a hindrance. I could understand the argument that some games are huge downloads and take a lot of storage space, but this would probably download in five minutes.
Just seems like a hindrance. I could understand the argument that some games are huge downloads and take a lot of storage space, but this would probably download in five minutes.
Why does everyone want a physical release?
The game is probably like 200MB.
That & Unreal Engine 4, which is being used for Capcom's main 2 fighting games (Street Fighter V & Marvel vs. Capcom: Infinite).It's still used for legacy hardware I guess. Current gen hardware is on the RE Engine that debuted with Evil Biohazard 7 Resident.
Just seemed like a rather mundane thing to get excited about, and counter-intuitive on a portable, but I digress.Why do you care so much what medium peole prefer? It obviously isn't a problem for those who are getting it digitally but having a choice is good.
Only the first-person mode uses SFIV's assets. Also, SFIV originally used a proprietary Dimps engine. It was the 3DS re-release that used MT Framework (mobile). I'd assume that most of the work of porting the SFIV assets to MT Framework was already done thanks to the 3DS version of SSFIV, so it made Capcom's lives easier for this game.Huh, I thought this was sprite-based. Is this game a remake of Street Fighter II in the SF4 engine?
So I'm actually curious. Does anyone who has been following this game closely know what exactly the differences are between this and Super Street Fighter II Turbo HD Remix?
There isn't.
Huh, I thought this was sprite-based. Is this game a remake of Street Fighter II in the SF4 engine?
Just seemed like a rather mundane thing to get excited about, and counter-intuitive on a portable, but I digress.
A 50 dollar re-release of an ancient retro game with graphic modes of the original as well as the 10 buck HD release from years back is a rather mundane thing to get excited about.
Capcom can't be that stupid can they?
It would have been worth getting excited about if it had the original Super Turbo as an option. There really isn't any definitive console port at the moment. The best option is either the Dreamcast version or HD Remix with no old school backgrounds.
I thought this game did have the original sprite backgrounds as an option.
It would have been worth getting excited about if it had the original Super Turbo as an option. There really isn't any definitive console port at the moment. The best option is either the Dreamcast version or HD Remix with no old school backgrounds.
Odd omission.It does and the original sprite characters, but it does not have Super Turbo as an option or speed settings.
Just seemed like a rather mundane thing to get excited about, and counter-intuitive on a portable, but I digress.
I thought this game did have the original sprite backgrounds as an option.
I mean, Capcom's mostly moved on to SFV as far as newer SF games go, & USFIV doesn't have that much retro appeal (the game's basically dead outside of Japanese arcades). At least SFII has said retro appeal, which is likely what compelled Capcom to make a final updated version of it for the Switch.Doesn't look great, but it's obviously hard to judge from a snippet.
I'd rather get a port of USFIV, honestly. I still fire it up on 3DS from time to time.
There isn't.