Kittonwy said:Holy smoke the sequel is getting alot more attention than the first game which is good.
Hey Jeff, do you know if there is going to be a bonus pre ordering uncharted 2 among theives. or if there is going to be a special edition.
Jeff Rubenstein replied on June 27, 2009 at 6:24 pm
Naughty Dog should be revealing these details soon. Where? Right here, of course.
WinFonda said:Things that would be cool,
Behind the scenes and a "making of" Blu-Ray disc
Soundtrack
Sir Francis Drake's ring / Nathan's Necklace
Developer commentary (would be sweet if this was a standard blu-ray feature for all of Sony's titles)
WinFonda said:Behind the scenes and a "making of" Blu-Ray disc
The crew for the behind the scenes is in our office this week.
Half tuck Home tshirt and wet jeans.TTP said:Special Drake outfit for those who pre-order @ Gamestop.
I can see it coming.
WinFonda said:Things that would be cool,
Behind the scenes and a "making of" Blu-Ray disc
Soundtrack
Sir Francis Drake's ring / Nathan's Necklace
Developer commentary (would be sweet if this was a standard blu-ray feature for all of Sony's titles)
jett said:Fuck that. That kind of shit better be included in the regular edition of the game, just like original Uncharted.
Still not good enough. I'm sick of LE/preorders consisting of dev comments and behind the scenes only.It's bullshit.Euphor!a said:There was developer commentary in the original?
Euphor!a said:There was developer commentary in the original?
So with all the Uncharted news of late, could there be a better time to get back into the live-chat swing? We think not, and thats why tomorrow, the Dogs will be here to field your questions via live Q&A. Specifically, well have Creative Director Amy Hennig and Game Director Bruce Straley from Naughty Dog on board, so do whatever you can to be here at 2PM Pacific tomorrow armed with your Uncharted 2 questions. See you in 24.
Evan Wells: The single player campaign is definitely going to be longer than Uncharted: Drake's Fortune. We have over 90 minutes of cinematics alone! And of course we have the competitve and co-op multiplayer modes too!
Evan Wells: The Beta was a huge success. Thanks to everybody who took part. We got a lot of great feedback on the forums that's going to make the final game play much better. We've already implemented a ton of the features that were requested and we have a lot of new game modes, maps, and boosters that we're looking forward to showing off soon.
Good news guys!Evan Wells: We're still finalizing our final list of Trophies and it looks like we might include a couple of MP trophies, but we don't want to have any that require any amount of grinding to rack up a ton of kills or wins.
Loudninja said:Evan Wells: The Beta was a huge success. Thanks to everybody who took part. We got a lot of great feedback on the forums that's going to make the final game play much better. We've already implemented a ton of the features that were requested and we have a lot of new game modes, maps, and boosters that we're looking forward to showing off soon.
Very awesome news indeed!Loudninja said:Goods news guys!
Evan Wells: We still haven't announced our release date. So for now it's still "Fall", but I assure you that an official date will be announced very soon.
Evan Wells: We are only supporting online multiplayer. We didn't want to comprimise the visuals going from single player to multiplayer and to include a split screen option at this time would have meant making that sacrifice.
AmyH: Uncharted is, at its heart, a character-driven story. I think that's why the game has such a broad demographic appeal -- we find people of all ages and genders are fans of the game, and I think it's because we've got characters (and a story) that are compelling.
So the drama, emotions and conflicts between the characters are critical to our story. Of course there are external plot events that push the story forward, but it's really the relationships between the characters the propel the story along. In this regard, I think Uncharted 2 is even more dramatic than the last game.
Evan Wells: Our entire combat and enemy system has been revamped for this game which includes our hand to hand melee. We now have classes of enemies that will change the way in which you have to approach them. The lightest classes of enemy will allow you to perform hand to hand combat much the same way it was in U: DF, but the medium classes enemies will counter your attacks requiring you to dodge before you can finish them off. Then the heaviest class of enemies won't let you melee them at all!
Evan Wells: Yes, we're going to have another multiplayer demo before the game hits shelves. The exact timing isn't finalized yet, but it should be available to an even wider group this time, so if you missed the last one I don't think you'll have any problem getting in this one.
2:22
Evan Wells: Yes, we're going to have another multiplayer demo before the game hits shelves. The exact timing isn't finalized yet, but it should be available to an even wider group this time, so if you missed the last one I don't think you'll have any problem getting in this one.
I love ND!Loudninja said:Good news guys!
Loudninja said:Good news guys!
Evan Wells: Thanks! We've received overwhelmingly positive responses to the Beta and as I've said before the data that we gathered has helped us make it even better. For instance we now have a skill rating that we use to match players against one another to ensure that the matches are close.
Evan Wells: We haven't announced all of the multiplayer modes yet, but I can tell you that you have several more competitive modes than we tested in the beta and at least 2 more cooperative modes (that are actually some of my favorite). We also have variations on all the competitivemodes that focus on specific kinds of weapons. And of course our Cinema mode allows you to play back any of your matches and view it from ANY angle. You'll also be able to upload those recordings so others can download them and view them on their PS3's. You'll also be able to upload screenshots from that mode as well.
Amy Hennig said:I'd say there's a similar amount of puzzles in Uncharted 2 as in Uncharted 1, but overall there's also more problem-solving in the levels -- meaning: figuring out how to navigate the environments, and what's the best approach to different combat set-ups. Also, we still have a journal in this game (this time it's Nate's journal, not Francis Drake's diary) to assist in puzzle-solving -- but this time the player will have to thumb through the pages themselves to suss out the solutions to the problems.
AmyH: I'd say there's a similar amount of puzzles in Uncharted 2 as in Uncharted 1, but overall there's also more problem-solving in the levels -- meaning: figuring out how to navigate the environments, and what's the best approach to different combat set-ups. Also, we still have a journal in this game (this time it's Nate's journal, not Francis Drake's diary) to assist in puzzle-solving -- but this time the player will have to thumb through the pages themselves to suss out the solutions to the problems.
CrushDance said:Loud, make a new thread. I almost missed this and I'm sure others have as well.
2:40
Evan Wells: Screen Space Ambient Occlusion, deferred rendering, cloud computing, paralax mapping, high dynamic range tonemapping, per object motion blur, cascade shadows, sub surface scattering simulation...
2:40
AmyH: Nate does a little more globe-trotting in this game than in Uncharted 1, so there's a wider variety of environments. Everything from urban areas, ancient temples, jungle swamps to snowy and icy locales. Nate's journey takes him from Turkey to Borneo, up to Nepal and into Tibet and the Himalayas.
Will Sully and Elena make a return?
I can't lol, you do it.Loudninja said:You have to make it
[Comment From Person youll never know]
Will Sully and Elena make a return?
CrushDance said:I can't lol, you do it.
(neutral) Loudninja
Junior Member
2:45
Evan Wells: We're using a variety of rendering techniques (several mentioned in my last answer Cool) to give our snow and ice a realistic look. Drake and the enemies will leave footprints in the snow with 3D clumps that build up around their feet, and it even has gameplay implications when the weather really whips up and visibility becomes an issue.
CrushDance said:I can't lol, you do it.
CrushDance said:TTP make the thread :lol ::lol
So hot.2:40
Evan Wells: Screen Space Ambient Occlusion, deferred rendering, cloud computing, paralax mapping, high dynamic range tonemapping, per object motion blur, cascade shadows, sub surface scattering simulation...
Kal said:Wait so there's no two player offline co-op in this game (like RE5) ?