Kal said:Wait so there's no two player offline co-op in this game (like RE5) ?
Nope.
Kal said:Wait so there's no two player offline co-op in this game (like RE5) ?
Yes, but having all the Q&A's organized in a thread with new information would be better for discussion. No need for ancient threadsnetguy503 said:The chat is more than half over- a thread would be pointless now.
TTP said:I officially hate the SCEA.blog mods
FFObsessed said::lol
.AmyH: Re: the sixaxis, we've refined our grenade-throwing mechanics in Uncharted 2, so that now we have a dedicated button for grenades. The sixaxis controls are optional, but they really enhance the grenade mechanics now that we've got a dedicated button for it
Yeah, I kinda figured this - they do have realtime SSAO going on there. Very impressive.Evan Wells: Screen Space Ambient Occlusion, deferred rendering, cloud computing, paralax mapping, high dynamic range tonemapping, per object motion blur, cascade shadows, sub surface scattering simulation...
Evan Wells: We're very fortunate to have a great group of first party developers within Sony that we're able to collaborate with. We're frequently exchanging technical ideas and even share some code from time to time. We've even posted the entire source code of Uncharted: Drake's Fortune to Sony's internal severers so that any first party developer can look through it, or borrow from it... and we plan on doing the same thing when Uncharted 2 ships. We also have a group of programmers here at Naughty Dog called the ICE team. They've been busy writing highly optimized code for the PS3 for the last 5+ years, and that code has been shared externally with the PS3 dev community in the form of the EDGE libraries. So, in short, yes we share our tech
FirewalkR said:Cloud computing?
Anyway, it's very very cool that they share the whole source code with the 1st parties. And Insomniac probably, I'll guess.
2:40
Evan Wells: Screen Space Ambient Occlusion, deferred rendering, cloud computing, paralax mapping, high dynamic range tonemapping, per object motion blur, cascade shadows, sub surface scattering simulation...
Yep.Norml said:The deferred stuff is like whats in Killzone lighting right?
Yeah multiple G buffers, one for geometry and others for awesomesauceNorml said:The deferred stuff is like whats in Killzone lighting right?
stuburns said:Yep.
WTFEvan Wells: We are only supporting online multiplayer. We didn't want to comprimise the visuals going from single player to multiplayer and to include a split screen option at this time would have meant making that sacrifice.
Fersis said:Yeah multiple G buffers, one for geometry and others for awesomesauce
EDIT: Beaten like a punchin' bag
Yea I gotta agree with that one. Ive never heard of anyone complaining about graphical compromises when it comes to split screen.mr_nothin said:WTF
Why not?
This is what I dont get about this generation. Why wont dev's make splitscreen if it means turning down the graphics a little bit? We know its splitscreen and we know it'll take a hit. That's the cost of being able to play with friends right next to you and its a price I dont mind paying. Stop with this "my girlfriend is so hot that she wears her makeup even when we're sleeping" attitude. If ppl dont want the graphical downgrade then dont play splitscreen and have your friend buy another ps3.
I'll complain about the Black borders and 4:3 ratio causing my LCD to screen retention after playing over 2 hours..GqueB. said:Yea I gotta agree with that one. Ive never heard of anyone complaining about graphical compromises when it comes to split screen.
I don't think it's as easy as turning a graphics dial down a few notches and splitting the screen. They've set a bar for quality, and it seems they aren't letting any of their modes slip beneath it.mr_nothin said:WTF
Why not?
This is what I dont get about this generation. Why wont dev's make splitscreen if it means turning down the graphics a little bit? We know its splitscreen and we know it'll take a hit. That's the cost of being able to play with friends right next to you and its a price I dont mind paying. Stop with this "my girlfriend is so hot that she wears her makeup even when we're sleeping" attitude. If ppl dont want the graphical downgrade then dont play splitscreen and have your friend buy another ps3.
What does that even mean?Greg said:I don't think it's as easy as turning a graphics dial down a few notches and splitting the screen. They've set a bar for quality, and it seems they aren't letting any of their modes slip beneath it.
FFObsessed said:What did you get banned for Fersis?
JCreasy said:So I really need to begin an Uncharted 2 media blackout because I can't help looking at all the this stuff . . .
New Footage HERE
lunlunqq said:fuck... to watch or not to watch...
Wow, I just noticed the Jackson 5 playing in the background.JCreasy said:So I really need to begin an Uncharted 2 media blackout because I can't help looking at all the this stuff . . .
New Footage HERE
Some people complained about how Motorstorm: PR's split screen looked..GqueB. said:Yea I gotta agree with that one. Ive never heard of anyone complaining about graphical compromises when it comes to split screen.
They've had the codes for a month or so now.Jtrizzy said:FYI, I was just at a Gamestop (Orange Box 360) and they had the multi player demo cards for those that pre order this game. Of course I had to explain the employee the entire situation about how one just ended and this one was different, finally he looked through the little container with the bonuses and it was there.
I posted a link to a scan magazine :/FFObsessed said:What did you get banned for Fersis?
Dani said:Holy shit.
Non-Co-Op Multiplayer Stuff
-More competitive modes
-2 (atleast) more co op modes (think plunder)
-More maps
-"We also have variations on all the competitivemodes that focus on specific kinds of weapons."
-"And of course our Cinema mode allows you to play back any of your matches and view it from ANY angle. You'll also be able to upload those recordings so others can download them and view them on their PS3's. You'll also be able to upload screenshots from that mode as well."
Holy fuck, jizz pants, etc.
Halo 3's theatre mode lives on!
Bring it on!!!!
Wollan said:I wonder if the screen shot mode has render possibilities or if it's direct screen grabs.
Prezhulio said:new gttv promo up for this thursday. first 3 min cinematic plus first look at new level called - ICE KING.
FUCK.YES.
http://www.gametrailers.com/video/episode-217-gametrailers-tv/52456
Just finished taking more Uncharted 2 screenshots, and captured some video too.
5:58 PM Jul 1st from web
SolidSnakex said:
Prezhulio said:new gttv promo up for this thursday. unseen 3 min cinematic plus first look at new level called - ICE CAVE.
FUCK.YES.
http://www.gametrailers.com/video/episode-217-gametrailers-tv/52456
JoJo13 said:FUCK
I hope Naughty Dog goes on media blackout for single player after this.
It's fine to have the opening cinematic revealed and stuff, but please, no more. no fucking more. KZ2 was almost entirely spoiled months in advance.
From this point on after the GTTV thing they should only show new stuff about multiplayer.
Kagari said:It's not that hard to avoid looking at stuff if you don't want to be spoiled.
Prezhulio said:new gttv promo up for this thursday. unseen 3 min cinematic plus first look at new level called - ICE CAVE.
FUCK.YES.
http://www.gametrailers.com/video/episode-217-gametrailers-tv/52456
MULTIPLAYER
Robust party system allows players to remain with their friends in matchmaking and custom matches.
Custom matches allow players to customize maps and modes which their party wishes to play.
Character animations and environments taken from single player campaign maintain visual fidelity with no degradation.
Gameplay and character mechanics identical from the single-player campaign, ensuring user familiarity and same level of quality
Yeah i really miss offline multiplayer. :[netguy503 said:No...but DAMN I wish there was and more games looked into this (multiplayer through the whole game). RE5 was FUN.