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Uncharted 4 confirmed?

Nirolak

Mrgrgr
I don't really see them as innovators at this stage. Uncharted and TLoU were more or less things we had seen before and the hook was they were just done so much better.

I'd be happy to see an U4 which is the uncharted series turned up to 11. I'm sure they have years of ideas and set-pieces that they couldn't make work on the PS3 and I'd like to see them.

Let me rephrase...

Even if they are doing things that have been done before, their audience can end up viewing them as very new, so that expectation might be there regardless.

Thus making something incredibly expected can be considered a disappointment.

Gears wasn't the first cover shooter, but a lot of people associate the game with the genesis of cover shooting. The same is true of Horde Mode and Gears of War 2.

When it comes to various types of cinematic set pieces or cinematic story ambitions, Naughty Dog I feel is expected to be coming up with really grand seeming ideas. Maybe shiny graphics would be enough for that, I don't know.
 
Who is Famousmortimer? I know that he posts here, but just wondering if he's a journalist or an insider of some sort since he knows there's an Uncharted game, and other stuff people have quoted from him.

He's an insider. Probably best known around here for being the one that kickstarted the whole PS4NoDRM campaign. He said that his sources said that Sony was on the fence about implementing it after the reaction that MS received and that people should let their voices be known about it.
 

Sotha_Sil

Member
Ascension should have been a ps4 launch title imo.

There's a lot of ways you could play around with the final PS3 exclusives and PS4 launch exclusives.

I think a souped-up Puppeteer absolutely should have been a PS4 launch title instead of Knack. It's visually more dramatic and it would probably have better sales as a visually impressive PS4 launch title then buried as an un-marketed PS3 exclusive.

I'm glad Ascension is out of the way though. From the little tidbits we've heard from SSM, it sounds like they're moving onto bigger and better things. Holding Ascension over until the PS4 release would have just delayed works on their new projects.
 
Press forward for the next cut scene.


Somebody got their feelings hurt

9vboI51.gif
 
Ascension as a PS4 title would've been a bad idea because there's an expectation that these old IP's on new consoles will bring something new to the table. Something like KZ may look similar to the previous games, but if you look into you'll see that they're playing around with more of an open arena compared to previous KZ games, which were more about funneling you down a specific path. It might not be innovative, but it's something fresh for that specific series. Ascension on the other hand was just another GoW game. It didn't try to change the formula at all. The first PS4 GoW game, and we all know that it's coming, has to bring major changes to the series. Personally, I still think Jaffe's idea of blending GoW with Zelda is the best solution. But we'll see what happens.
 
Firstly, Chapter 10 begins to see Drugged Drake. There is more running around and chasing then there is shooting. Hell, it really doesn't feature pure shootouts until the boat sequences (12 through 14). Trust me, I know my Uncharted 3.

Awww snap, pulled out that UC3 knowledge

p0i6dw4.gif


Whatevs, Chapter 10, Chapter 12, who's counting? My point was that when UC3 goes into overdrive, it rarely stops, and 90% of that "overdrive" is shooting guys in various scenarios and locations. Shooter gonna shoot.

Second, its pretty hypocritical to say Zelda does "Zelda" and overlook what Uncharted has done. Like it or not, Uncharted has birthed this type of "cinematic experience" genre that places more emphasis on presentation, design, and set pieces then it does on shooting dudes. Do you not remember "Everything was Uncharted?" The series has gone on to shape an identity, as hard as that might be to accept or acknowledge and none of that is for shooting.

The perception of Uncharted is "cinematic experience," sure, but when you sit down and play it, there's a lot more cover based and arena shooting than there are set-pieces. Hell, there's more climbing and jumping than there are set-pieces as well. So again, this goes back to what people take from the experience. People choose to take the set pieces with them, I don't. Those flashy moments are "icing" on the gameplay cake. So when I see E3 being mocked as "Everything was Uncharted," I see it as a negative because I know what people consider Uncharted to be. "Uncharted" in forum discussion has become shorthand for "explosive set-piece where everything's falling apart and the character is screaming." But if I'm actually discussing Uncharted as we are here, the game is a shooter. Leaving all the industry influence and baggage aside, it's simply a shooter that happens to dabble in other genres as a way to provide variety. Until the day Uncharted becomes wall to wall set-pieces and "cinematic moments," it'll be a shooter.

I think we have hit the core of the argument. It really is authorship versus designer's story. Drake isn't me and I'm not Drake, therefore I don't really invest any thing in authorship or highlights. Neither do I garner any validation out of playing it on Hard or overcoming gameplay obstacles. Uncharted is not something that you brag to your buddies about "beating" or "owning encounters." You instead talk about the setpieces and stories, what made you go wow, not the close encounters with digital death and such. I am not writing my own story in Uncharted, I am turning the page of another's. If I want authorship I go to experiences that put that above the story(you Obsidian games, what Bethesda used to offer etc.)

You can "nail" shooting guys and it still fall flat, brah. Max Payne 3 is mechnaically one of the best third person shooters ever to be made and it is also the greatest chore I have had to slog through in the last 8 years. I found it to be absolutley terrible. Exhilarating or no, it played the same from beginning to end. I could have just played five minutes of it and walked away with the same experience of someone who had played it through albeit it a shorter one. I'll atake any Uncharted with supposed "sub par shooting" over Third Person Shooting Mechanics: THE GAME any day of the week.

This is, indeed, the core of the argument because i find nothing interesting about discussing set-pieces with anyone. I'll praise a well done set-piece from here to the ends of the Earth, but I'll DISCUSS the core gameplay. That set-piece is the same for everyone. There's nothing interesting there from a "compare & contrast" standpoint, they're only interesting as points of praise or criticism. Enemy encounters, though, are interesting, specifically in something like The Last of Us where you have many options to tackle certain scenarios. That's the gameplay authorship I'm talking about. I know I'm still playing as Drake or Joel, but those sections where the game leaves me alone and allows me to make the moment MINE is where games shine, and what I like to discuss. That's why combat matters to me despite some thinking it's not all that important in something like Uncharted.

As for Max Payne 3, that game failed simply because of the cutscenes. If it was 10 hours of straight kill Euphoria powered rooms with Max monologues and that amazing soundtrack, it would've been one of my top 5 favorite games ever. I think this just comes down to what you find important, though. I like gun porn, so Max Payne appeals to me, and I appreciate when guns are GUNS in videogames, and combat with said guns is interesting and intense. You don't seem to care as much about that, and take away more enjoyment from presentation. Max Payne is supposed to be the purest of shooters, and if you'd asked me before buying it, I would've said "No, LastNac, you won't like it."

We will never come to an agreement. I'm fully prepared for arguments over Uncharted 4. Tis our destiny.
 
I take away the memorable from anything and to me there isn't anything memorable about killing guy 5 or guy 55 in the same fashion just in another room. ... My problem with Uncharted 2 was

That isn't an accurate description of the gameplay in Uncharted 2. The level designs in Uncharted 2 were inventive, vertical, and varied, combining traversal, shooting, and the best set pieces in the business. They made for fun tactical situations in a variety of environment, constantly changing things up and keeping it lively and, on Hard and above, challenging. The fights in the monastery, for example, were absolutely ace, simply the apex of 3rd person shooter level design.

I can admit that perhaps in the final "stage" it finally reached a plateau where it basically was a couple of big arena fights (which, by the way, is what Uncharted 3 felt like much of the time when it came to the battles... and why that game was, relatively, inferior). However that lasted maybe a half hour from the entire game.

So yes, I reject that.
 
You can "nail" shooting guys and it still fall flat, brah. Max Payne 3 is mechnaically one of the best third person shooters ever to be made

Da fuq? Max Payne 3 -- and I played it on PC, mind you -- has mediocre shooting mechanics. Max was difficult to control, the emphasis on cover was poorly combined with the lack of standard cover mechanics (such as rolling from cover to cover), and in general it was nowhere near as fluid as it should have been given the genre.

The perception of Uncharted is "cinematic experience," sure, but when you sit down and play it, there's a lot more cover based and arena shooting than there are set-pieces. Hell, there's more climbing and jumping than there are set-pieces as well. So again, this goes back to what people take from the experience. People choose to take the set pieces with them, I don't. Those flashy moments are "icing" on the gameplay cake. So when I see E3 being mocked as "Everything was Uncharted," I see it as a negative because I know what people consider Uncharted to be. "Uncharted" in forum discussion has become shorthand for "explosive set-piece where everything's falling apart and the character is screaming." But if I'm actually discussing Uncharted as we are here, the game is a shooter. Leaving all the industry influence and baggage aside, it's simply a shooter that happens to dabble in other genres as a way to provide variety. Until the day Uncharted becomes wall to wall set-pieces and "cinematic moments," it'll be a shooter.

Yep.
 

Mman235

Member
If they build on the encounter design of Uncharted 2 (and the few great encounters in 3) and make encounters all about your array of mobility and engagement options and provide open-ended multi-levelled encounters you can resolve however you want then ALL MY HYPE. If they ignore that and focus on trial and error "use these power weapons and move here or die" shit that many of Uncharted 3's encounters relied on then fuck it.

Going back to the cat and mouse agility-centred style of Uncharted 2's multiplayer before patches fucked it up would be great too, but I won't ask for miracles.
 
Ya know, there's little reason why UC4's combat couldn't be better and the cinematic experience still be valid. It doesn't have to be an either/or thing.

Hell, they just DID that this year. Have less fights, but make the fights they are there count. Stronger sound design, better signposting, better enemy encounter design, smarter and more dynamic AI encounters, etc. You improve things on the micro level it'll work dividends for you on the macro.

Also, the script/characterizations/environmental storytelling was much better than UC3's barely held together contrived set pieces, so I hope Amy Hennig took some notes on how Druckmann and Straley did things.
 
If they build on the encounter design of Uncharted 2 (and the few great encounters in 3) and make encounters all about your array of mobility and engagement options and provide open-ended encounters you can resolve however you want then ALL MY HYPE. If they ignore that and put more trial and error "use these power weapons and move here or die" shit that many of Uncharted 3's encounters rely on then fuck it.

Going back to the cat and mouse agility-centred style of Uncharted 2's multiplayer before patches fucked it up would be great too, but I won't ask for miracles.


You hit the nail on the head. This is exactly why everyone prefers Uncharted 2 in all respects. Also, I want to see some different guns. Give me the usual pistol, AR, shotgun stuff but go for some unique pieces that you don't always see in games.
 
Like I always said, UC2's main set-piece, they one they advertised and talked about on the cover of the box, was the train. A multi-chapter action trek through a visually interesting environment, combining different levels of verticality, styles of combat, and a multi-tiered battle with a helicopter. It was big, exciting, dynamic, didn't always play out the same way.

UC3's main set piece was a QTE fight, a sloppy gunfight on an airplane, and pushing forward on a stick in the desert for 10 minutes. Visually impressive the first time, boring to play on every successive playthrough.

Like, you can tell TLOU's intro was headed up by Walking Forward in the Desert guy. It has that same on-rails with very little player interaction thing going for it. I find the game only improves from there as the story opens up and the player interaction increases in complexity.
 

Shig

Strap on your hooker ...
Seems like a waste. There's no time like the start of a new gen for establishing big new IPs and making them stick. Bringing back that popular last-gen IP will still get the hype train rolling a few years in (probably even stronger than doing it sooner; Absence makes the heart grow fonder), but new IPs have a limited window where people have a big flashing red weakspot for the next big new thing for their big new system.

Maybe my feelings would be different if this was the one older IP Sony was using to kick off the PS4, but we've got a new Killzone, we've got a new inFamous, and now it looks like we've got a new Uncharted as their first AAA forays into the next gen. New gens shouldn't feel so much like a rerun.
 
Seems like a waste. There's no time like the start of a new gen for establishing big new IPs and making them stick. Bringing back that popular last-gen IP will still get the hype train rolling a few years in (probably even stronger than doing it sooner; Absence makes the heart grow fonder), but new IPs have a limited window where people have a big flashing red weakspot for the next big new thing for their big new system.

It'd be one thing if Sony were floating one or two of their older IPs to kick off the PS4, but we've got a new Killzone, we've got a new inFamous, and now it looks like we've got a new Uncharted as their first AAA forays into the next gen. New gens shouldn't feel so much like a rerun.

ND have two teams. We already got a new ip in The Order from Santa Monica and a new ip from ND with The Last of Us this year. This gen has plenty of time for new ip
 

Hyunashi

Member
Ill be damned, people are acting like UC has been shoved down our throats way too much or that its had something along the lines of yearly iterations. I dont care if ND dont come out with a new IP straightaway (I mean we just had TLoU). I would love to have another UC 3 YEARS FROM ITS LAST RELEASE. I mean, I would understand if the sentiments were directed at GOW, but seriously...

I really just want to see ND try their hand at a next gen UC before they pass the IP onto Sony Bend or someone else.

Lets go Atlantis pls.
 
Ill be damned, people are acting like UC has been shoved down our throats way too much or that its had something along the lines of yearly iterations. I dont care if ND dont come out with a new IP straightaway (I mean we just had TLoU). I would love to have another UC 3 YEARS FROM ITS LAST RELEASE. I mean, I would understand if the sentiments were directed at GOW, but seriously...

I really just want to see ND try their hand at a next gen UC before they pass the IP onto Sony Bend or someone else.

Lets go Atlantis pls.

Yes, it has been longer than people realize.

I'm curious as to who has left/ joined ND since Uncharted 3.
 

Milennia

Member
I would greatly prefer a new IP sci-fi game from them, but I'm deffinetly not going to be upset over it being uncharted, as i would love to see uncharted on next gen and because i just enjoy the series.
 

iratA

Member
Love me some more Uncharted. :) Come on guys and gals we need to see Drake and the crew in all of the PS4's glorious power! Bring it ND. My body is ready but I don't think my eyes are?
 
Ascension as a PS4 title would've been a bad idea because there's an expectation that these old IP's on new consoles will bring something new to the table. Something like KZ may look similar to the previous games, but if you look into you'll see that they're playing around with more of an open arena compared to previous KZ games, which were more about funneling you down a specific path. It might not be innovative, but it's something fresh for that specific series. Ascension on the other hand was just another GoW game. It didn't try to change the formula at all. The first PS4 GoW game, and we all know that it's coming, has to bring major changes to the series. Personally, I still think Jaffe's idea of blending GoW with Zelda is the best solution. But we'll see what happens.
Great post

Totally agree with you
 
Expected , but dissapointed None the less. I was hoping with the start of the new gen we would be moving away from the "Cinematic Experience" that has plagued this gen.
 
Seems like a waste. There's no time like the start of a new gen for establishing big new IPs and making them stick. Bringing back that popular last-gen IP will still get the hype train rolling a few years in (probably even stronger than doing it sooner; Absence makes the heart grow fonder), but new IPs have a limited window where people have a big flashing red weakspot for the next big new thing for their big new system.

Maybe my feelings would be different if this was the one older IP Sony was using to kick off the PS4, but we've got a new Killzone, we've got a new inFamous, and now it looks like we've got a new Uncharted as their first AAA forays into the next gen. New gens shouldn't feel so much like a rerun.

If anything TLOU has showed us once a game is good and has the right marketing a new IP can sell at any time.
To me having old IP on next gen systems is one of things i look forward to .
 
Expected , but dissapointed None the less. I was hoping with the start of the new gen we would be moving away from the "Cinematic Experience" that has plagued this gen.

There's about 200 indies being developed for PS4 right now that aren't cinematic in any way. If you are expecting Sony to have a one-note portfolio of games, you are barking up the wrong tree. Sony always has an amazingly diverse portfolio of games, and some of that diversity includes cinematic experiences.
 

i-Lo

Member
More of dem awesum environments to come then (just hope their engine can deal with lod pop ins better):

10661369715_29bc473d20_o.gif


More to come.
 

i-Lo

Member
I sure hope they tone down the "must touch every wall I pass by" animation in UC4

I am on the other end. No other game in recent memory prior to U3 did things to make the protagonist feel like an organic part of the world and not just some puppet you control.

10661890523_be03db9aac_o.gif
 
I don't want a new Uncharted but I think that's what we're getting. Worst yet, I think they are going to start another trilogy.
 

kuroshiki

Member
I am on the other end. No other game in recent memory prior to U3 did things to make the protagonist feel like an organic part of the world and not just some puppet you control.

10661890523_be03db9aac_o.gif

Man. this still gets me. ND knows how to make good graphics.

I don't want a new Uncharted but I think that's what we're getting. Worst yet, I think they are going to start another trilogy.

Well, no one can please everyone. If you think Sony is just going to abandon uncharted franchise, you are in for some nasty awakening.

I would love to have another action adventure with drake (or daughter something) please.
 
I don't want a new Uncharted but I think that's what we're getting. Worst yet, I think they are going to start another trilogy.
You know i wouldn't mind having another trilogy on the PS4, I mean don't get me wrong if they do continue on with the franchise, ND better bring their A game to the next installments, I'm talking more cinematic moments but also a more mature theme storyline and i really think they could pull off, because back in U3, there was a hint during a conversation between Sully and Nate in which he tells him that if he continues being arrogant hes going to get "us all killed" and i really would like ND to emphasize more on that. (also the fact that just murders thousands of men throughout the last 3 games and feels no remorse, i mean there guy is clearly not saint XD )

EDIT: Also does anyone think of the possibilities in which U4 could undoubtedly be a prequel to TLOU in which the gang unwittingly unleashes a curse upon the Earth that turns people into infected? Drake finally f-up.
 

Domino792

Member
Ever since i saw the Uncharted 3 flashback chapter i thought it would be interesting to get a Uncharted prequel with young Drake and Sully.
 

JaseC

gave away the keys to the kingdom.
I was hoping they would be done with the Uncharted series. Oh well.

I like they're focus on creating IP each generation of consoles:

PS1: Crash
PS2: Jax and Daxter
PS3: Uncharted; TLOU

There's nothing to suggest ND won't make another IP with the PS4, but those who looked to the its history and confidently concluded that there wouldn't be an ND-developed Uncharted on the PS4 were deluding themselves considering it's second only to Gran Turismo as the PlayStation's most popular IP, the best-selling and critically-acclaimed entries have all come from ND, and since the studio is a subsidiary, Sony gets what Sony wants.
 

TripOpt55

Member
For a while, I wasn't real into the idea of an Uncharted 4, but I do love this series and the more I thought about it, the more I got excited about a new one.
 

rdrr gnr

Member
They need to improve they way they go about their plot structure. Writing around set-pieces results in a relatively incoherent, disjointed narrative a la U3. I'm still convinced the only reason everything worked out in U2 was because it started in medias res: it gave the overall plot a better sense of cohesiveness. Of course many people would disagree, but I'd rather the next entry be about the darker side of Drake (whatever was hinted at in U3).
 
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