I really like it. Seems like what a modern day PSM cover might look like.
I thought this was pretty good. Fan art:
Look up a few posts
a few new screens, most have been seen already though
http://www.playstationlifestyle.net...ortedly-found-other-images-released/#/slide/5
a few new screens, most have been seen already though
http://www.playstationlifestyle.net...ortedly-found-other-images-released/#/slide/5
Oh ...
"How hard would is to get Uncharted 4 to run at 60fos"
Neil Druckman: " Really fucking hard"
http://www.gameinformer.com/b/podca...edition-podcast-uncharted-4-a-thiefs-end.aspx
Neil, why were you people bullshitting us before, then.
I think if they have successful sales then we'll be seeing a 5.
Neil, why were you people bullshitting us before, then.
I don't know if the game is going to be 60 fps, but it could be 60 fps and still be really fucking hard to get there. I'm pretty sure they said that about TLOUR actually.
that's just a fanart and he looks more cut than buff. he was too buff in Uc2 but that's why they made him lose weight in Uc3.He looks so buff. What happened to the nerdlinger from Uncharted 1?
there is considerable compression/lowres/pixelation in that screenshot.Well, we have seen that screen, but not at such resolution and with not-absurd compression.
::drool::
what are you talking about? "almost here"?Yep that's almost enough there. The next step after Uncharted 4 is to get rid of the few imperfections like improving on clothing tesselation and then just focus on improving the environment in ND's future projects. Those character models are insane.
that's just an impressive matte painting, videogame concept art or notYeah. It's a matte painting. They combine photo collections with painting.
that is the best damn console graphics ever.Damn...that is the best character model in a game I have seen...!
lol. I think it is safe to suggest the demo was pre-alpha footage.OT: Uncharted 4: A Downgrades End
really?The podcast also confirmed that there's still a small team working on "something else".
i'll have to see this"How hard would is to get Uncharted 4 to run at 60fos"
Neil Druckman: " Really fucking hard"
http://www.gameinformer.com/b/podca...edition-podcast-uncharted-4-a-thiefs-end.aspx
Eeeeh. Id rather have a crouch button.Straley/Druckmann were reluctant to say if there was a dedicated crouch button in the game, which probably means there isn't. Calls the plants were Drake crouches "stealth plants"... So yeah, "automatic" stealth. :|
"How hard would is to get Uncharted 4 to run at 60fos"
Neil Druckman: " Really fucking hard"
http://www.gameinformer.com/b/podca...edition-podcast-uncharted-4-a-thiefs-end.aspx
Straley/Druckmann were reluctant to say if there was a dedicated crouch button in the game, which probably means there isn't. Calls the plants were Drake crouches "stealth plants"... So yeah, "automatic" stealth. :|
Straley/Druckmann were reluctant to say if there was a dedicated crouch button in the game, which probably means there isn't. Calls the plants were Drake crouches "stealth plants"... So yeah, "automatic" stealth. :|
They clearly bullshit us with a trailer that was rendered at a perfect 60fps.
At this point there's a bigger chance of The Last Guardian being released than this game being 60fps.
We're talking about the cutscene, right? Maybe because that actually is running at a perfect 60 fps?
Your second statement is incorrect mathematically as the first event has a 0% probability. Like I know it for a fact.
I wouldn't mind if they did that, but it would be so easy to implement a crouch button. There's never been a function for R3 or L3 yeah?
We're talking about the cutscene, right? Maybe because that actually is running at a perfect 60 fps?
Your second statement is incorrect mathematically as the first event has a 0% probability. Like I know it for a fact.
I'm guessing they want to keep Uncharted "breezy" without "overcomplicating" its control scheme. Not like TLOU is all that complex, but eh.
a few new screens, most have been seen already though