Lol. Funny on multiple levels.I'm still proud of the one I made.
Finished. Wonderful ending. I teared up a little knowing this is the end for the franchise and Nates stories. That said, took me 15 hours and since the doesn't count cutscenes from what Im told, I'd guess the game was anywhere from 17 to 19 hours in length. My favorite third person shooting adventure game of all time. Naughty Dog you wonderful geniuses, you all should be so proud of what you made here!
...were Uncharted setpieces ever that lengthy? Besides the UC2 train of course. Stuff like the UC2 collapsing building and UC3 plane were always pretty brief in the grand scheme of things.
Finished. Wonderful ending. I teared up a little knowing this is the end for the franchise and Nates stories. That said, took me 15 hours and since the statisticks dont count cutscenes from what Im told, I'd guess the game was anywhere from 17 to 19 hours in length. My favorite third person shooting adventure game of all time. Naughty Dog you wonderful geniuses, you all should be so proud of what you made here!
Bullet mode slows down time when aiming. Also anti gravity shenanigans. Lol these two modifiers are great!!!
Bullet mode slows down time when aiming. Also anti gravity shenanigans. Lol these two modifiers are great!!!
Bullet mode slows down time when aiming. Also anti gravity shenanigans. Lol these two modifiers are great!!!
Bodies, debri go flying, eventually floating in air, etc. Holy shit this is a blast!!
Are you going to play the MP when it comes live??
Bullet mode slows down time when aiming. Also anti gravity shenanigans. Lol these two modifiers are great!!!
I hope they have COOP adventure again in this and I'd like to see how they improved it this time around with these wonderful gameplay mechanics. It'd personally be a HUGE disappointment if they scrapped coop online. Your impressions have been great man.Yesh!!!!
Bullet mode slows down time when aiming.
Now you're speaking my language.
let's see if he can seal the deal by confirming no forced walk
let's see if he can seal the deal by confirming no forced walk
You are going to need that if you plan on downing me.Now you're speaking my language.
You are going to need that if you plan on downing me.
1. Ohhh1. These are campaign modifiers.
2. We're on the same team.
3. You're supposed to be my friend.
How would. You score it?Finished. Wonderful ending. I teared up a little knowing this is the end for the franchise and Nates stories. That said, took me 15 hours and since the statisticks dont count cutscenes from what Im told, I'd guess the game was anywhere from 17 to 19 hours in length. My favorite third person shooting adventure game of all time. Naughty Dog you wonderful geniuses, you all should be so proud of what you made here!
How would. You score it?
10 out of 10 no question and that's with not even trying mp as it's not up yet... multiplayer could suck ass and I'd still rate it a 10 out of 10.... that said... if MP is amazing... 11 out of 10!!!!!
Borderlands 3, caaaaatch a thieeeeeeeeeeeeeeeeeeeeef!
I absolutely loved 10 Cloverfield Lane. By far the best movie I have seen on theaters this year. So his opinion being that positive about the game is music to my ears!
I was so hype for diving, specially after the first concept art.from uncharted concept video,there was an diving gameplay,although retail version not included,actually they think it all along,because we have this gameplay in U4
Hmm.. UC4 sounds like it'll be the GTA V of the series. The best playing one and arguably more accomplished game but San Andreas(Or Vice City) had a bigger impact at that time.
In that case, that's just a personal feeling and not a actual con of the game. Nostalgia and timing plays a role.
https://twitter.com/DannyTRS/status/726886180034334721
Director of 10 Cloverfield Lane
One thing I don't think has been answered in all the impressions, how is the weapon variety? thanks
Here are some new pics, once again nothing majorly spoiled and from locations we have already seen on the videos mostly or some other locations but that are not really spoiling what it is or where... but to showcase lighting effects, but of course, view at your own discretion:
Cavern: http://i.imgur.com/RWHBrpF.png
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Hmm.. UC4 sounds like it'll be the GTA V of the series. The best playing one and arguably more accomplished game but San Andreas(Or Vice City) had a bigger impact at that time.
In that case, that's just a personal feeling and not a actual con of the game. Nostalgia and timing plays a role.
Yes and no. There's still a lot of wit and the chemistry between characters is incredible. Especially the brothers, there's a few exchanges that made me chuckle and they really do feel like brothers. The game has a darker tone to it all though, things are less wacky and more straightforward this time and Nate has matured a lot as a character.
To be honest it's a very nice change of pace. It's not a negative as it fits very well.
In terms of a leap, you're probably right. But that's how games work. In terms of graphics/envelope there will be diminishing returns over time. Leaps will get less impressive; smaller and be more about detail, depth and design.
UC4 sounds like it's all about detail and depth. It may be unprecedented in that regard, but yeah, not as much of a leap as UC1 to UC2. Which is more than enough for me.
Bullet mode slows down time when aiming.
Really nice to see these super-positive impressions. I was afraid the game would turn out to be somewhat rushed due to its development issues and Hennig leaving, but glad they managed to turn it around big time.
Just saw some videos, best graphics ever made, nothing will top this anywhere anytime soon except next Naughty Dog game.
Pack it up it looks better than real life.
Just saw some videos, best graphics ever made, nothing will top this anywhere anytime soon except next Naughty Dog game.
Pack it up it looks better than real life.
Considering these are two of my all time faves, this is music to my eyes.