https://www.youtube.com/watch?v=2lMLRIwiB_c
Some basic tidbits from the video:
- After 1080, NST went on to start a new project ( a small team that outsourced concept art, CGI opening, etc)
- The internal name for the project was MachineX
- In 2005 it had reached 75% completion and was nearing completion
- Japanese staff were overseeing the development at the studio which posed cultural challenges
- There were continued arguments and debate between the Japanese management and the NST developers
- At late 2007, it was 4 years in development
- Towards the end, changes were demanded to the environments and then the entire visuals
- This complete change despite mechanics eventually culminated in a more 'lighter, casual' visual style that was codenamed Wii Crush
- 2008 onwards, staff left
- Nintendo of America had to carry out a review of staff conditions which recorded a low morale.
- Midway into 2009, a small number of staff still continued to work onto it until it ended
- NCL finally withdrew funding
- 'Nintendo have made some great games, but with NST it came with a price' : Former NST developer
Much more in the video! Great stuff.
Some basic tidbits from the video:
- After 1080, NST went on to start a new project ( a small team that outsourced concept art, CGI opening, etc)
- The internal name for the project was MachineX
- In 2005 it had reached 75% completion and was nearing completion
- Japanese staff were overseeing the development at the studio which posed cultural challenges
- There were continued arguments and debate between the Japanese management and the NST developers
- At late 2007, it was 4 years in development
- Towards the end, changes were demanded to the environments and then the entire visuals
- This complete change despite mechanics eventually culminated in a more 'lighter, casual' visual style that was codenamed Wii Crush
- 2008 onwards, staff left
- Nintendo of America had to carry out a review of staff conditions which recorded a low morale.
- Midway into 2009, a small number of staff still continued to work onto it until it ended
- NCL finally withdrew funding
- 'Nintendo have made some great games, but with NST it came with a price' : Former NST developer
Much more in the video! Great stuff.