intheinbetween said:check this out, it will help you: http://forum.beyond3d.com/showthread.php?t=46241
Doesn't count surely? It switches between 1080p and 720p.Wollan said:WipEout HD
Ah it does? Didn't know that.Visualante said:Doesn't count surely? It switches between 1080p and 720p.
I'm not sure on the specifics, just Googled it to remind myself but yeah it has a dynamic frame buffer which is really fucking clever. http://www.gamersglobal.com/news/1336Wollan said:Ah it does? Didn't know that.
This has nothing to do with native rendering.intheinbetween said:here is other site which shows box advertised 1080p games available for the Xbox 360
Pretty good. So WipEout HD runs in true 1920x1080p in periods then.Visualante said:I'm not sure on the specifics, just Googled it to remind myself but yeah it has a dynamic frame buffer which is really fucking clever. http://www.gamersglobal.com/news/1336
Visualante said:Doesn't count surely? It switches between 1080p and 720p.
Gowans007 said:Yeah just checking Eden now, I can really see a difference (or at least my brain is telling me so.)
Will check Wipeout HD now.
Someone said Portal on XBLA but I can't see it on that one.
Also need to have a look at the game mode on the TV to see what that does.
Cheers man just the tyope of thing I was looking for. (wiki also let me down for the first time on this)
Vark said:I assume it's an LCD, the game mode will basically turn off a lot of the TV's filters and internal post processing that it does to give you a more direct feed from the console and reduce input lag.
Visualante said:Doesn't count surely? It switches between 1080p and 720p.
Android18a said:The back of my Disgaea 3 box says 1080p, although you'd often be hard pushed to notice
since Apr 07 every box of xbox game says 1080p, which didnt tell u anything about the NATIVE resAndroid18a said:The back of my Disgaea 3 box says 1080p, although you'd often be hard pushed to notice
What? (And that is the edited version? :lol )Wollan said:I would be surprised if not most downloadable games (at least the sprite based ones) aren't done in 1080p.
Last edited by Wollan : Today at 09:59 AM.
I don't understand?speculawyer said:What? (And that is the edited version? :lol )
Lord Error said:I wonder if Flower is 1080p. It probably is above 720p, so maybe 1280x1080 or 1920x1080.
It displays in 1080p resolution when you have 1080p TV, as opposed to most 720p native games though.PuppetMaster said:Flower is 720p
intheinbetween said:check this out, it will help you: http://forum.beyond3d.com/showthread.php?t=46241
brain_stew said:Make sure you're screen is 1:1 mapping the 1080p output. Turning "Just Scan" (or simlar) on usually achieves this.
The double negative makes it unclear what you trying to say.Wollan said:I don't understand?
He wants games that's truly (1920 x )1080p where no pixel is a duplicate.
Gowans007 said:I'm assuming that's the PC Full Mode, just turned it on in Killzone 2 and it shows more of the screen. (manuals rubbish).
My 360 is going in through composite so will need to check if it works for that too.
Might have to get my PC to use this as a monitor but for 1080p I guess I have to go with a Digital monitor cable to HDMI (seem to remember standard VGA doesn't support 1080p res)
mug said:Wasn't Killzone 2 supposed to be 1080p?
That page doesn't list Flow or Flower, which is too bad as those are the two more popular PSN games.gregor7777 said:That's bascially all the info you will need.
flOw actually does have some anti-aliasing. It's just implemented in an unusual way.
There are two main types of anti-aliasing available on the current generation of consoles: super-sampled and multi-sampled, often abbreviated as SSAA and MSAA. Both types basically involve rendering the scene at a higher resolution than your intended display resolution, and then shrinking it down before you actually display it. In fact, with SSAA that's exactly what you do. In MSAA, the video card cleverly only renders extra pixels around the areas that tend to have jaggies. There are other, generally subtler, types of aliasing than jaggies, which MSAA doesn't fix, but MSAA tends to be much more efficient than SSAA, and it's the type of anti-aliasing that almost everyone uses.
flOw uses SSAA.
In flOw, we render the entire scene to a 4x720p buffer (1440p), and then shrink it down to whatever resolution you have your PS3 set to. So if you're running in 1080i, you're basically getting 1.777x anti-aliasing (if you examine the screenshot Stew2000 posted very carefully you actually can see a little bit of jaggie smoothing). We didn't use MSAA because you can't directly scale a 4xMSAA 720p buffer to 1080p and we couldn't get full 2x1080p MSAA working in time to ship, for some stupid reason. However, because the scenes in flOw are generally very sparse and we use extremely short fragment shaders and no textures, SSAA isn't that much less efficient than MSAA for us.
brain_stew said:1080p should work over VGA just fine, used it many times with my Samsung HDTV, heck that's precisely how I get 1080p output to it from my 360. Though you might as well go DVI-HDMI anyway, as you'll get a better image this way in most circumstances, often you can get a marked improvement.
Oh, and yes, "PC full mode" does seem to be right, if you were losing some of the picture before then your TV will have been overscanning the image meaning even though it might have been getting a 1080p image it was still scaling it.
That reminds me !vilmer_ said:Ridge Racer 7
Marvel Ultimate Alliance
Nope. It was suggested very early on but they decided against this for obvious reasons.whitehawk said:God of War 3 is supposed to be 1080p too.
2&2 said:MK vs. DC on the PS3 is 1080p
and native 1080ih3ro said:Nope, always was 720p.
Rayne.S said:That reminds me !
A new Ridge Racer will be announced at E3 and an Ace Combat game for Xbox 360 and PS3.