bobbychalkers
Member
I'm leaning towards design flaw, if I try to do it super fast I get up button readings. If I take it at a certain pace, I can do left and right consistently.
I can't speak for the people that have a 'different' d-pad, but there's nothing wrong with mine. It's a d-pad, if you waggle it as fast as you can in two directions you will get accidental inputs in the other directions. That happens.
Note, there's no display on that screen for diagonal input. It isn't showing an erroneous up or down (depending which way you hold the pad) it's showing an additional up or down, along with your side-press.
In some games this isn't an issue at all as the different d-pad directions have no special function over each other. In games where they do, like Tetris, it's up to the devs to apply appropriate timings before an input registers as a button press. Because the joy-cons are the default Switch controller and don't suffer from this problem, and Tetris is a high-speed game which benefits from responsive controls, I guess they've cut this to the wire and made the Pro-Controller unsuitable for high level play as a result.
I know it's new hardware and everybody is getting used to it, but my friend and I both had this exact problem last year on Battlefield 1 with the Dualshock4. When selecting an item using the D-pad it's all too easy to fractionally register 'Up' on the d-pad even though your thumb is fully on the left or right 'button'. In BF1 this triggers an animation to bring up your gas mask which is super annoying when you don't want it.
Mine has this issue. Ups and downs show up in the calibration tool, and while playing Zelda I occasionally get the wrong menu when trying to change weapons. Shovel Knight is basically unplayable with the Pro dpad; I've started just using the joycons' split dpad because there is no chance of a misinput.
Hmm, I've only played Zelda and Snipperclips so I haven't run into problems but it seems like this could be an issue with mine. I tried hitting left and right rapidly like you suggested and it registered either an up or down (mostly up) in between more than half the time. I can also just press down and hold it, and lean slightly to the left or right (while only touching the down section) and it will register as a left/right after down.
Edit: Though if I use it normally, just pressing one thumb back and forth as fast as I can, the inputs are right every time. Might only be a problem for me if some game actually requires alternating left/right over and over and punishes any other direction.
Don't have a pro controller, but used one playing Tetris at a Switch event and was constantly insta-dropping pieces when I didn't mean to. I felt like a real shit blaming the controller, but I kinda pride myself on being a Tetris badass and it was really frustrating.
Hopefully a "manufacturing variance" only for early units. I wasn't ever really planning to get a pro controller anyway, but if I do some day hopefully it'll be resolved.
Please try the settings menu and let us know how it goes!
I can't speak for the people that have a 'different' d-pad, but there's nothing wrong with mine. It's a d-pad, if you waggle it as fast as you can in two directions you will get accidental inputs in the other directions. That happens.
Note, there's no display on that screen for diagonal input. It isn't showing an erroneous up or down (depending which way you hold the pad) it's showing an additional up or down, along with your side-press.
In some games this isn't an issue at all as the different d-pad directions have no special function over each other. In games where they do, like Tetris, it's up to the devs to apply appropriate timings before an input registers as a button press. Because the joy-cons are the default Switch controller and don't suffer from this problem, and Tetris is a high-speed game which benefits from responsive controls, I guess they've cut this to the wire and made the Pro-Controller unsuitable for high level play as a result.
I know it's new hardware and everybody is getting used to it, but my friend and I both had this exact problem last year on Battlefield 1 with the Dualshock4. When selecting an item using the D-pad it's all too easy to fractionally register 'Up' on the d-pad even though your thumb is fully on the left or right 'button'. In BF1 this triggers an animation to bring up your gas mask which is super annoying when you don't want it.
No wrong input indications that I can see on the settings menu. Control-wise mine has been flawless. The only issue I've had is that if I play it with the USB-C cable plugged it to charge, it has lost connection to the Switch a couple of times. It's rare but it does happen, and it definitely seems to be the power cable being plugged in from my MacBook, because it has never happened in over 100 hours of Zelda playing without the cable.
So you can alternate between left and right or up and down as fast as you can without any mis-inputs?
As long as I hit the left and right input correctly, yes. If I'm sloppy and hit diagonal it will register as up or down, but a solid left or right press never results in an incorrect input.
That's the issue though. I have never ever on any Nintendo controller have to be careful with how I pressed the dpad. It literally isn't possible to press directions as quickly as you can because enough have to be careful. In something like Tetris you can't change your mind instantly from going left to right because it presses up.
I think it might be clear at this point that the people not having an issue are being careful with their button presses.
The developer has to decide how long a button has to be pressed before it is recognised by the game as a command. That's how you can have games that have different functions for 'Press' and 'Hold' on the same button. Whether the Pro-Controller D-pad is accurate enough to use for a game like that you'd have to ask the devs of the game.So are you saying it's a game by game basis? I've never had this problem on any Tetris game before and I've pretty much played them all. Is that really a coincidence? I really don't think something like a rhythm game where you gavh to rapidly press different dpad directions will work with this controller. Works perfectly fine on the DS though..
Try it. Come up with a random 10 direction sequence and press it as fast as you can...
Edit: If it's possible for deva to bypass this then that would be great. Do you feel Nintendo's dpad is usually this sensitive though? What about the whole holding one side then moving it ever so slightly to register a different side (or a diagonal if you like)
Im having issues where I press right to switch a weapon and the bomb/sheikah powers pop up. I don't think it's an issue with getting used to it or the developers doing something wrong.
Could this be why Nintendo hasn't restocked any Pro controllers since launch?
This things sold out across in my entire city.
I have the issue playing Zelda where I press right to change a weapon and the bomb/powers menu pops up. So it's registering top when I'm pressing right. It really sucks and it feels like the design of the dpad to me where if you're not super precise with your inputs it doesn't work right.
Mine definitely has this issue. If I press right in a certain way it registers as up on the d-pad. I'm assuming this input is actually up and right aka the diagonal input but it's still way too sensitive. Definitely want to know if this is just a few controllers or all of them because I'd be willing to send it in to get fixed if it's an issue with only a few.
I haven't had any issue with mine. Did OP's test and only had different inputs at really fast speeds. Personally, it feels like it's due to how easy mine is to press each direction, even diagonals. It's my favorite dpad so far. Accurate, and rolls on the thumb very nicely.
Oh... I really hope my dpad isn't like that when I get one. That was my primary complaint about my Xbox 360 dpad. The Xbox One fixed that issue, but I've never had trouble with a Nintendo dpad (other than the GameCube one being a bit small.) Not cool whoever was in charge of quality control.
yes, well the dpad from xbox one is still bad, but I can live with it. Snes is still the best one.
Hope they can fix it for the switch pro.
I've never gone up or down while pressing right or left on my Xbox One S controller. That was a constant issue with my 360 pad. I agree though, SNES gamepad was great.yes, well the dpad from xbox one is still bad, but I can live with it. Snes is still the best one.
Hope they can fix it for the switch pro.
What's wrong with the XBO dpad? I thought it was great, didn't use it enough to notice any issues. I doubt they'll fix this issue for the switch pro as the Wii U pro had this issue as well.
I have only used the XB Elite dpad. It's not very good at registering special motions in Street FighterWhat's wrong with the XBO dpad? I thought it was great, didn't use it enough to notice any issues. I doubt they'll fix this issue for the switch pro as the Wii U pro had this issue as well.
But you do realise this means when a game requires you to use the dpad at fast speeds it's going to screw you over... So why is it your favourite dpad
But you do realise this means when a game requires you to use the dpad at fast speeds it's going to screw you over... So why is it your favourite dpad
I don't know how fast some of you are going, but for me to get misclicks, I had to press it much faster than I've ever had to in any game.
Any puzzle game that you are good at or any rhythm game that uses the dpad as inputs.
Like I said before something like Daigasso Band Brothers (Jam with the Band) on the DS would be absolutely impossible to play with this Dpad.
Was it really as bad? I played games like Tetris with the classic controller or wiimote on the side and never had this problem. I do own the Wii U Pro controller but I don't really remember trying out the dpad that much.
I have only used the XB Elite dpad.
There are two controllers I don't get how gaf keeps praising them, the elite, and 8-bitdo controllers. The regular XBO controller is superior in every way including the dpad.
I was having a problem with my Pro controller disconnecting when reading Amiibos ... every so often. Called Nintendo Support and they hadn't heard of the issue.
Decided to swap it for another Pro controller at Best Buy and the new one is much better.
Also noticed that I haven't had any accidental up presses while pressing right. D-pad feels tighter, but that could be because it's newer.
Using the input test as OP describes, I get the occasional accidental up when rocking back and forth quickly.
I think it's more a programming problem.
For something like Tetris it should be set to:
Left or Up/Left Diagonal = Left
Right or Up/Right Diagonal = Right
Up = Up
So that it only truly triggers Up on a hard Up press.