They coukd be the greatest trackpads ever and it woukd still be inferior to the average console controller or kb/m
Need to try it, but having the face buttons spread across both thumbs seems weird.
so two high resolution track pads.. a touch screen and high quality haptic actuators.
This thing will be expensive on its own am thinking.
The 300 beta testers will be getting a wired prototype with four buttons instead of the touchscreen in the center, though I don't really think we should expect that the controller on display here must remain as-is in terms of function or aesthetics. They'll adjust things with feedback.So this isn't even the final color scheme or look for the controller? From what I've been reading it's still a prototype.
Just stop, lol. A lot of the comments aren't even about the controller, it's about who's making it and what will be using it. If this were Sony's, sure you'd get some of the same reactions but I guarantee you some of those same people near blindly bashing this would be praising it for innovation.
"Use a different controller" and "Nobody is forcing you to buy it" isn't a very convincing defense.
Yeah hopefully it doesn't cost too much more than the XB1/PS4 controllers.
Can GAF do better than this? Maybe there should be some kind of rating system that weeds out the nonsensical posts a la reddit.
Economies of scale and the more limited market for this suggest that this is going to be no way near the price of XB1/PS4 controllers. Probably more like double/triple the price.
How would it not replace them if it works? Does everything a stick and dpad can do
It creates the illusion of something moving under your finger without it actually being there. In theory.
It can make you feel a physical button on a part of the pad as your thumb moves over it and well as being an actual button that you can press. For the sticks? it would go from highly imprecise analogue control to something close/closer to a mouse.
Economies of scale and the more limited market for this suggest that this is going to be no way near the price of XB1/PS4 controllers. Probably more like double/triple the price.
The button layout is probably not going to be very conducive.
Does this intricate chart help you understand?
I can go on about the possibilities with the triggers on the back, but over 70+ pages of discussion not one has opened up a discussion on how current and previous games work based on the information we have received as of late. So what, do we need a new thread for this or is it going to be willingly ignored in favor of more skeptical nonsense?
Well for a dpad you have the feel of the button before you press it, while you press it, and after you release. I don't see how a trackpad could simulate that. Maybe it will work in some games though.
Im certainly not sold. My hope for a steambox really dropped this week.
Looks like it was designed with shooters in mind... Still very interesting design
So stop worrying about that? I thought the PS3 controller's sticks sucked but it had most of my favorites the past few years. I thought the 360 controller was perfect, except in everything that needed the D-pad. Those are so close to objective it's *almost* not even subjective. Except it still is for some people. Some people prefer the "bad" ones for the games that make it tough. Who cares? Why is this being argued? It's an option.
Steam list of controllers that work: KBM, joysticks, 360, PS3, XB One, PS4, Valve controller, Logitech controllers, flight sticks, Weird keyboard replacements + Mouse, Keyboard + Trackpad, Steering wheels, Capcom USB Fightpad wired and wireless. Do you want me to type out 16 pages? Because I probably can. Everything works on PC. This is not a replacement for PC and never will be. It's something that you have the option to buy or not because everything else STILL works. It's existence is to make the majority of PC games at the very least usable and hopefully good AND wireless couch living room gaming, outside of a few genres. Valve wants to be in the living room and this is PART of their strategy. And if it sucks then who cares, at least they're attempting something, and if it doesn't take off, Valve will stop selling it, and there's no need to worry because everything else, literally almost every controller ever made that uses USB, will work in some fashion with games that are made to use controllers.
There is NO problem with this thing coming out. My mind is full of fuck just reading these replies.
Weird.. But for some reason I have some faith..
By the way, this thread really illuminates the idiocy of a lot of posters as well as the dichotomy between those who post simply to have their name seen and those who look for actual conversation. I would love intelligent discourse but with the first page littered with ridiculous statements irrelevant to the validity of the Steam controller, I quickly lost interest in reading past the first several comments. Can GAF do better than this? Maybe there should be some kind of rating system that weeds out the nonsensical posts a la reddit.
Just stop, lol. A lot of the comments aren't even about the controller, it's about who's making it and what will be using it. If this were Sony's, sure you'd get some of the same reactions but I guarantee you some of those same people near blindly bashing this would be praising it for innovation.
This felt appropriate
I'm shit at photoshop so don't kill me
Have you tried this pad? No. So your argument doesn't have any basis.
I want to be able to wait for impressions before rendering a strong opinion...but we're not only talking haptic, here.
What I find impossible to get around is the layout of the BAXY buttons. How could that ever be considered comfortable? Distancing the face buttons that far apart in the center of the controller is just plain stupid.
Also, I have no faith haptic will properly replace analog sticks.
Ive used many trackpad from actual high end hardware companies, and none would be good enough to control typicsl pc games well
Bad design getting a pass because its valve
...and vice versa.
Actually, I think the vast majority would be bashing/ridiculing it had it come from Sony or MS.
I'n most peoples minds Valve is doing everything right, for a long time now.
The same cannot be said for the big 3.
I actually think it's a bit delusional to think there would be nearly as many positive reactions had this design/concept come from anybody other than Valve.
I want to be able to wait for impressions before rendering a strong opinion...but we're not only talking haptic, here.
What I find impossible to get around is the layout of the BAXY buttons. How could that ever be considered comfortable? Distancing the face buttons that far apart in the center of the controller is just plain stupid.
Also, I have no faith haptic will properly replace analog sticks.
You're not meant to use the face buttons in the same way as the face buttons on a 360 pad. Look at these bindings for portal 2.
Ive used many trackpad from actual high end hardware companies, and none would be good enough to control typicsl pc games well
Bad design getting a pass because its valve
TL;DR; Great Start, needs some improvements, but I could play any game I wanted with it just fine.
Yeah, but more or less the only games that require constant manual camera control are first and third person action games, which in reality would probably use a control scheme not possible on existing controller options. Don't forget the two buttons in the bottom of the controller. Those are gonna be mega easy to squeeze. I picture functions that require less dexterity like "use" or "toggle" to be mapped to those inner buttons. Not primary actions like reload or attack. And let's not forget different parts of the trackpads being able to configure in what sounds like an almost macro-like way. (One of the articles mentioned having the outer ring mapped to "shift+direction") And haptic technology's purported ability to emulate discrete zones or buttons!You move your thumb from the track pad on either side to the respective two buttons.
No worse than, and in fact much better than the distance between the current sticks and facebuttons/d-pad.
Portal might not be the most complex/demanding game in regards to needing many buttons available quickly.
Seriously, the game can function completely fine with movement, 2 portal buttons and a hold button.
This is NOT a good example.
Please show me how a game like Tekken or God of War would work well.
Portal might not be the most complex/demanding game in regards to needing many buttons available quickly.
Seriously, the game can function completely fine with movement, 2 portal buttons and a hold button.
This is NOT a good example.
Please show me how a game like Tekken or God of War would work well.
http://tommyrefenes.tumblr.com/post/62476523677/my-time-with-the-steam-controller
Super meat boy dev blog about it
The A,B,X,Y buttons surrounding the touch screen seemed to be used more for your standard Back button configuration. Think of them not as A,B,X,Y but additional buttons that can perform some functionality. You obviously wouldnt play a game with those buttons being your primary action buttons. You use the left and right circle pads as your primary inputs.
On the back of the controller are two additional triggers that you can hit with your fingers naturally by just squeezing your hand but arent so sensitive that the act of holding the controller depresses the buttons.
So the left circle pad was once again used for the directional buttons, and the right circle pad was used as A, B, X, Y buttons in the orientation that you find on an Xbox Controller.
I played through Spelunky and the controller worked great.
Portal might not be the most complex/demanding game in regards to needing many buttons available quickly.
Seriously, the game can function completely fine with movement, 2 portal buttons and a hold button.
This is NOT a good example.
Please show me how a game like Tekken or God of War would work well.
You're still thinking with a console mindset. Do we have Tekken or God of War for PC? No. Games that are similar to them in PC already have KB+M configs. All one would need to do is map them to the controller. The Steam Controller is specifically DESIGNED to have many inputs, like a KB.
Besides, the games you mentioned are not primary genres in PC gaming.
Tommy Refenes' post about his thoughts on the controller:
http://tommyrefenes.tumblr.com/post/62476523677/my-time-with-the-steam-controller